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Learn about the valuable life skills that kids can gain from playing computer games. Convince parents to give their children more time to play and create computer games.
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Lab Book John + Seth www.Build-It-Yourself.com
The Problem Parents sometimes make our lives miserable because they don’t give us enough time to play computer games. The Mission Convince parents that they should give us more time to play (and create) computer games because we will learn valuable life skills. www.Build-It-Yourself.com Seth and John
Computer Games Pro’s • Improve problem solving skills. • Encourage collaboration. • Exercise taking risks. Con’s • Can be addictive. • Can be violent. • Can invite predators. www.Build-It-Yourself.com Seth and John
Presenting Ideas Ugly Cool Way Cool www.Build-It-Yourself.com Seth and John
Problem Solving Tricks #1 Define the problem and set goals. #2 Don’t reinvent the wheel. #3 Work together. #4 Break your solution into parts. #5 Document. www.Build-It-Yourself.com Seth and John
Program Structures1) Sequence vs. Parallel2) Iteration3) Conditional Statements4) Variables5) Messages www.Build-It-Yourself.com Seth and John
Here are some ideas for rockets. It is usually better to make your PPT backgrounds dark so that when you ‘cut your characters out’ in Scratch, there will be a slight black outline around your images. www.build-it-yourself.com
c c Here are some ideas for rockets. It is usually better to make your PPT backgrounds dark so that when you ‘cut your characters out’ in Scratch, there will be a slight black outline around your images. www.build-it-yourself.com
Here are some ideas for game characters. You may need a white or gray background if part of your character has black parts like the pigeon glasses or chicken feathers. www.build-it-yourself.com
Here are some ideas for game characters. You may need a white or gray background if part of your character has black parts like the black hair. www.build-it-yourself.com
You will need planets in your space scenes. It is usually better to cut out planets and place them in your space scene. This gives you lot’s of flexibility and makes it easy to detect when your rocket reaches a particular planet. In Scratch, make the background transparent and move the planet to the middle of the frame. www.build-it-yourself.com
Make a simple space background with a few white stars. www.build-it-yourself.com
Check that your planets look good on your space background or stage. If the background is too busy, your foreground characters may not pop out. www.build-it-yourself.com
Make a planet scene for each planet you want to explore. www.build-it-yourself.com
Check that your characters look good on your planet background or stage. If the background is too busy, your foreground characters may not pop out. www.build-it-yourself.com
Make a planet scene for each planet you want to explore. www.build-it-yourself.com
Make a planet scene for each planet you want to explore. www.build-it-yourself.com
Make a planet scene for each planet you want to explore. www.build-it-yourself.com
Size your rockets and characters so they can maneuver around your scenes. • Rotate your rockets so they point to the right. This will make it easier to point them in the right direction in Scratch. • Position them in the center with black rectangles if possible. When you cut out your rockets and characters in Scratch (i.e. create transparent backgrounds) your rockets and characters will have a black outline as opposed to a white outline. Also your characters will register (not jump around) when you animate them. www.build-it-yourself.com
Size your rockets and characters so they can maneuver around your scenes. • Rotate your rockets so they point to the right. This will make it easier to point them in the right direction in Scratch. • Position them in the center with black rectangles if possible. When you cut out your rockets and characters in Scratch (i.e. create transparent backgrounds) your rockets and characters will have a black outline as opposed to a white outline. Also your characters will register (not jump around) when you animate them. www.build-it-yourself.com
Size your rockets and characters so they can maneuver around your scenes. • Rotate your rockets so they point to the right. This will make it easier to point them in the right direction in Scratch. • Position them in the center with black rectangles if possible. When you cut out your rockets and characters in Scratch (i.e. create transparent backgrounds) your rockets and characters will have a black outline as opposed to a white outline. Also your characters will register (not jump around) when you animate them. www.build-it-yourself.com
Size your rockets and characters so they can maneuver around your scenes. • Rotate your rockets so they point to the right. This will make it easier to point them in the right direction in Scratch. • Position them in the center with black rectangles if possible. When you cut out your rockets and characters in Scratch (i.e. create transparent backgrounds) your rockets and characters will have a black outline as opposed to a white outline. Also your characters will register (not jump around) when you animate them. www.build-it-yourself.com
Size your characters so they can maneuver around your scenes. • Position them in the center with black rectangles if possible. When you cut out your characters in Scratch (i.e. create transparent backgrounds) your characters will have a black outline as opposed to a white outline. Also your characters will register (not jump around) when you animate them. www.build-it-yourself.com
You need a white background for this bird because a black background would enable you to see the black glasses. www.build-it-yourself.com
Size characters so they can maneuver around your scenes. • You need a white background for this bird because a black background would enable you to see the black glasses. www.build-it-yourself.com
Make all your animated character frames and then put them in a rectangle to ensure registration. www.build-it-yourself.com
Make all your animated character frames and then put them in a rectangle to ensure registration. www.build-it-yourself.com
Make all your animated character frames and then put them in a rectangle to ensure registration. www.build-it-yourself.com