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Advanced Game Development Framework with Networking and AI Integration

Explore an innovative game development framework that incorporates a particle system, animated models, and specialized player classes like Engineer, Medic, Soldier, and Spy. Users can create levels on-the-fly with an easy-to-use Level Editor and manage game states effectively with WARMain. The framework supports networking with a client-server model, enabling robust multiplayer capabilities. AI behaviors such as Patrol, Attack, and Investigate enhance gameplay realism. Enjoy 3D sound integration and advanced graphics with effects like multitexturing and shaders.

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Advanced Game Development Framework with Networking and AI Integration

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  1. The Content • Simple AI • Simple physics • Particle System • Level Creation • Player Classes • Network play • 3D sound • Animated models

  2. Program layout • WARMain • Window and program main entry point • WARApplication • Handles more game specific stuff • Takes care of DirectX, updates managers etc • Game states • Takes care of the current state’s logic

  3. Game States • BaseGameState • Init(), Deinit(), Update(), Render(), Input() • KeyDown()… MouseClicked()… • OnLostDevice(), OnResetDevice() • Reference to an Application object • Application works as a game state manager • Intro, Menu, Game, Level Editor

  4. Particle System • Particle • Pos, Vel, Acc, Size, Color etc • Particle System • Collection of particles and settings • Updates particles, kills, respawns • Particle Manager • Collection of particle systems • Updates, renders and removes

  5. Network • NetworkManager • Client & Server in one • Start(), Stop(), Send(), Read() • Messages • BaseNetworkMessage • Message ID • Encode() – Writes data into a stream • Decode() – Retrieves data from the stream • DerivedNetworkMessage overrides

  6. Basic Network Loop • While(Network.Read()) • Switch(Message.ID) • Case Update: • Message.Decode() • DoUpdate() • Send messages • Create new message and assign ID • NewMessage.Encode() • Network.Send(NewMessage, SendType, Connection)

  7. AI • States • Patrol • Attack • Investigate • Idle • Find Cover • Reload

  8. The Playables • Four very different classes • Engineer • Medic • Soldier • Spy

  9. Level Editor • Construct Levels On the Fly • Easy to learn and use.

  10. Object Hierarchy

  11. GUI

  12. Problems • Animated Meshes • X exporter (Panda, Official, Maya) • Networking Sync • GUI • Wallhack

  13. Further Work • Redesign a few classes • Improve AI • FX Shaders • Buildings • Multitexturing for tilemap • Graphical HUD • Missions • Improved physics (OBB) • Scripts

  14. Questions ? The end

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