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CSE 436—Personal Software Processes, Software Development Models

CSE 436—Personal Software Processes, Software Development Models. Ron K. Cytron http://www.cs.wustl.edu/~cytron/cse436/. 3 October 2005. Today. Personal Software Processes Break Groups present requirements How did you elicit the requirements? How are the requirements structured?

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CSE 436—Personal Software Processes, Software Development Models

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  1. CSE 436—Personal Software Processes, Software Development Models Ron K. Cytron http://www.cs.wustl.edu/~cytron/cse436/ 3 October 2005

  2. Today • Personal Software Processes • Break • Groups present requirements • How did you elicit the requirements? • How are the requirements structured? • What interactions do you require with the customer to firm up the requirements • Break • Software development processes • Break • Groups discuss architecture • Break down project into pieces • Articulate integration and demonstration points • Plan schedule

  3. PSP–Personal Software Process • What is this? • Self-improvement process • Managing time and other spare resources • Becoming more effective, productive, valuable • Increased awareness • Productivity enhancement • Feasibility • Quality issues • Why? • How do you know where you are? • How do you know where to go? • How do you know how to get there?

  4. Baseline Personal Process (PSP0) • Planning • Summary and overview • Get or develop requirements • Fill out plan summary • Entry in time recording log • Development • Design the program • Implement the design • Compile, fix and log all defects • Test, fix and log more defects • Entry in time recording log • Post Mortem • Complete project plan summary • Estimated and actual data • Complete time and defect logs • Today: Planning

  5. PSP0 Plan Summary

  6. PSP0 Planning-Phase Script • Requirements • Elicit • Elaborate • Validate • Resource estimation • Best estimate • Will serve as area of “personal improvement” • Exit criteria • Documentation • Summary and Overview • Requirements tabulated • Estimated time for the project • Entry in time log for this phase

  7. Software Process Models • Distinct set of activities, actions, tasks, milestones, work products • Agreed upon by management and engineers • Adds stability, control to an organization • Steps vary by method • Work products are code, documentation, data • This is an area where WU students are deemed deficient by interviewers. • Take note: • Waterfall • Spiral • XP (Extreme Programming)

  8. Waterfall Model • Also called classic life cycle, proposed by Winston Royce in 1970 • Original proposal allowed for feedback and loops • In practice, strictly linear • Called a “prescriptive” process model

  9. Waterfall Model • Communication • Initiation, requirements gathering • Planning • Estimating, scheduling, tracking mechanisms • Modeling • Analysis and design • Construction • Code and test • Deployment • Delivery, support, feedback

  10. Waterfall Model • Real projects find it difficult to be so “linear” • Customers have trouble stating requirements consistently, accurately, minimally. • Model does not account for uncertainty • Working version of program not realized until end of model • Tracking functional and nonfunctional properties is hard • Customer confidence can become weak • Model may work “in the small” but fails “in the large”

  11. Incremental Models 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 • All perform some kind of iteration over waterfall model • Waterfall becomes a pipeline, with next iteration starting when requirements change or become more clear functionality Communication Planning Design/Modeling Construction Deployment time

  12. RAD–Rapid Application Deployment Design Design Design Construction Construction Construction • Breaks problem into pieces • Utilizes concurrent design and construction • Huge integration exercise at the end • Alleged 60-90 day time span Communication Planning Deployment

  13. RAD drawbacks • Requires sufficient human resources • Must commit to rapid development process • Vision of design must remain consistent among teams • Tends to fade or become chaotic over time • Requires a project that can be componentized • Levels of abstraction and insulation between teams can cause performance issues • Use of cutting-edge technology in one team can sink the whole project if it fails

  14. Evolutionary Models • Examples • Prototyping • Spiral • Concurrent Development • Iterative approaches • Increasingly more complete versions of the product are generated • Articulated deliveries can help planning • Revising design delivers a more on-target product • Revisiting implementation can remedy a bad initial approach • Must avoid urge to begin over completely

  15. Prototyping Model Communication Quick plan Quick design Deployment, delivery, feedback Construction of prototype

  16. Prototyping Model • Useful when • Insufficient requirements exist at start • Behavior of some components unknown • New or strange OS • Hardware “in progress” • HCI (Human-Computer Interface) factors not yet firm • Algorithmic uncertainties: speed, space • However • Testing may be minimal • Not intended for ultimate delivery of longevity • Little or no documentation is produced • Customer and team must agree on this approach up-front • Expectations should not be overly high on either side

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