1 / 7

Eternity Engine

Team Zelda, led by Bobby Stiles and Preben Ingvaldsen, is excited to share our project's milestones and future goals. We've officially onboarded an artist, Skylar Jordan, enhancing our creative output. However, we face challenges such as reliance on external cooperation for deadlines, the complexity of Flash, and the need for expertise in ActionScript 3. We're also mindful of feature creep which can complicate our progress. Overall, we're optimistic about the project's trajectory barring any unforeseen issues.

wanda
Télécharger la présentation

Eternity Engine

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Eternity Engine Team Zelda Ave Bobby Stiles (Team Lead – Fall) PrebenIngvaldsen Stan Peck (Team Lead – Spring) Aaron Dobbe (Web) Artist Skylar Jordan

  2. The Game

  3. Milestones & Accomplishments ARTIST GET!

  4. Upcoming Milestones

  5. UML

  6. Concerns • Cooperation from people we depend on who are outside of the team to make due dates • Flash is notoriously fussy • Knowledge of ActionScript 3 • Feature Creep

  7. Conclusion • Some kinks in the milestones • Now officially have an artist • Barring any unknowns with Flash, this project should go well.

More Related