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The Center for Human Modeling and Simulation (HMS)

The Center for Human Modeling and Simulation (HMS). SEAS Faculty Meeting Overview May 2001 Norm Badler. Affiliated Faculty. Norman I Badler, CIS (Director) Dimitris Metaxas, CIS Jean Gallier, CIS Martha Palmer, CIS Barry Silverman, SE Lyle Ungar, CIS Susan Margulies, BE

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The Center for Human Modeling and Simulation (HMS)

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  1. The Center for Human Modeling and Simulation (HMS) SEAS Faculty Meeting Overview May 2001 Norm Badler

  2. Affiliated Faculty Norman I Badler, CIS (Director) Dimitris Metaxas, CIS Jean Gallier, CIS Martha Palmer, CIS Barry Silverman, SE Lyle Ungar, CIS Susan Margulies, BE David Meaney, BE

  3. HMS Structure • Director: Norm Badler • Associate Director: Karen Carter • Staff programmers: Jan Allbeck, Matt Beitler • PhD students: ~25: approx. 25% of CIS PhDs) • Digital Media Design undergraduate major • Corporate Involvement: Alias-Wavefront, nVidia, Lockheed-Martin

  4. Virtual Human Modeling and Simulation Virtual Humans are computer models of people that can be used as substitutes for “the real thing” • by embedding real-time, graphically embodied representations of • ourselves, • other live participants (avatars), • or autonomous or directed agents • into 3D virtual environments (such as medical procedures, military simulations, job training, task evaluations, communicative agents on the Internet, etc.)

  5. Research Directions • Connecting language (instructions and descriptions) and action through embodied human models. • Physics-based modeling for graphics and vision. • Models for limb motions, gestures, facial movements, eyes, emotions, personality, and gait. • Engineering design human factors evaluation and validation. • Training applications: Medical, military, police, job, decision-making. • Internet applications: real-time avatars and agents

  6. Income and Technology Transfer • Research Contracts and Grants: >$2M per year • NSF, USAF, ONR, NASA, NIH, Army, … • Commercial spin-offs: • 1995 DRaW Computing Associates • 1996 Jack software: Transom Technologies, Inc.; bought by EAI (1998); bought by Unigraphics (2000) • In progress: • Biofeedback game controller • MarchingOrder

  7. Standards Activities • SAE G-13 Digital Human Models • MPEG-4 (Face and Body animation) • Web3D Virtual human architecture group: H-Anim (international representative: Matt Beitler) • HumanMarkup (XML)

  8. Student Placement (recent) • Disney Feature Films (4) • Pacific Data Images (2) • Susquehanna Partners (5) • Sony Pictures Imageworks • Oracle • Boeing Commercial Airplanes • NASA Johnson Space Center • Harvard Medical Center • U. of Houston • SUNY Stony Brook • Start-ups (3) • Consulting (2)

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