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Final Exam Review: Array List, Linked List, and Abstraction in C++

Prepare for your final exam on List Structures, Classes, Inheritance, and Object-Oriented Programming in C++. Focus on Chapters 11-16 and 18 of the textbook.

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Final Exam Review: Array List, Linked List, and Abstraction in C++

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  1. Final ExamTues 3/16/10 (2-3:50)(Same classroom)Old Textbook - Chapters 11-16, 18Focus is on 15, 16 and 18Multiple choice, True/False and some minimal programming will be required

  2. Topics Covered • List Structures (Arrays & Linked List) • C++ Classes • Inheritance • Object-Oriented Programming • Pointers • Dynamic Memory • Recursion

  3. Array-Based List

  4. Linked List ADT

  5. Array List vs. Linked List ADT • Array List • Pre-allocation Required • Waste-full if you allocate too much • Fatal if you allocate too little • Data has to be shifted when an item is inserted or deleted at specified position • Linked List • Truly dynamic, memory is allocated as needed • No shifting when an item is inserted, deleted

  6. For the Final Exam • You will NOT be asked to write a Linked List. You don’t have to create an array either. • Questions related to Link List and Arrays are concept based, (no code writing).

  7. Structured Data Type • Definition: A structured data type is a type in which each value is a collection of component items. The entire collection has a single name each component can be accessed individually • Know what is meant by a structured data type. You do not need to create a struct or use one on the final exam.

  8. Accessingstruct Members • Dot ( period ) is the member selection operator. • After the struct type declaration, the various members can be used in your program only when they are preceded by a struct variable name and a dot. • EXAMPLES • thisAnimal.weight • anotherAnimal.country

  9. Abstraction • Abstraction is the separation of the essential qualities of an object from the details of how it works or is composed • It focuses on what, not how • It is necessary for managing large, complex software projects

  10. Abstract Data Type (ADT) • Is a programmer-defined type with a set of • values and allowable operations for the type. • Some ways to define a new C++ type are: • using struct • using class

  11. ADT Specification Example • TYPE • TimeType • DOMAIN • Each TimeType value is a time in hours, minutes, and seconds. • OPERATIONS • Set the time • Print the time • Increment by one second • Compare 2 times for equality • Determine if one time is “less than” another

  12. ADT Implementation means • Choosing a specific data representation for the abstract data using data types that already exist (built-in or programmer-defined) Called “Data Members” • Writing functions (member functions) for each allowable operation

  13. Information Hiding • Class implementation details are hidden from the client’s view. This is called information hiding. • Public functions of a class provide theinterface between the client code and the class objects. client code abstraction barrier specification implementation

  14. Benefits of information hiding • Data and details can be concealed from the client of the abstraction. • Code can be changed without affecting the client because the specification and interface are unchanged.

  15. class TimeType Specification • // Specification File ( timetype.h ) • class TimeType// declares a class data type • {// does not allocate memory • public : // 5 public function members • void Set (int hours ,int mins , int secs ) ; • void Increment ( ) ; • void Write ( ) const ; • bool Equal ( TimeType otherTime ) const ; • bool LessThan (TimeType otherTime ) const ; • private : // 3 private data members • int hrs ; • int mins ; • int secs ; • } ;

  16. Use of C++ data Type class • Facilitates re-use of C++ code for an ADT • Software that uses the class is called a client • Variables of the class type are called class objects or class instances • Client code uses public member functions to handle its class objects

  17. Using class • A class is a programmer-defined type whose components (called class members) can be variables or functions. • Class members are private by default. Compiler does not permit client code to access private class members. • Class members declared public form the interface between the client and the class. • In most classes, the private members contain data, and the public members are functions to manipulate that data.

  18. Member functions categorized by task • CONSTRUCTOR-- a member function that actually creates a new instance and initialized some or all of its data members • ACCESS FUNCTION or OBSERVER -- a member function that can inspect (use but not modify) the data members of a class without changing their values. Such a function is declared with const following the parameter list in both the specification and the implementation files.

