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STRIKE FIGHTER BRIEFING BOARD GUIDANCE

Fighter Briefing Guide, December 2013. STRIKE FIGHTER BRIEFING BOARD GUIDANCE. - These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the walls or the whiteboard. -Organize printed materials neatly on the briefing table.

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STRIKE FIGHTER BRIEFING BOARD GUIDANCE

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  1. Fighter Briefing Guide, December 2013 STRIKE FIGHTER BRIEFING BOARD GUIDANCE -These are briefing guides, not laws. You may deviate from them when appropriate. -Do not tape anything to the walls or the whiteboard. -Organize printed materials neatly on the briefing table. -Turn your phone off, empty and zip up chest pockets. -All bolded items are for flights only.

  2. Fighter Briefing Guide, December 2013 • TAC CONDUCT • SETUP / AIC / SPIEL / SEARCH / • TAA / CCC / LOCK / A7 / AA /DEC • AZF / 20NM • AA • CCC STOP / LOCK / TAA / LTGP • LT (VALID) / DOT / DTGP • AREO / AA / ACM-S • DT / CT (0-17, 18-27, 28-47) / A9 • MIN DISP • AREO / AA • 90 DTG / NOSE / 300 ROC • DOT / VID • BREAK –X CONTINGENCIES NO / LATE SHOW BAD / BREAK LOCK TROUBLESHOOTING LOST CONTACT HOT OVERSHOOT TA 23-22, 48-47 TA>47 COLD 100s SNEAK A PEEK AUTO RANGE FAILURE 25 REATTACK BRIEF GUIDE 18 15 14/12 12/10 10 ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS LINEUP / KBC REVIEW WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2.2/ BINGO 2.0 / ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT EOB / FOB ROE: HOSTILE / BOGEY / BANDIT/ STANDBY SETUP 23-75 TA 0-22 TA 25 NM 25 NM 8K-24K’ BLK 8K-24K’ BLK FTR FARM A/A TCN 23X (29X) / 86X (92X) RDR CH 1 (3) / 4 (2) LOADOUT 0 / 2 / 2 NO AIC 10/8 BOLDS ARE FOR R2103/4, R4101/R4290 ONLY 8/6 5 2 A GRAPHIC DEPICTING THE 3 COUNTERTURNS IS HIGHLY ENCOURAGED 1.5-.5 <.5

  3. Fighter Briefing Guide, December 2013 TAC CONDUCT SETUP / AIC / TAA / LS / GOAL GP / TURN / BUSTER / SPIEL SCH / BRAA / LOCK / A7 / AA / DEC TAA / RECONV / LS CALCS / LEAD AH NLT BB ON SCOPE AZF / 20NM AA RECONV STOP (ALOCK) TAA / LTGP LT / F1 / DTGP/ CHECK BUSTER (ALOCA) ACM-S DT / CT (N, H,C) / A9 JINK RECOGNITION / JINK REACTION GP/ AREO MIN DISP ROC GATES 90 DTG / NOSE / 300 ROC DOT / VID BREAK –X GAMEPLAN90-60-0-90 30 20 CONVERSION BRIEFING GUIDE 18 15 14 14/12 CAVEATS GTA +/- 3O ▲ LS > 45k ▲ LS < 24k GTA ≤ 15 RECONVERSIONS 12/10 10 ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS LINEUP / KBC REVIEW WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2.3 / BINGO 2.0/ ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT EOB / FOB ROE: HOSTILE / BOGEY / BANDIT/ STANDBY SETUP 0-45 TA 30 NM 8K-24K’ BLK Jinks FTR FARM A/A TCN 23X (29) / 86X (92) RDR CH 1 (3) / 4 (2) LOADOUT 0 / 2 / 2 NO AIC RULES MAX CUT: 90 + B BB ON SCOPE 20 NM RECONV STOP 14 NM A/R 10/8 DRAW FTI FIGURE 16-3 I II III IV 8/6 5 CONTINGENCIES NO / LATE SHOW BAD / BREAK LOCK LOST CONTACT HOT OVERSHOOT TA>47 TA>49 2 1.5-.5 <.5

