1 / 70

COM 205 Multimedia Applications

COM 205 Multimedia Applications . St. Joseph’s College Fall 2004. Chapter 8. Video. Overview. Using video. How video works? Broadcast video standards. Analog video. Digital video. Video recording and tape formats. Shooting and editing video. Optimizing video files for CD-ROM. Video.

xanto
Télécharger la présentation

COM 205 Multimedia Applications

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. COM 205Multimedia Applications St. Joseph’s College Fall 2004

  2. Chapter 8 Video

  3. Overview • Using video. • How video works? • Broadcast video standards. • Analog video. • Digital video. • Video recording and tape formats. • Shooting and editing video. • Optimizing video files for CD-ROM.

  4. Video • Video is the most recent addition to the elements of multimedia • It places the greatest demands on the computer and memory (using about 108 GB per hour for full motion) • Often requires additional hardware (video compression board, audio board, RAID - Redundant Array of Independent Disks- for high speed data transfer)

  5. Using Video • Carefully planned video can enhance a presentation (eg. film clip of JFK, better than an text box of same message) • Before adding video to a project, it is essential to understand the medium, how to integrate it, its limitations, and its costs

  6. Using Digital Video • Digital video has replaced analog as the method of choice for making and delivering video for multimedia. • Digital video device produces excellent finished products at a fraction of the cost of analog.

  7. Using Digital Video • Digital video eliminates the image-degrading analog-to-digital conversion. • Many digital video sources exist, but getting the rights can be difficult, time-consuming, and expensive.

  8. Video Clips • Ways to obtain video • shoot new film clips with a digital camcorder • convert you own video clips to digital format • acquire video from an archive - often very expensive, difficult to obtain permissions or licensing rights • Be sure to obtain permission from anyone you film or for any audio you use!

  9. How Video Works • Light passes from an object through the video camera lens and is converted into an electrical signal by a CCD (charge-coupled device). • High quality cameras have 3 CCD • Signal contains 3 channels of color information (red, green, blue) and a synchronization pulse.

  10. How Video Works • If each channel of a color signal is separate it is called RGB ( preferred) • A single composite of the colors and sync signal is less precise • A typical video tape has separate tracks for audio, video, and control • ( See p. 180)

  11. Video Basics

  12. How Video Works • The video signal is magnetically written to tape by a spinning recording head following a helicalpath • Audio is recorded on a separate straight track • The control track regulates the speed and keeps the tracks aligned as the tape plays/records.

  13. Video Basics

  14. Broadcast Video Standards • NTSC • PAL • SECAM • HDTV • Six different formats • Aspect ratio is 16:9

  15. Broadcast Video Standards National Television Standards Committee (NTSC): • These standards define a method for encoding information into electronic signal that creates a television picture. • It has screen resolution of 525 horizontal scan lines and a scan rate of 30 frames per second.

  16. Broadcast Video Standards • NTSC- National Television Standards Committee - 1952, (“never the same color”) • 1 frame = 525 horizontal lines every 1/30 second • 2 passes - odd/even lines, 60/second (60 Hz) • interlacing - to reduce flicker

  17. Broadcast Video Standards Phase Alternate Line (PAL) and Sequential Color and Memory (SECAM): • PAL has a screen resolution of 625 horizontal lines and a scan rate of 25 frames per second. • SECAM has a screen resolution of 625 horizontal lines and is a 50 Hz system. • SECAM differs from NTSC and PAL color systems in its basic technology andbroadcast method.

  18. Broadcast Video Standards Advanced Television Systems Committee (ATSC) Digital Television (DTV): • This digital standard provides TV stations with sufficient bandwidth to present four or five Standard Television (STV) signals or one High Definition TV (HDTV) signal. • This standard allows for transmission of data to computers and for new Advanced TV (ATV) interactive services.

  19. Broadcast Video Standards • Several incompatible standards: • NTSC (US, Japan, many other countries) • PAL - (United Kingdom, parts of Europe, Australia, South Africa) • SECAM - (France Russia, few others) • HDTV - ( US ) - newest technology

  20. Broadcast Video Standards • HDTV- High Definition Television now available, allow viewing of Cinemascope and Panavision movies with aspect ratio 16:9 ( wider than high) (See p. 184) • Twice the resolution, interlaced format • Digitized then compressed for transmission

  21. Broadcast Video Standards • 4: 3 Aspect Ratio

  22. Broadcast Video Standards • 16: 9 Aspect Ratio

  23. Integrating Computers and Television • Television video is based on analog technology and international broadcast standards • Computer video is based on digital technology and other image display standards • DVD and HDTV merges the two

  24. Analog Video • Analog television sets remain the most widely installed platforms for delivering and viewing video. • Television sets use composite input. Hence colors are less pure and less accurate than computers using RGB component. • NTSC television uses a limited color palette and restricted luminance (brightness) levels and black levels.

  25. Analog Video • Some colors generated by a computer that display fine on a RGB monitor may be illegal for display on a NTSC TV. • While producing a multimedia project, consider whether it will be played on a RGB monitor or a conventional television set.

  26. Video Overlay System • To display analog video (TV) images on a computer monitor, the signal must be converted from analog to digital form ( Where else does this conversion commonly take place?) • A special digitizing video overly board is required for the conversion • Produces excellent quality, full screen, full motion video, but costly.