  19. Client Code UsingTimeType • #include “timetype.h” // includes specification of the class • using namespace std ; • int main ( ) • { • TimeType currentTime ; // declares 2 objects of TimeType • TimeType endTime ; • bool done = false ; • currentTime.Set ( 5, 30, 0 ) ; • endTime.Set ( 18, 30, 0 ) ; • while ( ! done ) • { . . . • currentTime.Increment ( ) ; • if ( currentTime.Equal ( endTime ) ) • done = true ; • } ; • } 19

  20. class type Declaration • The class declaration creates a data type and names the members of the class. • It does not allocate memory for any variables of that type! • Client code still needs to declare class variables.

  21. C++ Data Type class represents an ADT • 2 kinds of class members: data members and function members • Class members are private by default • Data members are generally private • Function members are generally declared public • Private class members can be accessed only by the class member functions (and friend functions), not by client code.

  22. Aggregate class Operations • Built-in operations valid on class objects are: • Member selection using dot ( . ) operator , • Assignment to another class variable using ( = ), • Pass to a function as argument • (by value or by reference), • Return as value of a function • Other operations can be defined as class member functions

  23. 2 separate files Generally Used for class Type • // Specification File ( timetype .h ) • // Specifies the data and function members. • class TimeType • { • public: • . . . • private: • . . . • } ; • // Implementation File ( timetype.cpp ) • // Implements the TimeType member functions. • . . .

  24. Implementation File for TimeType • // Implementation File ( timetype.cpp ) • // Implements the TimeType member functions. • #include “ timetype.h” // also must appear in client code • #include <iostream> • . . . • bool TimeType :: Equal (TimeType otherTime ) const • // Function value == true, if this time equals otherTime • // == false , otherwise • { • return ( (hrs == otherTime.hrs) && (mins == otherTime.mins) • && (secs == otherTime.secs) ) ; • } • . . .

  25. Scope Resolution Operator ( :: ) • C++ programs typically use several class types • Different classes can have member functions with the same identifier, like Write( ) • Member selection operator is used to determine the class whose member function Write( ) is invoked • currentTime .Write( ) ;// class TimeType • numberZ .Write( ) ;// class ComplexNumberType • In the implementation file, the scope resolution operator is used in the heading before the function member’s name to specify its class • void TimeType :: Write ( ) const • { . . . • }

  26. Class Constructors • A class constructor is a member function whose purpose is to initialize the private data members of a class object • The name of a constructor is always the name of the class, and there is no return type for the constructor • A class may have several constructors with different parameter lists. A constructor with no parameters is the default constructor • A constructor is implicitly invoked when a class object is declared--if there are parameters, their values are listed in parentheses in the declaration

  27. Specification of TimeType Class Constructors • class TimeType // timetype.h • { • public : // 7 function members • void Set (int hours , int minutes , int seconds ) ; • void Increment ( ) ; • void Write ( ) const ; • bool Equal (TimeType otherTime ) const ; • bool LessThan ( TimeType otherTime ) const ; • TimeType ( int initHrs , int initMins , int initSecs ) ; // constructor • TimeType ( ) ;// default constructor • private : // 3 data members • int hrs ; • int mins ; • int secs ; • } ; 27

  28. Implementation of TimeType Default Constructor • TimeType :: TimeType ( ) • // Default Constructor • // Postcondition: • // hrs == 0 && mins == 0 && secs == 0 • { • hrs = 0 ; • mins = 0 ; • secs = 0 ; • }

  29. Implementation of Another TimeType Class Constructor • TimeType :: TimeType ( int initHrs, int initMins, int initSecs ) • // Constructor • // Precondition: 0 <= initHrs <= 23 && 0 <= initMins <= 59 • // 0 <= initSecs <= 59 • // Postcondition: • // hrs == initHrs && mins == initMins && secs == initSecs • { • hrs = initHrs ; • mins = initMins ; • secs = initSecs ; • }

  30. Separate Compilation and Linking of Files timetype.h client.cpp timetype.cpp client.obj timetype.obj client.exe specification file main program implementation file #include “timetype.h” Compiler Compiler Linker

  31. For the Final Exam • Note: You will be asked to write a simple class, without using dynamic memory. (no Copy Constructor or Destructor writing will be required.) • You should know what a copy constructor and a destructor is in concept.

  32. Pointers • A pointer holds the memory address of another object. • Through the pointer we can indirectly manipulate the referenced object. • Pointers are useful for • Creating linked data structures such as linked lists, • management of dynamically allocated objects, and • as a function parameter type for passing large objects such as arrays.

