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Diane Brancazio Belmont High School dbrancazio@belmont.k12.ma

Electronic Game/Toy Invention Capstone project for 2012/2013 Northeastern University CAPSULE class. Diane Brancazio Belmont High School dbrancazio@belmont.k12.ma.us. My Goal / Objective:

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Diane Brancazio Belmont High School dbrancazio@belmont.k12.ma

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  1. Electronic Game/Toy Invention Capstone project for 2012/2013 Northeastern University CAPSULE class Diane BrancazioBelmont High Schooldbrancazio@belmont.k12.ma.us

  2. My Goal / Objective: I will develop an academic experience where students combine knowledge of electronics with skills in Engineering Design in a capstone project. The project involves the design, creation, and presentation of an electronic game.

  3. Student Goal: Design an Electronic Game/Toy, build a functioning prototype, and present to a panel of experts from a toy company Students will have already learned/practiced • the Engineering Design Process (EDP) • Basic electronics using a variety of switches, motors, buzzers, lights, transistors, and simple IC chips

  4. ImplementationPart 1 EDP steps 1-4 The first 4 steps are done in the Fall semester, right after a project that followed the EDP Step 1:Identify a Problem: Teacher presents the RFP from a fictitious toy company Step 2:Research and Investigate: Students investigate existing products both with and without electronics, and do market research on games/toys that incorporate electronics Step 3:Develop several solutions: Student brainstorm ideas and create draft proposals Step 4:Select the best solution: Students review each other’s proposals and come up with a final draft proposal to submit. The teacher creates a decision matrix to evaluate and compare their ideas. The class reviews this analysis and the final ideas are selected.

  5. ImplementationPart 2 EDP steps 5-8 The last 4 steps are done in the Spring semester, right after 3 weeks on Electronics (many devices and circuits) • Step 5: Create a prototype: Students create a simple prototype showing where parts will go. They then create a detailed plan including an overall drawing, circuit schematics, and a materials list for the final model. • Step 6: Communicate the Solution: Students create a functioning prototype. Students demonstrate the prototype and pitch the product to a panel of professionals • Step 7: Test and Evaluate: Students evaluate product performance against the project goals. • Step 8: Redesign: Students propose redesign features in a final reflection.

  6. Tricked-OutToys, Inc.…entertainment for the 21st Century!Request for Proposals EDP STEP 1 Tricked-Out Toys, Inc. creates toys and games that provide hours of flashy fun and electronic excitement for toy and game players of all ages. We are looking to expand our offerings to include new toys and games that add freshness to old stand-bys and create the new favorites for the next generation. At a minimum, toys and games should include 2 interactive elements for the user to controland2 electronic elements that make the game fun and exciting. The toy/game should be powered by battery power between 3V and 9V using standard size batteries. Electronic elements: • Light: Lamps, LEDs, on/off, flashing, running, etc. • Motion: DC motor, solenoid, linear actuator, fans, etc. • Sound: Tones, Buzzers, Chirps, sirens, etc. Control elements: • Mechanical switches, • photocells • Magnetic switches • etcetera

  7. EDP STEP 1 Request for Proposals Detailed Specifications for Proposals and Constraints Proposals must include: • Description of major features and explanation of play • Circuit schematic • Labeled Drawing of toy/game in orthogonal or isometric views • Functioning model of toy/game using prototype materials • Marketing Plan including the target user, price, distribution channel • A summary of the attractive features and the technical challenges Constraints: • must be different enough from existing products • made of safe materials, and not produce sparks, flame, or dangerous gases. • must not offend or insult a culture, religion, etc • Other constraints may be added based on current social/economic/political events.

  8. Research existing products with electronics EDP STEP 2

  9. Investigate existing products with and without electronics EDP STEP 2 Use toys in class to boost creativity and as starting points for ideas

  10. Investigate existing products with and without electronics EDP STEP 2 “Add lights and sound effects for baskets and misses” “Keep score” “Electronic cards” “Make the game move while you play”

  11. Develop several solutions: Student brainstorm ideas and create draft proposals EDP STEP 3 Include ALL ideas! Review with others in table groups to see if ideas meets the specifications for project

  12. Develop several solutions: Student brainstorm ideas and create draft proposals EDP STEP 3 When students explain their ideas to classmates they all get new ideas.

  13. Student create Final Draft proposals EDP STEP 3 Clashing Blades Graded on whether proposal has all required components, then evaluated on feasibility of idea.

  14. Student create Final Draft proposals EDP STEP 3 Wall Ball

  15. Student create Final Draft proposals EDP STEP 3 Mr. Potato Hero

  16. Student create Final Draft proposals EDP STEP 3 Basketball 10K

  17. Select the best solution: The teacher creates a decision matrix to evaluate and compare their ideas. The class reviews this analysis and final ideas are selected. EDP STEP 4

  18. Project Break • Students do several building projects using a variety of tools, materials, and fasteners. • Students follow the EDP once more on the Battling Robots project. • Students learn basic electronics including circuit schematics, electronic devices (e.g. switches, LEDs, motors, buzzers, transistors, ICs), and build circuits on protoboards. • Teacher researches circuits and materials and buys materials appropriate for the various games/toys

  19. Create a prototype: Students create a simple prototype showing where parts will go. They then create a detailed plan including an overall drawing, circuit schematics, and a materials list for the final model. EDP STEP 5 • Simple prototype may be non-functioning cardboard model • Planning Step is not specified in the EDP, but easily falls here after simple prototype.

  20. Communicate the Solution: Students create a functioning prototype. Students demonstrate the prototype and pitch the product to a panel of professionals EDP STEP 6 • Show sample models from previous projects • Teach students about presentations • Reality TV such as Shark Tank • Presentation tips/skills from D-School at Stanford • Invite a panel of professionals from the Design and Engineering fields to see student presentations and give feedback

  21. Test and Evaluate: Students evaluate product performance against the project goals. EDP STEP 7 Students will evaluate their model in terms of: • Electrical performance • Mechanical performance • Looks • User interface • Plays as intended For each topic, they explain what did not work as intended or why it is perfect

  22. Test and Evaluate: Students evaluate product performance against the project goals. EDP STEP 7 Students will evaluate their own performance and reflect on the following: • Ability to frame a problem, work through it, and get to a solution they are satisfied with • Use of the Engineering Design Process • Growth in Creativity and Problem-Solving • Skills in Electrical Fabrication and Mechanical Fabrication • Skills in creating a Presentation and Presenting

  23. Redesign: Students propose redesign features in a final reflection. EDP STEP 8 • Students will propose and explain revisions for their products • Students will propose revisions to the project

  24. Electronic Game/Toy Invention Capstone project for 2012/2013 Northeastern University CAPSULE class Diane BrancazioBelmont High Schooldbrancazio@belmont.k12.ma.us

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