  27. Video Overlay System • Many companies use computer based training (CBT) systems • These require a computer and monitor cabled to a TV and video disc player. • Overlay boards allow the video disc to be controlled by the computer and display the images on the computer screen.

  28. Video Capture Boards • Video overlay boards can capture or digitize video frames and play them back as QuickTime MPEG and AVI movies. • Some also include audio input and sound management to interleave sound and images • Some also offer compression and accelerate digitizing, or support NTSC video.

  29. Differences Between Computer and TV Video • Computer scan refresh rate = 480 lines/sec • Computer scan is progressive ( non-interlaced) at 66.67 HZ or higher • TV scans at 525 (or 625) lines/sec, with interlacing at a frame rate of 60 Hz

  30. Interlacing Effects • The TV electron beam actually “draws all the odd line, then all the even lines, interlacing them • On a computer (RGB) monitor, lines are painted one pixel thick and are not interlaced. Displayed on a TV they “flicker” because they appear in every other field. To avoid this avoid very thin lines and elaborate serifs.

  31. Differences Between Computer and TV Video • TV broadcasts an image larger than the screen so that the “edge” of the image is against the edge of the screen. This is called overscan • Computer images are smaller than the screen area (called underscan) and there is a border around the image

  32. Computers and Video

  33. Differences Between Computer and TV Video • When a computer screen is converted to video the outer edges do not fit on the TV screen only about 360-480 lines of the computer image are visible. • Avoid using the outer 15% of the screen for graphics, or titles for use on TV • Use the safe title area ( See p. 184)

  34. Video Color • Color reproduction and display are also different in TV and computers monitors • Computers use RBG component video and produce more pure color • NTSC TV uses a limited color palette and restricted luminance (brightness) and black levels

  35. Working with Text and Titles for Video Productions • Use plain, bold, easily read fonts • Use light color text on a dark background • Avoid color combinations like yellow/violet, blue/orange which “vibrate” • Avoid black or colored text on white background

  36. Working with Text and Titles for Video Productions • Make lines and graphics at least two pixels wide • Use parallel lines and boxes sparingly and draw them with thick lines • Avoid “hot” colors • Keep graphics and titles in the safe screen area

  37. Working with Text and Titles for Video Productions • Bring titles on slowly and let them remain on the screen sufficiently long, fade out • Avoid “busy” screens- use additional pages instead

  38. Digital Video • Digital video architecture. • Digital video compression.

  39. Digital Video Architecture • Digital video architecture consists of a format for encoding and playing back video files by a computer. • Architecture includes a player that can recognize and play files created for that format.

  40. Digital Video Compression • Digital video compression schemes or “codecs” ( coder/decoder) is the algorithm used to compress (code) a video for delivery. • The codec then decodes the compressed video in real-time for fast playback. • Streaming audio and video starts playback as soon as enough data has transferred to the user’s computer to sustain this playback.

  41. Video Compression • To store even a 10 second movie clip requires the transfer of an enormous amount of data in a very short time • 30 seconds of video will fill a 1 GB hard drive • Typical hard drives transfer about 1MB/second and CD- ROMs about 600K/second

  42. Video Compression • Full motion video requires the computer to deliver the data at 30 MB/second more than today’s PCs and MACs can handle • Solution- use video compression algorithms or codecs • Codecs compress the video for delivery and then decode it for playback at rates from 50:1 to 200:1

  43. Video Compression & Streaming • Codecs ( such as MPEG, JPEG) use lossy compression schemes • Streaming technologies are also used to provide reasonable quality , low-bandwidth on the WEB • Playback starts as soon as enough data have been transferred to the user’s computer instead of waiting for the whole file to download • ( RealAudio and RealVideo software)

  44. MPEG • Standard developed by the Moving PIcturesExperts Group for digital representation of moving pictures and associated audio • http://mpeg.org

  45. Digital Video Compression • MPEG is a real-time video compression algorithm. (Moving Picture Experts Group) • MPEG-4 (1998-1999) includes numerous multimedia capabilities and is a preferred standard. • MPEG-7 (2002) (or Multimedia Content Description Interface) integrates information about motion video elements with their use. • MPEG –21 under development

  46. Digital Video • Video clips can be shot or converted to digital format and stored on the hard drive. • They can be played back without overlay boards, second monitors or videodiscs using QuickTime or Active Movie for Windows • Analog video can be converted to digital or now created in digital form

  47. Video Recording and Tape Formats • Composite analog video. • Component analog video. • Composite digital. • Component digital. • ATSC digital TV.

  48. Composite Analog Video • Composite video combines the luminance and chroma information from the video signal. • Composite video produces lowest quality video and is most susceptible to generation loss. • Generation loss is the loss of quality that occurs while moving from original footage to editing master to copy.

  49. Component Analog Video • Component video separates the luminance and chroma information. • It improves the quality of the video and decreases generation loss. • In S-video, color and luminance information are kept on two separate tracks (Y/C) to improve the picture quality. • Betacam is a new portable professional video format which lays the signal on the tape in three component channels.

  50. Composite Digital • Composite digital recording formats combine the luminance and chroma information. • They sample the incoming waveforms and encode the information in binary (0/1) digital code. • It improves color and image resolution and eliminates generation loss.

More Related