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WP3: 3D Internet

WP3: 3D Internet. Professor Timo Ojala University of Oulu Department of Computer Science and Engineering MediaTeam Oulu research group Finland Feb 13, 2013. NIMO (Nordic Interaction and Mobility Research Platform) . http://www.nimoproject.org Timespan: 6/2011 – 5/2014 (36 months)

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WP3: 3D Internet

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  1. WP3: 3D Internet Professor Timo Ojala University of Oulu Department of Computer Science and Engineering MediaTeam Oulu research group Finland Feb 13, 2013

  2. NIMO (Nordic Interaction and Mobility Research Platform) • http://www.nimoproject.org • Timespan: 6/2011 – 5/2014 (36 months) • Consortium • Luleå University of Technology, Sweden (LTU) (coordinator) • University of Oulu, Finland (UO) • University of Lapland, Finland (UL) • Total budget: 1.45 MEUR • Main public financier: Interreg IV A Nord program • UO budget: 285 kEUR • Co-funders: BusinessOulu, OBP Research Ltd. • UO objectives • Open 3D virtual model of Oulu city centre (”Oulu3D”) • Pervasive city game for youth

  3. ”Open 3D Internet City Laboratory” project • UO gave Prof. Ojala 598500 EUR strategic research infrastructure grant ”Open 3D Internet City Laboratory” • With 25% co-funding total budget is 798000 EUR • Small part of the co-funding is contributed the NIMO project • Grant is facilitated by the groundbreaking work done in the NIMO project • Three objectives to be implemented in 2013-2014 • Expansion of the Oulu3D model • Add 40 blocks to the high fidelity city model • Create low fidelity regional model • Create indoor models of selected buildings • Design and implement functionalities and interfaces supporting research use of the model • Purchase equipment supporting research use of the model • Internal and external calls for use cases (scenarios) for the model in Jan-Feb 2013

  4. ”Open UBI Oulu” FIRI 2013 funding application • Academy of Finland’s call for updating the Finnish research infrastructure roadmap 2013 • Infrastructures selected to the FIRI roadmap get substantial funding in 2014-2019 (25% matching funding) • Two stage call • Stage 1: Plan of intent (6 pages, Feb 2012) • Reviewed by the national FIRI committee • Stage 2: Full application (20 pages, May 2012) • Reviewed by international panel • Oulu3D virtual model is one of the infrastructures included in the ”Open UBI Oulu” application

  5. NIMO: UO project team • Leader: Professor Timo Ojala • Project team on NIMO’s payroll • Research assistant Daniele Zanni • Research assistant Toni Alatalo (75%) • Graphical designer Teijo Räty (part-time) • Trainee Lasse Annola (5-8/2012, partly supported by government traineeship grant) • Program manager Marika Leskelä • Project secretary Elvi Hiltunen

  6. NIMO: Advisory group • Kari Autio, UO/CIE • Janne Heikkilä, UO/CSE • Seamus Hickey, UO/CIE • Tommi Hollström, Adminotech • Jonna Häkkilä, UO/CIE • Jussi Kangasoja, OUAS • Jarmo Laitinen, City of Oulu / Center of Youth Affairs • Uki Lahtinen, City of Oulu / Technical Centre • Tony Manninen, Ludocraft • Ville Mickelsson, Cyberlightning • Juhani Miettunen, Oulu3D • Pekka Nisula, OUAS • Ilpo Okkonen, Oulu3D • Jyrki Okkonen, Oulu3D • Johannes Peltola, VTT • Harri Pesola, CubiCasa • Jani Pirkola, Cyberlightning / realXtend Foundation • Jukka Riekki, UO/CSE • Mika Sorvisto, CENTRIA • Christian Sundell, Business Oulu • Eero Tervo, Evocons

  7. NIMO: UO WP3 objective #3-1: Oulu3D • Joint initiative to build open interactive 3D virtual model of downtown Oulu atop the realXtend platform • Outdoor modeling of selected blocks • Indoor modeling of selected key buildings • Hosting of the model in public Internet • Division of activities • Data (photographs, blueprints, laser scanning) • Modeling • Hosting • IPR • Services • Phasing of the model • Phase #1: ”9” (available in 2012) • Phase #2: ”50” (resourcing by ”Open 3D Internet City Laboratory” project) • Phase #3: ”City”

  8. realXtend - Open source platform for the 3D Internet • http://www.realxtend.org • Client-server architecture • Tundra SDK, Naali viewer • Extensible scene architecture Example shared presentation Alatalo T (2011) An entity-component modelfor extensible virtual worlds. IEEE Internet Computing 15(5):30-37.

