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Supporting Visual Arts with Technology

Supporting Visual Arts with Technology. For Cycles One,Two , and Three Presented by: Tara, Theresa, and Kaitlin. Why Visual Arts?.

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Supporting Visual Arts with Technology

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  1. Supporting Visual Arts with Technology For Cycles One,Two, and Three Presented by: Tara, Theresa, and Kaitlin

  2. Why Visual Arts? • The arts are an essential part of a child’s education, and yet they are sometimes overlooked by policy makers, administrators, parents, and even teachers (Roblyer) • The arts provide students with the ability to symbolize, express, and communicate through images (MELS)

  3. Why integrate technology into the art classroom? • Technology has become an important part of our culture, we are now teaching “digital natives” (Herberholz, Chung) • Creates new excitement for inclusive art education, and revives the importance of visual arts in education for all students • Technology offers new ways to create meaningful expression (Roblyer) • Empowers all students to create works of art, the computer focuses attention on the process rather than the product. Students can edit and revise their work easily (Clements) • Artwork created on the computer can be easy to save and doesn’t take up physical space

  4. Computers as an art tool: New media introduces the elements of time, motion and light (Day & Hurwitz) Computers allow students to work in new ways, using a variety of design operations – for example (Clements): cut and paste crop mirror shrink fragment distort superimpose enlarge blur l

  5. Creating art with a computer allows for multiple copies and variations • Computers allow students to animate their artwork, or to create multimedia artwork by integrating sound, video, digital photography, traditional artwork, etc. (Clements)

  6. Visual Arts Competency 3

  7. How technology can be integrated in the art classroom: • Using the Internet as a resource for research on art genres, styles, artists, and art history • For example: • http://www.nga.gov/education/timetravel/index.shtm • http://cybermuse.gallery.ca/cybermuse/youth/landscape/index_e.jsp (Learning about Canadian artwork, National Gallery of Canada, QEP Visual Arts Competency 3/A and Cross-Curricular)

  8. 2. The Internet globally connects students with peers, professional artists, experts, and art institutions to collaborate and share beyond physical and financial limitations (Howland) • www.americanart.si.edu/education/video/ • www.telecommunity.org

  9. 3. Using websites to teach students in progressive levels about art elements and techniques An example for Cycle Three: • http://www.nga.gov/kids/kids.htm (Games to explore art elements) • http://www.artsconnected.org/toolkit/index.html

  10. 4. Using software and programs in order to createartwork Learn Québec recommends Flip Boom All-star software for digital animation • http://www.toonboom.com/flipboomallstar/ Another example geared for Cycle One: • http://www.kerpoof.com/#/activity/draw An example for Cycle Three: • http://sketchcast.com/explore/ (A tool to draw, creates a movie of the drawing, can add sound) • http://classblogmeister.com/blog.php?blog_id=1151927&mode=comment&blogger_id=13371 KidPix: allows students to create animated and 3-D artwork • http://www.mackiev.com/kidpix/index.html Programs such as Photoshop, iMovie (Mac) or PhotoStory 3 (PC), Voice Thread, Garage Band

  11. Resources for teachers: • http://www.gallery.ca/en/learn/features-for.php (National Gallery of Canada-lesson plans, artwork database, podcasts) • http://www.getty.edu/education/teachers/index.html • http://www.whyville.net/smmk/top/gates?sources=getty • http://artkidsrule.com/ • http://www.vatican.va/various/cappelle/sistina_vr/index.html

  12. References: Clements, R.D. (2010). Emphasis Art: A Qualitative Art Program for Elementary and Middle Schools. (9th ed.), Boston, MA: Pearson Education. Day, M., & Hurwitz, A. (2007). Children and Their Art: Art Education for Elementary and Middle Schools. (9th ed.), Boston, MA: Wadsworth, Cengage Learning. Herberholz, D. & Herberholz, B. (2002). Artworks for Elementary Teachers: Developing Artistic and Perceptual Awareness. New York, NY: McGraw-Hill Higher Education. Howland, J.L., Jonassen, D., & Marra, R.M. (2012). Meaningful Learning with Technology. (4th ed.), Boston, MA: Pearson Education. Roblyer, M.D., Edwards, J., & Havriluk, M. (1997). Integrating Educational Technology into Teaching. Upper Saddle River, NJ: Merrill. Le Ministère de L’Éducation du Loisir et du Sport. (2009). Progression of Learning Visual Arts. Accessed January 24, 2012: http://www.mels.gouv.qc.ca/progression/artsPlastiques/pdf/artPla_en_sectionCom.pdf Le Ministère de L’Éducation du Loisir et du Sport. (2008). Chapter 8: Arts Education. Accessed January 24, 2012: http://www.mels.gouv.qc.ca/dgfj/dp/programme_de_formation/primaire/pdf/educprg2001bw/educprg2001bw.pdf

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