1 / 30

A TCP Learning Environment tcp.dcs.st-andrews.ac.uk*

A TCP Learning Environment http://tcp.dcs.st-andrews.ac.uk*. Kristoffer Getchell, Alan Miller, Colin Allison School of Computer Science University of St Andrews {kg, alan, colin}@dcs.st-andrews.ac.uk. * Site freely available for non-commercial use. Presentation Overview. What is TCP View

Télécharger la présentation

A TCP Learning Environment tcp.dcs.st-andrews.ac.uk*

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. A TCP Learning Environmenthttp://tcp.dcs.st-andrews.ac.uk* Kristoffer Getchell, Alan Miller, Colin Allison School of Computer Science University of St Andrews {kg, alan, colin}@dcs.st-andrews.ac.uk * Site freely available for non-commercial use

  2. Presentation Overview • What is TCP View • Why is it needed • Educational Content • Interactivity • Delivery • Conclusion & Evaluation • Questions?

  3. What Is TCP View? • TCP View is a web delivered interactive learning resource • Allows users to interact with animations, visualisations and simulations of protocol behaviour • Can be used: • Independently by learners • As part of a tutorial/practical session by learner/demonstrators • During lectures by lecturers/learners

  4. What Is TCP View?

  5. Why Is It Needed? • Aims to bridge the gap between theoretical and practical networking courses • Allows students to interact with theoretical material in a novel way • Provides users with an anytime-anywhere access learning resource • Tries to remove the traditional emphasis on dry, acronym filled lectures through the use of an alternative presentation medium

  6. Educational Content • Split into 4 individual units: • Introduction • Historical development, protocol design goals, packet structures • Connection Management: • Connection setup & teardown, connection lifecycle, TCP Finite State Machine • Data Flow: • Congestion (and its avoidance!), transfer reliability, TCP Window evolution • Efficiency: • Visualisation of simulated protocol behaviour under a variety of (user selectable) conditions

  7. Educational Content • Split into 4 individual units: • Introduction • Historical development, protocol design goals, packet structures • Connection Management: • Connection setup & teardown, connection lifecycle, TCP Finite State Machine • Data Flow: • Congestion (and its avoidance!), transfer reliability, TCP Window evolution • Efficiency: • Visualisation of simulated protocol behaviour under a variety of (user selectable) conditions

  8. Introduction

  9. Educational Content • Split into 4 individual units: • Introduction • Historical development, protocol design goals, packet structures • Connection Management: • Connection setup & teardown, connection lifecycle, TCP Finite State Machine • Data Flow: • Congestion (and its avoidance!), transfer reliability, TCP Window evolution • Efficiency: • Visualisation of simulated protocol behaviour under a variety of (user selectable) conditions

  10. Connection Management

  11. Educational Content • Split into 4 individual units: • Introduction • Historical development, protocol design goals, packet structures • Connection Management: • Connection setup & teardown, connection lifecycle, TCP Finite State Machine • Data Flow: • Congestion (and its avoidance!), transfer reliability, TCP Window evolution • Efficiency: • Visualisation of simulated protocol behaviour under a variety of (user selectable) conditions

  12. Data Flow

  13. Educational Content • Split into 4 individual units: • Introduction • Historical development, protocol design goals, packet structures • Connection Management: • Connection setup & teardown, connection lifecycle, TCP Finite State Machine • Data Flow: • Congestion (and its avoidance!), transfer reliability, TCP Window evolution • Efficiency: • Visualisation of simulated protocol behaviour under a variety of (user selectable) conditions

  14. Efficiency

  15. Interactivity • Interactivity used to highlight various important characteristics: • Image Maps: allow user interaction with diagrams, graphs etc • Packet Flow Animations: used to explore the process of transferring data between hosts • Sequence State Animations: highlight event sequences – reinforce the ordering of events • Simulations: allow users to direct their own learning environment – experimenting with parameters and obtaining feedback through 2D and 3D interactive graphical representations

  16. Interactivity • Interactivity used to highlight various important characteristics: • Image Maps: allow user interaction with diagrams, graphs etc • Packet Flow Animations: used to explore the process of transferring data between hosts • Sequence State Animations: highlight event sequences – reinforce the ordering of events • Simulations: allow users to direct their own learning environment – experimenting with parameters and obtaining feedback through 2D and 3D interactive graphical representations

  17. Image Maps

  18. Interactivity • Interactivity used to highlight various important characteristics: • Image Maps: allow user interaction with diagrams, graphs etc • Packet Flow Animations: used to explore the process of transferring data between hosts • Sequence State Animations: highlight event sequences – reinforce the ordering of events • Simulations: allow users to direct their own learning environment – experimenting with parameters and obtaining feedback through 2D and 3D interactive graphical representations

  19. Packet Flow Animation

  20. Interactivity • Interactivity used to highlight various important characteristics: • Image Maps: allow user interaction with diagrams, graphs etc • Packet Flow Animations: used to explore the process of transferring data between hosts • Sequence State Animations: highlight event sequences – reinforce the ordering of events • Simulations: allow users to direct their own learning environment – experimenting with parameters and obtaining feedback through 2D and 3D interactive graphical representations

  21. Sequence State Animations

  22. Interactivity • Interactivity used to highlight various important characteristics: • Image Maps: allow user interaction with diagrams, graphs etc • Packet Flow Animations: used to explore the process of transferring data between hosts • Sequence State Animations: highlight event sequences – reinforce the ordering of events • Simulations: allow users to direct their own learning environment – experimenting with parameters and obtaining feedback through 2D and 3D interactive graphical representations

  23. Simulations

  24. Delivery • Server • Standard Apache 2 Web Server with Server Side Includes enabled • Perl scripts used to power simulations • gnuplot/Java Applets used to produce visualisations • Client • Windows/Linux/MacOS X supported (tested!) • Standard Web Browser (IE, Firefox, Mozilla etc) • Java Runtime + Macromedia Flash Player

  25. Reference & Further Study • To aid further independent study a number of external links are provided within the TCP View site: • RFC’s • Seminal Papers • Protocol Stack Implementations • Slides (including this set!)

  26. Future Work • TCP View has targeted the main aspects of TCP, but other areas could be included: • Sliding Window Protocol • Congestion Control • Develop the hands-on approach further • TCP Virtual Experimentation Lab • Provide structured learning activities • IMS-LD packaging? • Use the TCP View lessons to develop further learning resources for other areas • WIFI, Routing, IP

  27. Conclusion & Evaluation • Project has been used in lectures and as a “take home” resource as part of an undergraduate networking course • Limited User Testing and Evaluation has been conducted • Initial feedback has been positive, but further testing and evaluation is required (will be undertaken in the forthcoming academic year)

  28. Acknowledgements • The Higher Education Academy works with universities and colleges, discipline groups, individual staff and organisations to help them deliver the best possible learning experience for all students. • The main purpose of Saltire Filta grants is to encourage the development of new patterns of learning and teaching, especially where the innovation or development requires pump-priming finance that cannot be provided from normal departmental resources.

  29. Questions? Site available at*: http://tcp.dcs.st-andrews.ac.uk Comments/feedback greatly welcomed {kg, alan, colin}@dcs.st-andrews.ac.uk * Site freely available for non-commercial use

More Related