  33. Pass-by-value CALLING BLOCK FUNCTION CALLED sends a copy of the contents of the actual parameter SO, the actual parameter cannot be changed by the function. 33

  34. Pass-by-reference sends the location (memory address) of the actual parameter CALLING BLOCK FUNCTION CALLED can change value of actual parameter 34

  35. Obtaining Memory Addresses • the address of a non-array variable can be obtained by using the address-of operator & • int x; • float number; • char ch; • cout << “Address of x is “ << &x << endl; • cout << “Address of number is “ << &number << endl; • cout << “Address of ch is “ << &ch << endl;

  36. What is a pointer variable? • A pointer variable is a variable whose value is the address of a location in memory. • to declare a pointer variable, you must specify the type of value that the pointer will point to, for example, • int* ptr; // ptr will hold the address of an int • char* q;// q will hold the address of a char

  37. Using a Pointer Variable • int x; • x = 12; • int* ptr; • ptr = &x; • NOTE: Because ptr holds the address of x, • we say that ptr “points to” x 2000 12 x 3000 2000 ptr

  38. Unary operator * is the indirection (deference) operator • int x; • x = 12; • int* ptr; • ptr = &x; • cout << *ptr; • NOTE: The value pointed to by ptr is denoted by *ptr 2000 12 x 3000 2000 ptr

  39. Using the Dereference Operator • int x; • x = 12; • int* ptr; • ptr = &x; • *ptr = 5; // changes the value // at address ptr to 5 2000 12 5 x 3000 2000 ptr

  40. Another Example • char ch; • ch = ‘A’; • char* q; • q = &ch; • *q = ‘Z’; • char* p; • p = q; • // now p and q both point to ch 4000 A Z ch 5000 6000 4000 4000 q p

  41. Operator new Syntax • new DataType • new DataType [IntExpression] • If memory is available, in an area called the heap (or free store) new allocates the requested object or array, and returns a pointerto (address of ) the memory allocated. • Otherwise, program terminates with error message. • The dynamically allocated object exists until the delete operator destroys it. 41

  42. 3 Kinds of Program Data • STATIC DATA: memory allocation exists throughout execution of program • AUTOMATIC DATA: automatically created at function entry, resides in activation frame of the function, and is destroyed when returning from function • DYNAMIC DATA: explicitly allocated and deallocated during program execution by C++ instructions written by programmer using operators new and delete

  43. Dynamically Allocated Data • char* ptr; • ptr = new char; • *ptr = ‘B’; • cout << *ptr; • NOTE: Dynamic data has no variable name 2000 ptr ‘B’

  44. Dynamically Allocated Data • char* ptr; • ptr = new char; • *ptr = ‘B’; • cout << *ptr; • delete ptr; 2000 ptr NOTE: delete de-allocates the memory pointed to by ptr ?

  45. Using Operator delete • Operator delete returns to the free store memory which was previously allocated at run-time by operator new. • The object or array currently pointed to by the pointer is deallocated, and the pointer is considered unassigned. 45

  46. Operator delete Syntax • delete Pointer • delete [ ] Pointer • If the value of the pointer is 0 there is no effect. • Otherwise, the object or array currently pointed to by Pointer is deallocated, and the value of Pointer is undefined. The memory is returned to the free store. • Square brackets are used with delete to deallocate a dynamically allocated array. 46

  47. Dynamic Array Deallocation char *ptr ; ptr = new char[ 5 ]; strcpy( ptr, “Bye” ); ptr[ 1 ] = ‘u’; delete ptr;// deallocates array pointed to by ptr // ptr itself is not deallocated // the value of ptr is undefined. ? ptr

  48. What happens here? • int* ptr = new int; • *ptr = 3; • ptr = new int; // changes value of ptr • *ptr = 4; 3 ptr 3 ptr 4

  49. Inaccessible Object • An inaccessible object is an unnamed object that was created by operator new and which a programmer has left without a pointer to it. • int* ptr = new int; • *ptr = 8; • int* ptr2 = new int; • *ptr2 = -5; 8 ptr -5 ptr2

  50. Making an Object Inaccessible • int* ptr = new int; • *ptr = 8; • int* ptr2 = new int; • *ptr2 = -5; • ptr = ptr2;// here the 8 becomes inaccessible 8 ptr -5 ptr2 8 ptr -5 ptr2

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