  4. Fighter Briefing Guide, December 2013 ADMIN RKT5XXTAC C/SPILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS LINEUP / KBC REVIEW MISSION / SCENARIO WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2.3/ BINGO 2.0/ ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / TAPES ON, FIGHTS ON / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT BULLSEYE EOB / FOB ROE: HOSTILE / BOGEY / BANDIT/ STANDBY SETUP UNLIMITED TA 30 NM 8K’-24K BLK FTR FARM RDR SETUP A/A TCN 23X (29) /86X (92) RDR CH 1 (3) / 4 (2) LOADOUT 2 / 2 / 2 NO AIC SPINS UNASSIGNED HDG ALT JINKS (15NM) SPEED JINKS (+/- .1 IMN) HEADING JINKS PRE/POST FOX-1 MERGE RULES 1V1 BRIEFING GUIDE TAC CONDUCT BCBE / CMT / TCBE / TGT / SCH / LOCK/ A54 / DATA BLOCK ANALYLSIS / GP / DEC LT / F3 / GP / A7 AA LT / F1 / TIMEOUT DT / CT (FAST/SLOW) / A9/ AREO / JINK? CT / MERGE DECISION / TIMEOUT GAMEPLAN COMMIT CRITERIA: NLT 30NM and ≤ 60 TA OUTSIDE 20 NM (1v1 gameplan here) Crank (1v1 gameplan here) Offset (1v1 gameplan here) Maneuvering Bandit (1v1 gameplan here) ≥ 95 TA >10NM: Monitor 15 sec / Drop ≤ 10NM:CT / F2 if able CONTINGENCIES NO/LATE SHOW JAMMING/CO-CHANNEL COMM JAMMING 30 25-20 15 12/10 10/8 6 CT MERGE ROC / AREO / AA ROC / 90 DTG / NOSE DOT/VID BREAK-X HAP/ NOSE HI-LO / DOT / VID / AREO / TALLY / SAFE PASS / ADVANTAGE / POST MERGE MANEUVER OR BLOW THROUGH 5 5 2 1.5-.5 < .5 YES NO INCLUDE A BULLSEYE DRAWING COMPLETE WITH FIGHTER AND BANDIT PRESENTATION HAP / DOT /VID BLOW THROUGH

  5. 2vX BRIEFING GUIDE Fighter Briefing Guide, December 2013 ADMIN RKT5XXINST / STUD1 (SS-1) RKT5XX INST / STUD2 (SS-1) MISSION OBJECTIVES TRAINING OBJECTIVES SCENARIO JOKER 3.0/ BINGO 2.0 QUESTIONS OF THE DAY DOR/TTO TAC ADMIN FENCE IN / TERMINATE / KILL REMOVAL BULLSEYE • EOB / FOB ROE: HOSTILE / BOGEY / BANDIT/ STANDBY SETUP 40 NM/Unlimited TA 8K’-24K’ BLK 2v2 / 2vX FTR FARM AOR#1: 15-25K’ #2: 7-17K’ ASR 30nm LOADOUT 2 / 2 / 2 SPINS UNASSIGNED HDG ALT JINKS (15NM) SPEED JINKS (+/- .1 IMN) HEADING JINKS PRE/POST FOX-1 MERGE RULES Focus your brief under the guidance of: FORM (OCS, MSVF) SENSOR COMM Good Checkpoints are 40nm, 20nm, 12nm, 6nm, Flow Hot/Cold TAC CONDUCT BCBE / COMMIT / TCBE / TGT / GEOM / SANITIZE AOR / SAMPLE / DEC / PEEK RESAN MELD / SORT / A54 / DATA BLOCK ANALYSIS/GP MLR LT / F3 / GP / A7 SEPARATION / AA “TIMEOUT/KILL”/ SRR ABORT DEC LT/F1 ABORT NLT DT / CT (FAST / SLOW) / A9 / AREO “TIMEOUT/KILL”/ SRR CT / MERGE DECISION TARGET GAMEPLAN: SORT GAMEPLAN: 40 35 30 25 25-20 15 12.5-10 Priorities:AZ – RNG - EL 12 21 2 2 2 12/10 1 23 1 10 1 2 10/8 6-5 6 POST SORT GAMEPLAN COMMIT CRITERIA: NLT 40NM and ≤ 60 TA OUTSIDE 20 NM (2vX gameplan) Crank (2vX gameplan) Offset (2vX gameplan) CONTINGENCIES BAD RADAR “BAD” SORT / NO SORT NO SHOT / VID LOST CONTACT / KILL ENGAGED / PRESS SHORT RANGE TARGETING CT MERGE ROC / AREO / AA ROC / 90 DTG / NOSE DOT BREAK-X 5 5 HAP/ NOSE HI-LO / DOT AREO / TALLY / MERGE / ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH 2 1.5-.5 < .5 YES NO HAP / DOT / SRR / STATUS BLOW THROUGH/ SRR Bullseye Drawing Representation (Recommend Echelon or AZ example) Accurate comm. example referencing drawn presentation. FLOW GROUP-TO-GROUP ≥ 30 NM FLOW HOT < 30 NM FLOW COLD

