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Flash 1

Flash 1. Document Properties. Set frame rate and dimensions of project. (default width=550 and height=400). Timeline. The timeline is a frame based measure time containing frames and keyframes. Timeline. frame. folder. Motion tween. Key-frame. layer. Frames and KeyFrames.

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Flash 1

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  1. Flash 1

  2. Document Properties • Set frame rate and dimensions of project (default width=550 and height=400)

  3. Timeline • The timeline is a frame based measure time containing frames and keyframes.

  4. Timeline frame folder Motion tween Key-frame layer

  5. Frames and KeyFrames • Frame (F5) – is a static instance with no more and no less content than the preceding keyframe. Frames are shown as empty space in the timeline (motion tweening occurs in frames) • Keyframe (F6) – special frame where content (graphics, sounds) appear in a movie. Content of a keyframe can be changed. • Also insert using “Insert” menu.

  6. Symbols • There are three types of symbols in Flash • Graphics – static content • Buttons – interactive content • Movie Clip – flash movie within a flash movie. (complex animations)

  7. Creating Symbols • Symbols can be created one of two ways. Either by “Insert” new symbol (CTRL + F8), or Convert to Symbol (F8). • First draw a shape and then convert to a symbol. • This enables the symbol to be moved around the workspace and used in other parts of the movie. • Images can also be imported and converted to symbols.

  8. The Tool Palette Line tool Text tool Basic shapes Pencil Tool Paint bucket Eye-dropper

  9. Tool Properties • Each tool on the toolbar has a corresponding set of attributes in the properties bar. This enables modifications of color, line width, line properties, font and more.

  10. Symbol Library • All Symbols are stored in a Library. The library also contains imported sound files and images. Graphic Movie clip Button

  11. Library • Items can be created and stored in the library and inserted into any keyframe of the movie. • Double-clicking on an item in the library window allows you to edit that symbol. • Items deleted from the library will also be deleted from any place they appear in the movie.

  12. Symbols on the Timeline • When a Symbol is created in the movie it resides in a keyframe on the timeline. • Multiple Symbols may be placed within the same layer in the same keyframe.

  13. Tweening • Tweening is the motion of a Symbol in the timeline. Basic tweens start with the object in one position in the first keyframe…

  14. Tweening • …next, create a keyframe where the motion of the Symbol will end.

  15. Tweening • Then, either select the initial keyframe, or any of the frames in between and “Insert” motion tween.

  16. Tweening • Now the Symbol may be moved in either of the two keyframes and Flash will fill the in between frames with the motion to connect the two points. First keyframe Final keyframe

  17. Tweening • Only one object per keyframe can be tweened, thus if multiple objects are to move at the same time they should be in multiple frames.

  18. Complex Symbols • Symbols may be as simple or complex as you would like to make them. • Symbols may even be made up of multiple symbols (this is especially true of movie clips). • To edit a symbol already in the movie, double click on it (when in a keyframe) and it may be edited in place. • When any symbol is modified in one instance, it will modify all instances of that symbol.

  19. Sample Flash I files • Be sure to open this from your browser… NOT a saved location on your computer. • Laba • Labb (Sorry I didn’t save one for you.. Go to c) • Labc

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