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This lecture covers the fundamentals of object-oriented programming (OOP) with a focus on object instantiation, access modifiers, and class design principles in Java. It explains how to declare and create objects, access their attributes and methods, and the importance of encapsulation through visibility modifiers such as public and private. Real-world examples, including circles and student records, illustrate how to use getter and setter methods to manage object data safely. The presentation builds on core concepts crucial for CIS majors focusing on Java.
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CIS3023: Programming Fundamentals for CIS Majors II Summer 2010 Objects and Classes (contd.) Course Lecture Slides 19 May 2010 Ganesh Viswanathan
Objects and Classes Credits: Adapted from CIS3023 lecture slides (Spring 2010) by Dr SeemaBandyopadhyay,University of Florida, Gainesville.
Object Instantiation • Declaring and Creating object in two steps • Declaring and Creating object in single step • // <ClassName> <objectRefVar>; • Circle myCircle; • myCircle = new Circle(); • // <ClassName> <objectRefVar> = new <ClassName>(); • Circle myCircle = new Circle();
Trace Code animation Declare myCircle Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; myCircle no value
Trace Code, cont. animation Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; myCircle no value Create a circle
Trace Code, cont. animation Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; myCircle reference value Assign object reference to myCircle
Trace Code, cont. animation Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; myCircle reference value yourCircle no value Declare yourCircle
Trace Code, cont. animation Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; myCircle reference value yourCircle no value Create a new Circle object
Trace Code, cont. animation Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle( ); yourCircle.radius = 100; myCircle reference value yourCircle reference value Assign object reference to yourCircle
Accessing Objects • Referencing the object’s data: • Invoking the object’s method: // objectRefVar.data myCircle.radius //objectRefVar.methodName(arguments) myCircle.getArea()
Trace Code, cont. animation Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle( ); yourCircle.radius = 100; myCircle reference value yourCircle reference value Assign object reference to yourCircle
Trace Code, cont. animation Circle myCircle = new Circle(5.0); Circle yourCircle = new Circle(); yourCircle.radius = 100; myCircle reference value yourCircle reference value Change radius in yourCircle
Information Hiding • In a well designed OO application, a class publicizeswhat it can do i.e. its method signatures • but hides the internal details both of • how it performs these services (method bodies) and • the data (attributes) that it maintains in order to support these services
Access Modifiers class Circle { private double radius; public Circle() { this(1.0); } public Circle(double newRadius) { radius = newRadius; } public double getArea() { return radius * radius * 3.14159; } } Typically: Attributes are declared private Methods are declared public
Visibility Modifiers • public • The class, data, or method is visible to any class • private • The data or methods can be accessed only by the declaring class.
Accessing private attributes public class Driver { public static void main(String[] args) { Circle s1, s2; s1 = new Circle(14); s2 = new Circle(7); System.out.println(“Radius = “, s1.radius); outcome = s2.getArea(); //ok! } } Illegal:because attribute radius is hidden or private!
Accessing private attributes • How can code in any other class access them? • Programmer can provide methods to get and set them.
Get/Set Methods • Get method or Accessor • A method that returns the value of an attribute e.g., getUFID( ) { … return studentUFID; } • Set method or Mutator • A method that changes the value of an attribute e.g., getUFID( ) { … return studentUFID; } • Typically, have one get method and one set method per attribute.
Example Class Code public class Circle { private double radius; public double getRadius() { return radius; } public void setRadius(double radius){ this.radius = radius; } public Circle() { this(1.0); } public Circle(double r) { setRadius(r); } public getArea() { return 3.14*radius*radius; } }
Example Driver Code public class Driver { Circle c1 = new Circle(14); Circle c2 = new Circle(7); System.out.println(c1.getRadius()); //ok! c1.setRadius(5); //ok! boolean outcome = s2.getArea(); //ok! }
Some more code public class Circle { private double radius; public double getRadius() { return radius; } public void setRadius(double r){ if (r>0) radius = r; } public Circle() { this(1.0); } public Circle(double r) { setRadius(r); } public getArea() { return 3.14*radius*radius; } }
Still more code public class Student { private String name; private String ssn; private float gpa; public Student(inti, String n) { setSsn(i); setName(n); setGpa(0.0f); } // other constructors and methods, not shown here public String getName () { return name; } public void setName(String newName) { name = newName;} public String getSsn () { return ssn; } public void setSsn(String s) { ssn = s;} public float getGpa () { return gpa; } public void setGpa(float newGpa) { gpa = newGpa;} }
Lots more code public class Student { private String name; private String ssn; private float gpa; private intnumDsFs; public Student(inti, String n) { setSsn(i); setName(n); setGpa(0.0f); setNumDsFs(0); } // other methods, not shown here public booleanisOnProbation() { if(numDsFs > 3) return true; else return false; } public String getName () { return name; } public void setName(String newName) { name = newName;} public String getSsn () { return ssn; } public float getGpa () { return gpa; } public void setGpa(float newGpa) { gpa = newGpa;} public void setNumDsFs(int n) { numDsFs = n; } }
Benefits of Information Hiding • Allows Data Validation • Allows control over the level of access given for an attribute • Simplifies Code Maintenance
Class attributes • Each instanceof a class (called an object) has a copy of the attributes • Changing an attribute in one object doesn’t affect the attribute of another object
Class Attributes, cont. • Sometimes you may want some data to be shared among all instances. • Example: we want all Student objects to have a shared access to the total student enrollment count at the university.
Static Attributes public class Student { private String name; private String ssn; private float gpa; private staticinttotalNumStudents = 0; public Student(inti, String n) { setSsn(i); setName(n); setGpa(0.0f); totalNumStudents++; } // other constructors, accessors/mutators, and methods, not shown here public intgetTotalNumStudents() { return totalNumStudents; } }
Static Attributes, cont. • A static attributeis one whose value is shared by all instances of that class. • It in essence belongs to the class as a whole.
Static Attributes, cont. // Client code: Student s1 = new Student(); Student s2 = new Student(); Student s3 = new Student(); System.out.println(s1.getTotalNumStudents()); System.out.println(s2.getTotalNumStudents()); System.out.println(s3.getTotalNumStudents()); All of these println statements will print the value 3.
Static Methods public class Student { private String name; private static inttotalNumStudents = 0; // other attribute details omitted ... public staticintgetTotalNumStudents() { return totalNumStudents; } } • // Client code • Student s1 = new Student(); Student s2 = new Student(); Student s3 = new Student(); System.out.println(Student.getTotalNumStudents()); System.out.println(s1.getTotalNumStudents());
Static Methods • may only access static attributes • class Student { • private String name; // NOT static • private staticinttotalStudents; • public static void print() { • System.out.println(name + " is one of " + • totalStudents + " students."); // ILLEGAL! • } • }
Get more info! • Value Types and Reference Types:http://java.sun.com/docs/books/jls/second_edition/html/typesValues.doc.html • Creating and initializing objects:http://docstore.mik.ua/orelly/java-ent/jnut/ch03_02.htm • (Online) Search keywords: • JAVA classes and objects • JAVA pass by reference or value