  9. Oulu3D: Phase #1 area (”9” blocks)

  10. Oulu3D: Phase #2 area (”50” blocks) (tentative)

  11. Oulu3D: Modeling process NIMO CENTRIA DATA EVOCONS & CUBICASA 3D MODELING TEXTURING MOVE MODELTOREALXTEND ADMINOTECH HOSTING OFREX MODEL

  12. Oulu3D: Photographing of building facades Pakkahuoneenkatu 14 facade south

  13. Oulu3D: Photographing of blueprints Pakkahuoneenkatu 14 facade south

  14. Oulu3D: Photographing of blueprints (2) Pakkahuoneenkatu 14 floorplan

  15. Oulu3D: Laser scanning 3D visualization of Puistola block from laser data Laser scanning equipment Video (30 seconds, disk)

  16. Oulu3D: Laser scanning example (1) Oulu market: Scan #1

  17. Oulu3D: Laser scanning example (2) Oulu market: Scan #2

  18. Oulu3D: Laser scanning example (3) Oulu market: Scan #3

  19. Oulu3D: Laser scanning example (4) Oulu market: Scans #1-#3 merged

  20. Oulu3D: Laser scanning phase #1 (fall 2011) 50 scanning points

  21. Oulu3D: realXtend modeling example Which part is realXtend model and which part is photo?  Differences between realXtend model (low polygon) andCAD models (high polygon) have to be understood

  22. Oulu3D: Current ”9” block realXtend model Optimized low-fidelity version of the phase #1 model has also been created in collaboration with the CIE researchers, targeted for lightweight web/mobile clients

  23. Oulu3D: realXtend indoor modeling of buildings Byström’s houseselected as pilot forindoor modeling

  24. Oulu3D: Hosting NIMO purchases hosting from Adminotech (uses Amazon cloud)

  25. Oulu3D: Recent progress • Creation of best practice recommendations for modelers • Design of Oulu3D licensing model • Design of Oulu3D O&M model • Oulu3D Ltd. selected as administrative operator by 3DIA • Utilization of Oulu3D model in various R&D activities

  26. Oulu3D: Best practice recommendations for modelers • Prepared in collaboration with the CIE researchers • Based on the lessons learned in the modeling of phase #1 model and in the subsequent optimization of the model • Peer reviewed by modeler community in Jan-Feb 2013 • When accepted, sets technical requirements for all future Oulu3D modeling activities

  27. Oulu3D: Licensing model • Source materials: CC Attribution-ShareAlike 3.0 • Any modifications have to be shared • realXtend materials: CC Attribution 3.0 • Facilitates free use by attributing the licensor → Maximize utilization of the Oulu3D model by the community

  28. Oulu3D: O&M model www.compX.com/3D www.corp_x.fi/3D www.corp_x.fi/3D www.corp_x.fi/3D CorpX CorpX CompX CorpX streetartgangs.net MCT3D.net www.ouka.fi/3D CorpX Scene CorpX Scene CompX Scene(s) CorpX Scene NIMO Scene(s) MCT Scene(s) City of Oulu Scene(s) Cases Server Instance(s) (hosting operator) Server Instance(s) (hosting operator) Server Instance(s) (hosting operator) Server Instance(s) (hosting operator) Server Instance(s) (hosting operator) Server Instance(s) (hosting operator) Server Instance (hosting operator) Oulu3Dlive.net (Univ. of Oulu) Commercial services Nonprofit services 3D Internet Organizations Administration (administrative operator, Oulu3D Ltd.) Root Scene Model Elements Root Model (Creative Commons) City of Oulu NIMO MCT Organisation A Company C ... Company B REX Contributions realXtend Server (hosting operator)

  29. Oulu3D: Example of utilization in research (UO/CIE) Service Fusion: Real-world online services are ”fused” into Oulu3D Hickey S, Arhippainen L, Kuusela E, Pakanen M, Pouke M & Karhu A (2012) Service Fusion: Interactive 3D user interface. Proc. MUM 2012, Ulm, Germany, article no. 58.

