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Quiz 1 Review- Comic Book Art

Quiz 1 Review- Comic Book Art. Unit 1- Introduction to Comics. 4 Types of Comics. Single-panel Comic A stand-alone cartoon, usually intended to provoke laughter, often called a “gag comic” (traditionally found in a newspaper or magazine). Comic Strip

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Quiz 1 Review- Comic Book Art

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  1. Quiz 1 Review-Comic Book Art

  2. Unit 1-Introduction to Comics

  3. 4 Types of Comics • Single-panel Comic A stand-alone cartoon, usually intended to provoke laughter, often called a “gag comic” (traditionally found in a newspaper or magazine). • Comic Strip A usually humorous narrative sequence of cartoon panels (traditionally found in a newspaper or magazine).

  4. 4 Types of Comics • Comic Book A magazine with one or more comic strips, often with a sustained narrative • Graphic Novel Similar structure to a comic book, but stories are more mature in nature

  5. Comic Genres • Genre- A category of artistic composition, as in music or literature, characterized by similarities in form, style, or subject matter

  6. Thumbnail Sketches • Small, unfinished sketches used to develop an idea

  7. Character Profile • A general outline that helps build your character’s personality • What information might it include? Name, age, height, hobbies, etc.

  8. Unit 2-Facial Features

  9. Correct Facial Proportions • Head Shape- • Like an up-side-down egg • Eyes- • Halfway down the head • Nose- • Halfway between eyes and chin • Mouth- • Halfway between nose and chin • Ears- • Between eyes and nose • Neck- • Starts where ears end

  10. Correct Facial Proportions

  11. 3 Views of the Face • Front View ¾ View Profile View

  12. Facial Expressions • Eyes- most important feature to alter • Mouth- almost as important as the eyes • All features can be exaggerated • When you change one facial feature, if will effect the others! • When trying to draw different expressions, look in a mirror or use a reference image

  13. Manga vs. Western Features • Manga = larger eyes, pointier chins • Manga Western

  14. Character Portrait • An illustration of your character from the shoulders-up, showing at least part of the face

  15. Unit 3-The Basic Body

  16. Correct Body Proportions • Definition of “Proportion”- part of the object compared to its whole (its general shape or form) • Average adult human = 8 heads tall • All body features have certain proportions • You can exaggerate proportions in cartooning

  17. Spine-Mannequin Technique • Helps the artist maintain accurate scale and proportion while creating body mass • Draw the spine (stick figure) then add the mannequin (shapes to build mass)

  18. Foreshortening • When the body isn’t standing at attention, limbs may look shorter than they would actually appear in real life and should be drawn as such

  19. Unit 4-Costuming

  20. Historical Timeline of Fashion • Ancient Times (Egypt, Greece, Rome)- Clothing was loose and flowing with lots of draping and minimal ornamentation

  21. Historical Timeline of Fashion • Byzantines, Middle Ages- Heavier clothing; ruffles, capes; more detail

  22. Historical Timeline of Fashion • 15 – 19th Centuries- Elaborate styles; lavish materials powdered wigs; huge, flowing gowns; pants

  23. Historical Timeline of Fashion • Modern Day- Depends on the decade; much less clothing!

  24. Historical Timeline of Fashion • Superhero Fashion- Bright colors; shiny; symbols and letters; capes • Japanese Streetwear-Neon colors; cartoonish style; includes schoolgirl costumes

  25. Fabric Folds • Every time the body moves, the clothing changes. Folds constantly morph, so there is not one correct way to draw a shirt or a sleeve. The form underneath makes the folds.

  26. Model Sheet • A representation of your character showing costuming and body design from different angles (front, profile or ¾ view, back)

  27. Illustration Media / Materials

  28. Micron Pens • Fine point drawing and illustration pens that provide the archival quality of Pigma ink • Different numbers = different tip thicknesses • 01 (thin), 03 (medium), 05 (thick)

  29. Prismacolor Markers • Double-ended illustration markers that have an advanced dye-based alcohol ink formulation • Use quick, even, and light strokes, and don’t press too hard • Leave white space on paper for highlights • Layer marks on top of one-another • Colorless Blender- • used to soften the edge between two different colors

  30. Bristol Board • Heavy, high-quality paper used for illustrating • Smooth texture allows markers to blend easily

  31. Sketchbook Assignments:Panel Layout Strategies

  32. Panel Shot Styles • Ways of laying out a panel creatively • From Comic Strip HW Assignment • Close-up • Extreme Close-up • Medium Shot • Long Shot • Split-Screen • Dutch Tilt

  33. 6 Transitions • Strategies for transitioning between panels • From Jack & Jill HW Assignment

  34. 6 Transitions

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