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Flash - Introduction

CT1514. Flash - Introduction. What is Flash. One of Adobe Products also called Adobe Flash  is a multimedia platform used to add animation, video, and interactivity to web pages. Flash Uses. Flash is frequently used for advertisements games  flash animations for broadcast.

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Flash - Introduction

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  1. CT1514 Flash -Introduction

  2. What is Flash • One of Adobe Products also called Adobe Flash •  is a multimedia platform used to add animation, video, and interactivity to web pages

  3. Flash Uses • Flash is frequently used for • advertisements • games •  flash animations for broadcast

  4. Flash Features • It manipulates vector and raster graphics • It Provides animation for • Text • Drawings • Images • It supports bidirectional streaming of audio and video. • It can capture user input via mouse, keyboard, microphone, and camera. • It contains an object-oriented language called Action Script 

  5. Adobe Flash Player • The Adobe Flash Player is software for viewing multimedia, Rich Internet Applications and streaming video and audio, on a computer web browser or on supported mobile devices. • Flash Player runs SWF  (see Table 1) files that can be created by the Adobe Flash

  6. FLA Vs. SWF File types Table 1: .fla file extension vs. .swf file extension

  7. Macromedia Flash MX Interface

  8. Group of Plates(also called panel) 4.Timeline panel 3.Tool box 1.Stage Zoom Box 2.Properties panel

  9. 1.Stage • The Stage in Adobe Flash is the rectangular area where you place All the graphic contents. • The gray area surrounding the stage is called “Work Area” • The work area my contain graphical items also BUT only the ones on the stage will appear in the final flash file

  10. 2.Properities Panel • Use to setup some of the flash file properties such as : • Size • Background color • Frame rate • Flash player version • File name • “It’s important to know that the functions of this panel changes with the change of the used tool from tool box (Later)”

  11. 3.Tool Box • Consist of : • Drawing Tools • Typing Tool • Selection Tools • Free Transform Tool • View Tools • Colors • Tool Options

  12. 4.Timeline • The Timeline organizes and controls a document’s content over time in layers and frames • Like films, Flash documents divide lengths of time into frames. • Layers are like multiple film strips stacked on top of one another, each containing a different image that appears on the Stage.

  13. 4.Timeline • A flash document consist of Layer(s) • Each layer consist of Frames

  14. 4.Timeline Panel Figure 1 Left side: Layers Right side

  15. 4.Timeline Panel: Left side Figure 2 Layer Visibility Layer Lock Layer Outline Delete Insert layer folder Add motion Guide Insert layer

  16. Timeline Panel: Left side • Type of layers • Guide • Motion Guide • Normal Figure 3

  17. Timeline Panel: Guide Layer • What is Guide Layer? • Helps in aligning objects when drawing; create guide layers and align objects on other layers to the objects you create on the guide layers. • Guide layers are not exported and do not appear in a published SWF file. • Any layer can be a guide layer. • Guide layers are indicated by a guide icon to the left of the layer name ( )

  18. Timeline Panel: Guide Layer • How to create a Guide Layer? • Select the layer and Right-click  Guide from the context menu. • To change the layer back to a normal layer, Right-click  select Guide again.

  19. Timeline Panel: Motion Guide Layer • What is Motion Guide Layer? • Controls the movement of objects in a Motion tween animation • How to create a Motion Guide Layer? • Click on the Note: the created motion Guide layer will guide a selected layer ( an usually appears above that layer). How to make it guide another layer or several layers? (Hint: Drag-drop)

  20. Timeline Panel: Normal Layer • What is Normal Layer? • A layer contains objects, drawings, texts, bitmap images..etc • How to create & manage a Normal layer • From the layer panel as seen in figure 2

  21. Timeline Panel: Right side Left side: Layers Right side

  22. Frames:Types Key Frame Normal Frame Empty Frame Figure 4

  23. Frames: Types[11] • Key Frame: Any time your wish that your animation to undergo a visual change or you want an action to occur, you must use a keyframe at that point on the timeline • Empty Frame: Ready to contain a change and/or action A keyframe with content visible on the stage is identified by a solid black dot; a blank keyframe is identified by a hollow dot; and a keyframe with an attached action is identified with a small a (Later). • Normal (Regular) Frame: A keyframe on the timeline denotes a change; the regular frames that follow a keyframe determine the duration of that change. Thus, Regular frames always follow keyframes and contain the same content as the last keyframe on the same layer

  24. Frames: Delete or modify a frame or keyframe • Delete a frame, keyframe, right-click select Remove Frames. Surrounding frames remain unchanged. • Move a keyframe or frame sequence and its contents, select it(use shift for multiple frames) and drag to the desired location. • Extend the duration of a keyframe, Alt‑drag it to the final frame of the new sequence. • To copy and paste a frame or frame sequence, select it (use shift for multiple frames)then right-click Copy Frames. Select a frame or sequence to replace then right-click Paste Frames

  25. Frames:Delete or modify a frame or keyframe (Cont.) • To copy a keyframe or frame sequence by dragging, select it and Alt‑drag • To convert a keyframe to a frame, select the keyframe then: • select Modify > Timeline > Clear Keyframe or , • right-click it and select Clear Keyframe. • Important: The cleared keyframe and all frames up to the subsequent keyframe are replaced with the contents of the frame preceding the cleared keyframe.. • To change the length of a tweened sequence, drag the beginning or ending keyframe left or right. • To reverse an animation sequence, select the appropriate frames in one or more layers then: • select Modify  Timeline Reverse Frames or • Right-click Reverse Frames • Keyframes must be at the beginning and end of the sequence.

  26. Timeline Basic components Figure 5

  27. Timeline Basic components • A- Playhead: indicate the current frame displayed on the stage • B- Empty Keyframe: a keyframe that may contain changes in the future • E- Frame view pop-up menu Change the display of frames in the Timeline

  28. Timeline Basic components • F- Frame by Frame animation: see (Frame_by_Frame.fla) file • G- Tweened Animation: a keyframe that may contain changes in the future • H- Scroll to Playhead: Center the timeline on the current frame • I- Onion Skinning Button:  see (Onion_Skinning.fla) file to view incremental changes between each keyframe . Useful with • Frame by frame animation • Motion tween

  29. Timeline Basic components • K- Frame Rate indicator: • L- Elapsed time indicator:

  30. References • [1]http://en.wikipedia.org/wiki/Macromedia_Flash • [2]http://www.lanoie.com/classes/Flash/Toolbox/lectures/lectureD.html • [3]http://www.peachpit.com/articles/article.aspx?p=605038&seqNum=28 • [4] http://www.informit.com/articles/article.aspx?p=131047 • [5]http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WSd60f23110762d6b883b18f10cb1fe1af6-7f84a.html • [6] http://www.dummies.com/how-to/content/creating-and-using-guide-layers-in-flash-cs3.html • [7]http://help.adobe.com/en_US/Flash/10.0_UsingFlash/WSd60f23110762d6b883b18f10cb1fe1af6-7d8aa.html • [8]http://www.adobe.com/devnet/flash/learning_guide/animation/part04.html • [9]http://www.adobe.com/devnet/flash/learning_guide/animation/part05.html • [10] http://www.adobe.com/devnet/flash/articles/concept_shape_tween.html • [11] http://www.adobepress.com/articles/article.asp?p=30346&seqNum=4

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