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Storyboarding Added Value in Pre-Production

Storyboarding Added Value in Pre-Production. Mark van Langeveld 9 February 2010. Storyboards—Definition. Series of Images or Illustrations (like comics strips) Still Visual Layouts of events Often have text description--tied to script

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Storyboarding Added Value in Pre-Production

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  1. StoryboardingAdded Value in Pre-Production Mark van Langeveld 9 February 2010

  2. Storyboards—Definition • Series of Images or Illustrations (like comics strips) • Still Visual Layouts of events • Often have text description--tied to script • Often have graphics that represent movement and camera details • Value Proposition--Graphic Organizers • A Process of Pre-Visual Thinking of Scenes • A Structure for creative development • One step closer from abstract ideas to a concrete products • Keeps Groups on Same Page • Allows problem solving before beginning production

  3. Storyboards—Definition L01 - 3 Usage Example: CS 5964

  4. Storyboards—Origins L01 - 4 • First used for Animation by Disney—1930 • Precursor of Animatics • Adapted to Live Action Films in 1940s • Evolved for use in Software Products in the 1980’s CS 5964

  5. Storyboard Uses—Really any Pre-Visualization • Some Linear uses—More Traditional • Animations • Films • Music Videos • Commercials • F/X shots • Some Interactive Uses—New Adaptations • Games • Instructional Design • Web Content

  6. Simplified Pre-Production Pipeline(Process) L01 - 6 • Pipeline: • Script • Concept Art (look and feel docs) • Scratch Sound/Audio Track • Storyboards • Animatics • Iterative and Overlapping Processes CS 5964

  7. Scripts L01 - 7 • Skipping over Scripts CS 5964

  8. Concept Art Examples-- Look and Feel L01 - 8 CS 5964

  9. Concept Art Examples L01 - 9 CS 5964

  10. Storyboard Example L01 - 10 Many Types and Styles and this is one Example: CS 5964

  11. More Storyboard Examples L01 - 11 CS 5964

  12. Animatics—Often Begin with Soundtracks and Storyboards L01 - 12 Soundtrack (scratch track) Starts with stills from storyboard timed to the Soundtrack Timing issues worked-out before time consuming production begins Framework for audio and visual groups to combine work by replacing segments of animatic with next level of production work Examples--YouTube “animatics” CS 5964

  13. Storyboards—The Camera Concept

  14. Storyboards—Techniques and Styles • Analog Vs Digital • Illustration • Rough (quick sketch) Vs Tight (refined) • Markers • Pencils • Computers (Photoshop, Painter, etc) • Photo Montages • By hand and/or in PhotoShop • Using magazines, web image searches, quick renderings of 3D, your own photos and even screen prints from HL2 • Garry’s Mod

  15. Storyboards—Techniques and Styles • Mixed-media/tools and techniques • Markers, Pencils, Paint etc. • Tracing (over any images that work • Copy Machines • Prints • Literal “cut and paste” • Computer--PhotoShop, painter, illustrator etc. • Iterations and mixing • Graphic information • Arrows for camera or actor movement • Text to explain details or even parts of script • Colors for emphasize

  16. Storyboards—Steps of Refinement L01 - 16 CS 5964

  17. Storyboards—Different Styles L01 - 17 CS 5964

  18. Storyboards—Different Styles L01 - 18 CS 5964

  19. Storyboards—Different Styles L01 - 19 CS 5964

  20. Storyboards—Different Styles L01 - 20 CS 5964

  21. Storyboards—It is all about the Camera

  22. Storyboards—Detailed Examples

  23. Storyboards—A final Word

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