  30. Oulu3D: Example of utilization in research (UO/CIE)Reality vs virtual reality in mobile AR UI • Comparison of camera-basedaugmented reality UI and3D virtual model based UI • Wizard-of-Oz testing atdowntown Oulu withsimulated location-basedmobile services

  31. Oulu3D: Example of utilization in public serviceCity of Oulu: Urban planning (1)

  32. Oulu3D: Example of utilization in public serviceCity of Oulu: Urban planning (2)

  33. Oulu3D: Example of utilization in businessCyberlightning Ltd.: CyberSlide Oulu3D model as a virtual 3D presentation environment

  34. Oulu3D: Demonstrations on multi-touch surfaces Porting of Service Fusion onto UBI-wall and UBI-table demonstrated at the establishment dinner of the University of Oulu’s Donors Club, in collaboration with the CIE researchers Alatalo T, Zanni D, Goncalves J & Ojala T (2013) Porting a 3D tablet interface onto a wall-sized display. CHI 2013 workshop POWERWALL - International Workshop on Interactive, Ultra-High-Resolution Displays, Paris, France, to appear.

  35. Oulu3D: Other R&D utilizations • As test content in technology development • Porting of realXtend Tundra SDK to Android (CIE/Chiru project & Ludocraft Ltd.) • Development of lightweight web browser client for realXtend targeted for tablets and mobile phones (CIE/Chiru project & Playsign Ltd.) • Creation of 3D marketing video of downtown Oulu (BusinessOulu/Contum) • Environment for virtual sports in 3D Live project (FP7 STREP)

  36. Oulu3D: Ongoing and upcoming activities • Define O&M practices with Oulu3D Ltd. • Commence the”Open 3D Internet City Laboratory” project • Establish management group • Collect use cases from the stakeholder community • Update requirements for the Oulu3D model • Complete Byström house’s model • Commence indoor modeling of other buildings • Commence expansion of high-fidelity city model • Commence modeling of low-fidelity regional model • Commence design and implementation of functionalities and interfaces

  37. NIMO: UO WP3 objective #3-2: Pervasive city game • Pervasive gaming ~ seamless integration and interaction of real world and game world • Design and implementation of incremental prototypes of pervasive games for youth utilizing the 3D virtual model • Evaluation via game play by significant number of real players in authentic urban setting • Close collaboration with the upcoming MESSI project of City of Oulu’s Centre of Youth Affairs

  38. First pervasive city game ”Street Art Gangs” • Teams of players try to create virtual graffitis around downtown Oulu, at the same time stopping other teams from creating graffitis

  39. Street Art Gangs: Conceptual architecture

  40. Street Art Gangs: Recent progress • Game server • First functional prototype completed • First scalability tests with larger number of players completed • Porting of 3D game world from Google Sketchup to local Oulu3D model completed • Mobile game client • First functional prototype on Android completed • Porting to Windows Mobile and Apple iOS started • Desktop game client • Implementation has been started • Graphical (re)design if UI views continued

  41. Street Art Gangs: Mobile client screenshots • Real (physical) game world at downtown Oulu • Game is played with a mobile client • Game objective is to create virtual graffitis around downtown

  42. Street Art Gangs: PC client screenshots Virtual game world in Oulu3D model • Game is played in the Oulu3D model on a PC • Players guide their teammates at downtown via instant messaging

  43. Street Art Gangs: Snapshots from 3D world

  44. Street Art Gangs: Ongoing and upcoming activities • Porting of mobile game client onto Windows Mobile and Apple iOS platforms • First field testing of Android game client • Porting of game world from local Oulu3D model to hosted Oulu3D model will be started when realXtend platform supports web sockets • Continue graphical (re)design of UI views

  45. Oulu3D has brought the players together! • Objectives • Open • Community-based • Comprehensive • Realistic • Utilization • Business • Public service • R&D • Visible landmark for • Oulu’s 3D Internet competence • realXtend platform

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