1 / 9

Video Game Industry

Video Game Industry. Analyst Report to Fidelity Magellan Fund Manager November 20, 2001. Agenda. Market History: Ainsley Quiohilag Platform v. Software: Bei Wei Li Current Market Conditions: Henry Steinberg Conclusions & Recommendation: Dana Kelman. Market History.

michealbell
Télécharger la présentation

Video Game Industry

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Video Game Industry Analyst Report to Fidelity Magellan Fund Manager November 20, 2001

  2. Agenda • Market History: Ainsley Quiohilag • Platform v. Software: Bei Wei Li • Current Market Conditions: Henry Steinberg • Conclusions & Recommendation: Dana Kelman

  3. Market History • Periods Defined by Two Major Platforms • Atari v. Colecovision • Nintendo v. Sega • Sony v. Nintendo • X-Box new entry • Atari, Sega, & Colecovision failures

  4. Market History • Software Maker Sustainability • Electronic Arts • Activision • Sega

  5. Platform v. Software • Platforms • Loss Leaders • MSFT expects to lose $150 per unit • Gillette business model analogy • Profits derived from software • Platform makers develop software for their consoles • Royalties from third party software developers

  6. Platform v. Software • Software Only Companies • Ability to make software for all platforms • No losses to recover • High profit margins/low marginal cost • Lower fixed costs than companies that make both consoles and software

  7. Current Market Conditions • Major Platform Makers • Sony Playstation 2 debuted last year • Microsoft Xbox and Nintendo Gamecube new introductions November 2001 • Intense competition • More platforms more players • $1 billion marketing blitz for video game industry • Increased size of market (44 million consoles today to 70 million by 2003) • New platform technology facilitates improved game quality

  8. Conclusion • Who wins battle of platforms? • Who cares? • Value added comes from games • Examples: Movie theaters, Sega Dreamcast • Real winners are software makers • Capture whole market regardless of platform

  9. Recommendation • Electronic Arts • Industry leader • Use clout to negotiate deals with celebrities & sports figures • Hedged against platform standard problem – make software for all platforms • Stability • Survived past industry shakeouts

More Related