  6. SES BRIEFING GUIDE Fighter Briefing Guide, December 2013 MOT 30 25 - 20 15 12/10 10/8 6 CT MERGE 5 STD CT 5 1.5-0.5 DOT ADMIN RKT5XX TAC C/S PILOT /INST/ STUD1 / STUD2 / EVENT RKT5XX TAC C/S PILOT /INST/ STUD / EVENT WX / NOTAMS LINEUP / KBC REVIEW MISSION OBJECTIVES / SCENARIO WALK / TAKEOFF / LAND COMM PLAN: UHF 1 / UHF 2 / VHF ADMIN RDR TAXI / NAV PLAN: (NPA-2, DD-175, ETC) TAKEOFF: GROSS WT / BFL / V1 / VR / V2 WORKING AREA: TIME / ALTITUDES / RESTRICTIONS ENTRY / EXIT PROCEDURES FUEL: JOKER 2.8 / BINGO 2.0 / ON DECK FUEL RTB: ATIS / PROCEDURES / APPROACH CONTINGENCIES: SLIDE / SPARE / ALTERNATE MISSION SAFETY: ABORT / EMERGENCIES / SYS FAILURES / NORDO / MID-AIR / BIRD-STRIKE / DIVERTS / EMERGENCY FIELDS QUESTIONS OF THE DAY CRM / ORM: DOR/TTO TAC ADMIN FENCE IN / READY TO PLAY / COMEX / KILL REMOVAL / TERMINATE vs. KIO / ROLE REVERSAL / FENCE OUT BULLSEYE EOB / FOB ROE: HOSTILE / BOGEY / BANDIT/ STANDBY SETUP UNLIMITED TA 30 NM 8K’-24K’ BLK 2 Strike Routes FTR FARM GPS SETUP A/A TCN 23X (29) / 86X (92) RDR CH 1 (3) / 4 (2) LOADOUT 2 / 2 / 4, 1 x GBU-12 / GBU-38 NO AIC SPINS UNASSIGNED HDG ALT JINKS (15NM) SPEED JINKS (+/- .1 IMN) HEADING JINKS PRE/POST FOX-1 MERGE RULES AIR-TO-GROUND COMEX / ROUTE OVERVIEW / STEER / TIMING / RUN IN / TGT ACQ /TOT WINDOW / TGT ATTACK GAMEPLAN COMMIT CRITERIA: NLT 30NM and ≤ 60 TA or factor on route OUTSIDE 20 NM (SES gameplan) Crank (SES gameplan) Offset (SES gameplan) Maneuvering Bogey (SES gameplan) ≥ 95 TA >10NM: Monitor 10 sec / Drop ≤ 10NM:CT / F2 if able Egress Gameplan >40 TA (stiffarm, drop criteria) ≤40 TA(Best 1v1, no abort option, accept VID, blow through for SOF and ≤10nm to TGT) CONTINGENCIES NO HACK WEATHER NO/LATE SHOW JAMMING/CO-CHANNEL COMM JAMMING LOST CONTACT ROLEX MOT - “Splash, terminate” 0.8nm – “Lasing, 1688” 1.5nm - “10 seconds” 3.0nm - “One Away” 5.0nm - “Captured” / SA-2 AIR TO GROUND TIMELINE AIR – TO- AIR PUSH / HACK / BCBE / LEAN OR STIFFARM COMMIT / TCBE / TARGET / DEC / DATA BLOCK ANALYSIS / GP / A54 LT /F3 / GP /A7 AA LT / F1 / TIMEOUT / ABORT DT / CT / A9 / AREO CT / MERGE DECISION/ TIMEOUT HAP/ NOSE HI-LO / DOT AREO / TALLY / SAFE PASS/ ADVANTAGE / POST-MERGE MANEUVER OR BLOW THROUGH “COMEX” “Miller time ” 0+00 10+08 PUSH “Hammer, push” SRR / AIC / TGT EGRESS MECH & GP SA-2 IP 3+00 “IP inbound” 7+32 NET / NLT PRE-IP 1.5 13 5 3

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