1 / 52

Video Game Industry modeled by complex networks

Presented By Tony Morelli. Video Game Industry modeled by complex networks. Outline. Intro/Problem description Visual Network Representations Numerical Network Representations Questions/Comments. INTRO. Has the organization of the video game industry changed in the last 20 years?

dior
Télécharger la présentation

Video Game Industry modeled by complex networks

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Presented By Tony Morelli Video Game Industry modeled by complex networks

  2. Outline • Intro/Problem description • Visual Network Representations • Numerical Network Representations • Questions/Comments

  3. INTRO • Has the organization of the video game industry changed in the last 20 years? • Consoles • Game Titles • Producers • Developers

  4. Consoles to Analyze • Group A – Classic Consoles • Atari 2600 (1977)

  5. Consoles to Analyze • Group A – Classic Consoles • Atari 2600 (1977) • Nintendo Entertainment System (1983)

  6. Consoles to Analyze • Group A – Classic Consoles • Atari 2600 (1977) • Nintendo Entertainment System (1983) • Sega Master System (1985)

  7. Consoles to Analyze • Group B – Current Consoles • XBOX 360 (2005)

  8. Consoles to Analyze • Group B – Current Consoles • XBOX 360 (2005) • Playstation 3 (2006)

  9. Consoles to Analyze • Group B – Current Consoles • XBOX 360 (2005) • Playstation 3 (2006) • Nintendo Wii (2006)

  10. Where is the data? • www.games-db.com (Classic Consoles) • www.ign.com (Current Consoles) • Console,Title,Developer,Publisher

  11. Background/Related Work • Comparison has not previously been done • Need to investigate techniques for network comparison

  12. Methods of Comparison • Graphical • Numeric

  13. Soft Drink Industry

  14. Soft Drink Industry

  15. Seed Industry Consolidation

  16. Seed Industry Consolidation http://www.youtube.com/watch?v=nBBXLZWyXBQ

  17. Non-Scientific Network

  18. Graphical Representation • Use Colors and Sizes • Use Pajek to Generate • Use morphing animation to show changes from classic vs current

  19. Graphical Difference • How do the two graphs differ visually? • Hypothesis – Current consoles have less producers with more content than classic.

  20. Numerical Analysis • Several Studies have been done showing numerical analysis of networks • Important to find metrics and comparison methods

  21. Network Topologies, Power Laws, and Hierarchy • Published June 2001 • Analyzes Topology Generators

  22. Network Topologies, Power Laws, and Hierarchy • Internet researches had used • GT-ITM • Tiers • Generated a simulated internet to test and analyze

  23. Network Topologies, Power Laws, and Hierarchy • Faloutsos found: • Internet’s degree distribution is power law • Generated topologies are not • Therefore generated topologies are a poor choice to run studies on

  24. Network Topologies, Power Laws, and Hierarchy • This paper focusses on a comparison of • Degree-based generators • Degree Distribution is the focus • Structural generators • A hierarchical structure is the focus

  25. Network Topologies, Power Laws, and Hierarchy • Found Degree Based Generators are better • Based on the metrics they used • What are these metrics?

  26. Network Topologies, Power Laws, and Hierarchy • Metrics • Expansion • “The average fraction of nodes in the graph that fall within a ball of radius r, centered at a node in the topology

  27. Network Topologies, Power Laws, and Hierarchy • Metrics • Resilience • How tolerant is the network to failures? • Cut a single link in a tree • No longer connected • Cut a single link in a random graph • Probably OK • Average cut-set size within an N node ball around any node in the topology

  28. Network Topologies, Power Laws, and Hierarchy • Metrics • Distortion • Take a random node and all nodes connected to it within n hops • Create a spanning tree on this subgraph • The average distance between vertices that are connected in the original subgraph is the distortion

  29. Network Topologies, Power Laws, and Hierarchy • What metrics will I use from this paper? • Expansion seems good • Distortion and Resilience probably will not be used.

  30. Comparison of Translations • How accurate are software based translators? • Portuguese->Spanish • Portuguese->English

  31. Comparison of Translations • Translators compared • Human translated • Free Translation • Intertran

  32. Comparison of Translations • Methods • Model translated text as a directed graph • Nodes connected together based on sequence of appearance in translation • The 2 machine translated networks compared to the human translated network

  33. Comparison of Translations • Metrics • In-degree • Frequency a word was the second word • Out-degree • Frequency a word was the first word • Clustering Coefficient • How much does the graph cluster together

  34. Comparison of Translations • Results • Closer the In-Degree - More accurate translation • Closer the Out-Degree - More accurate translation

  35. Comparison of Translations • Results • Avg Pearson Coefficient Avg Angular Coefficient

  36. Comparison of Translations • Results

  37. Comparison of Translations • Which metrics to use? • In-degree – Not relevant • Out-degree – Could be useful • Clustering Coefficient - Useful

  38. Food-web structure and network theory • Are food web networks small world or scale free? • Food Webs • Relationships in ecosystems • Who eats who • 16 food webs • 26-172 nodes in each web

  39. Food-web structure and network theory • Metrics • Average shortest path length between all pairs of species • Clustering Coefficient • Average fraction of pairs of species one link away from a species that are also linked to each other • Cumulative degree distribution • Connectance • The fraction of all possible links that are realized in a network

  40. Food-web structure and network theory • Results • Some characteristics met the standards for small world and scale free • Clustering was low • Could be because of network size

  41. Finding the Most Prominent Group in Complex Networks • Group Betweenness Centrality • Used to evaluate the prominence of a group of vertices • Might be time consuming to evaluate

  42. Finding the Most Prominent Group in Complex Networks • The study evaluates quick methods of finding the most prominent group

  43. Finding the Most Prominent Group in Complex Networks • 2 algorithms • Heuristic Search • Greedy Choice

  44. Finding the Most Prominent Group in Complex Networks • 2 algorithms (Lots of math) • Heuristic Search • Fastest • Greedy Choice • Most accurate

  45. Finding the Most Prominent Group in Complex Networks • Useful to this project? • Video game network is probably too small to benefit from either method

  46. Statistical Methods of Complex Networks • Average Path Length • Clustering Coefficient • Degree Distribution • Spectral Properties • Directly related to the graph’s topological features

  47. Statistical Methods of Complex Networks • Metrics Used • Average Path Length • Not very useful for Video Game network • Clustering Coefficient • Will use • Degree Distribution • Will use • Spectral Properties • Topology is already known – not useful

  48. Apply to video games • Graphical • Size and color • Larger node has more titles tied to it • Colorize publishers to easily distinguish • Create an animation of classic to current

  49. Apply to video games • Numerical • Clustering Coefficient • Average out degree • Expansion at each level • All will be normalized by number of titles

  50. Work so far… • Scraper has been written • Written in C# • Crawled the websites to gather console, publisher, developer, title for all six consoles

More Related