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Video Game Violence

MODERN WARFARE II GRAND THEIF AUTO BATTLEFIELD HALO MAFIA RESISTANCE Have you ever played any of these games?. Video Game Violence.

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Video Game Violence

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  1. MODERN WARFARE II GRAND THEIF AUTO BATTLEFIELD HALO MAFIA RESISTANCE Have you ever played any of these games? Video Game Violence

  2. Writing Situation: • The editor of the Jersey Journal has just published an article concerning a local group of parents who have been trying to get video games banned in Bayonne. They feel that video games are too violent and therefore desensitize children to violence, distract children from doing their homework, and cause children to be overweight. The group has been picketing outside of Toys R Us and Walmartand sending around petitions to local PTO meetings to have the ban made into law. Writing Directions: Write a letter to the editor of the JJ stating your opinion regarding the ban on video games.

  3. Pro • Video games desensitize children to violence • Encourage children to be violent • Leaves little time for real-life activities (sports) to improve • Physical Activities • Distracts children from doing homework • Causes children to be overweight • Waste of time that could be spent on academics • Develops fast forward mind creating hyperactivity • Plots contain boring, one dimensional characters and have predictable plots

  4. Con • Parents can rely on warnings or other information on the video package to make appropriate selections • Not all video games promote or encourage violent behavior • Most video games promote clean entertainment and would not be detrimental for children’s well being • Some videos teach valuable life lessons and are even educational; develop hand-eye coordination and concentration • Healthy past time; will keep children away from drugs, gangs, and other demons of life • Inexpensive compared to the cost of consequences of negative behavior • Promotes human interaction and cooperation • It is safer in some neighborhoods to be inside

  5. Vocabulary: Video Games…Villain or Vicarious Venture? Video Games…Vice or Valuable Asset? Vital-adj. essential to life Vicarious-adj. experienced through sympathetic or imaginative participation in the experience of another Vice-n. immoral habit or practice; evil conduct Villain-n. evil or wicked person Venture-n. course of action involving risk Venom-n. poisonous substance secreted by some animals Variety-n. an assortment Victim-n. a person who is harmed by another Victorious-adj. being the winner in a contest Creative vocabulary

  6. Continued • Video games build self confidence; present challenges and an arena for success; programmed for different levels causing players to improve- Lesson: Determination and effort pay off in the end; requires players to determine and maintain winning strategy and apply this to heightening success in real life. • Can be used in school as teaching tool or reward • At home limits can be set • RQ PRO Video Games • Why ban video games when children have internet access which can expose them to a wider range of inappropriate material? • RQ • How about picking up a ball or a jump rope and going out to play?

  7. David Walsh of the National Institute on Media and Family presented a paper titled, “Video Game Violence” at a recent conference at the University of Chicago. The paper stated that 79% of American children now play computer or video games on a regular basis. Children between the ages of seven and seventeen play for an average of eight hours a week. • Exposure to violent games increases physiological (relating to the body’s normal functions and processes) arousal. These are the same types of reactions bodies have when engaged in a fight. • My cousin, Richie, is five. He does not have good hand eye coordination. My aunt purchased the dance video game and it has helped him tremendously. Expert Opinion

  8. Let’s Move Campaign is the brain child of first lady, Michele Obama. She feels that physical activity is an essential component to a healthy life style. Children need sixty minutes of play a day to grow up to be a healthy weight. • http://www.letsmove.gov/ • The White House Task Force on obesity.

  9. In a study of 8th and 9th graders, students who played more violent video games were also more likely to see the world as a hostile place, to get into frequent arguments with teachers, and to be involved in physical fights. • Exposure to violent games increases aggressive emotions. In one study students who were more addicted to video games were significantly more likely to be in a bad mood before, during and after play than were non-addicted students. Data & Statistics

  10. John Moore does not make friends easily. He has a routine that makes him feel comfortable. He comes home from school and gets to work on his homework. When he is finished with homework he gets out is X Box and puts in his first game. As he is playing he has two cans of soda, a big bag of chips and a few chocolate chip cookies. Then his mom comes home and makes dinner. He spends a few minutes talking to his parents…then it is back to the John’s fake friend- the video game. After dinner John is back to snacking. The end result is John is over weight. His mother decided that it was time for a change. One day she picked up the video game and locked it in the closet. John was distraught. Why was his mother being so mean? John had no other recourse, he went outside to play. After standing by watching the other kids play, someone asks John to join their game. It turns out John is not a bad athlete. After one month John lost ten pounds and has made several friends. (Not the kind that hide in the video game box) It is a win-win situation. John is on the road to a healthy life style. Thanks Mrs. Obama. Now “Let’s Move” America!

  11. Fourteen year old Marcus Ortiz lives in an apartment complex. His mother is a single working other. Ms. Ortiz is concerned for her son’s safety. Their neighborhood is riddled with shootings, gang fights, and drug problems. Ms. Ortiz has forbidden Marcus from leaving the apartment until she gets home from work at six o’clock. Marcus does his homework after school and then begins playing video games. It is an outlet for him. • Although Marcus’s mother would rather he spend his free time reading a book, she is just happy he is inside instead of out on the streets traveling with the wrong crowd. • Ms. Ortiz said, “In this neighborhood it is safety first!” • Why take away a safe haven for a young man who chooses the right thing by staying inside instead of joining a gang? • Scenario

  12. Lesson created by:Kathleen Kopacz, Reading SpecialistJersey City Public SchoolsNancy Kopacz Language Arts TeacherBayonne Public Schools

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