1 / 31

Frame(GIF) and Vector Animation

Frame(GIF) and Vector Animation. Two Applications for Creating Animations. Photoshop – GIF Animation Flash – Vector Animation. Purposes of Animation. Capture viewers attention example Explain a system or process example Set a mood or on-screen environment Example Entertain Example

zytka
Télécharger la présentation

Frame(GIF) and Vector Animation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Frame(GIF) and Vector Animation

  2. Two Applications for Creating Animations • Photoshop – GIF Animation • Flash – Vector Animation

  3. Purposes of Animation • Capture viewers attention • example • Explain a system or process • example • Set a mood or on-screen environment • Example • Entertain • Example • NOT TO INTERFERE OR ANNOY

  4. Frame Animation • Displays a series of still images, or frames, at a certain rate to give the impression of motion. • Can be created with Photoshop and special GIF animation software.

  5. Vector Animation • More complex and used to move an object along a path, or vector • Objects defined by mathematical equations rather than drawn • “Flash” is a popular software for vector animation • The Timeline organizes and controls a document’s content over time in layers and frames.

  6. Flash AnimationExample Project

  7. Modify -> Document

  8. File -> Import to Library

  9. Window -> Library

  10. Demo Project

  11. Drag to Stage

  12. To stop the Movie create a new layer and name it Actions Then insert a Keyframe where you want the Movie to stop > Next Slide

  13. Select Window -> Actions and enter stop(); Note all lower case

  14. Example of Motion Tween

  15. GIF Animation

  16. Morph Text Type in some text, select font, size, etc. Break up the text into letters and then to a bitmap By selecting the text and type Ctrl-B twice Insert a Blank keyframe at some other frame and do the above with the new text. You may select a different font, color, size, etc. Click between the two keyframes and select Insert -> Shape Tween

  17. Morph Object Drag an object to the stage at a Keyframe Insert a blank keyframe at another frame and drag the new object For each object convert to bit map as shown – select Trace bitmap Click between the keyframes and select Insert -> Shape Tween

  18. “Publish” your Flash Animation as a “shockwave” a .swf file format and embed(plugin) on your webpage. OR Publish as an html web page which will have the swf already embedded on a webpage. Do not try to put the .fla format file on your web page. This format can only be read by Flash.

  19. File -> Publish Settings Save in M:\Home

  20. Adding Your Flash Animation to your Web Page 1, Click in the cell where you want Your Flash animation and select “Plugin” 2. Select the .swf file published in M:\Home from Flash

  21. The Flash object will appear like this but not play until viewed In the browser

  22. Produce Flash Movie -- Minimum acceptable for credit: • Author present for Peer Review at start of class • Movie available for Peer Review • There is a working link from WebEx Page to the movie • A “story” at least 10 seconds long – 120 frames at 12 fps • Background image • At least one motion tween • At least one morph • Includes GIF animation • Movie (and Gif) stops at end • Contains sound

  23. Motion Presets

  24. To add a control button to your movie Windows -> Common Libraries -> Buttons Select a button and drag to stage Add Text with the Text Tool Click the Properties Tag and name the button button_1

  25. Create a new layer and name it Actions Click on the first frame of layer Actions, Click Windows -> Actions Copy and paste the code Below into the Actions panel /* Click to Go to Next Scene and Play Clicking on the specified symbol instance moves the playhead to the next scene in the timeline and continues playback in that scene. */ stop(); button_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextScene_5); function fl_ClickToGoToNextScene_5(event:MouseEvent):void { MovieClip(this.root).nextScene(); }

  26. Alternatively, Click Windows -> Code Snippets Type button_1 here

  27. Moving Banner http://www.youtube.com/watch?v=bb0GOskGFPc Images Fade http://www.youtube.com/watch?v=bZiiMwhhmmY More Techniques http://www.youtube.com/watch?v=9lF6w7LwpFI

More Related