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U101 Design Thinking…

U101 Design Thinking…. Steve Garner. Design Space 1: Self Design Space 2: Groups Design Space 3: Society Design Space 4: Global. Design Thinking…. Design Space 2: Groups. Design Space 1 put you at the centre of the design process. You were both designer and user.

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U101 Design Thinking…

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  1. U101 Design Thinking… Steve Garner Design Space 1: Self Design Space 2: Groups Design Space 3: Society Design Space 4: Global

  2. Design Thinking… Design Space 2: Groups Design Space 1 put you at the centre of the design process. You were both designer and user. Design Space 2 puts others at the centre of the design process. It introduces you to: Working as an individual to design for a group or groups. Working as part of a group to design for other groups. Design Space 2

  3. Design Thinking… Design Space 2: Groups • Design Space 2 develops your design thinking by involving you in: • 1. creative thinking • visual thinking • 3. analytic thinking • 4. synthetic thinking • 5. empathic thinking Design Space 2

  4. Design Thinking… Design Space 2: Groups As in Design Space 1, Design Space 2 offers access to the course resources: design library – papers, videos, podcasts my design portfolio – your space for your work, things found, images skills bank – multi media resources to develop your practical skills design forum – conference with your tutor group or all T101 students design thinking game – dare you play at the next level! Design Space 2

  5. Design Thinking… Design Space 2: Groups To set the context it would be a good idea to begin by reading a chapter from the book ‘Designing Great Beers’ by Ray Daniels. It highlights the significance in design today of designing for groups and designing as groups. When you have read the chapter, note down a few key points and add them to your portfolio before reading those of the course team. design library my design portfolio skills bank design forum design thinking game Get the chapter by Ray Daniels Course team summary and key points Design Space 2

  6. Design Thinking… Design Space 2: Groups Highlight on Resources: One of the concepts that emerges in ‘Designing Great Beers’ is user centred design. If you want to know more, here are 2 books that explain user centred design Applying user centred design, Hussein, 2005 design library my design portfolio skills bank design forum design thinking game Find it on Amazon Design for inclusivity, Coleman, 2007 Find it on Amazon Design Space 2

  7. Design Thinking… Design Space 2: Groups Design task 1 Using only cardboard modelling design a form and layout for a TV remote control that suits the requirements of 6 people you can meet with (they can be friends, family or colleagues). get the full brief how to make card models How to use models to get information from people images of ideas by other U101 students how can this task develop my design thinking? design library my design portfolio skills bank design forum design thinking game Design Space 2

  8. Design Thinking… Design Space 2: Groups Researching: Understanding users needs and wants is central to design and there are many ways to gather information from users. The links below take you to information on a variety of techniques. Work through these in any order. design library my design portfolio skills bank design forum design thinking game Observing users market research questionnaires Design Space 2

  9. Design Thinking… Design Space 2: Groups Market Research: Work through these resources at any time while you are in Design Space 2. Your learning log will update automatically when you have completed each task. Doing simple market research Video of market research by designers Dick Powell and Richard Seymour Websites of commercial market research organisations Market research task design library my design portfolio skills bank design forum design thinking game Design Space 2

  10. Design Thinking… My learning log Design Space 2 card modelling of TV remote digital image added to my portfolio key points added to my portfolio ‘Designing Great Beers’: Key points noted in my portfolio Observing users Market research papers opened podcasts opened Contributions to U101 forum Design Space 2

  11. Design Thinking… Design Space 2: Groups design AS research: in some cases it may be appropriate to gather information before designing begins. But when designing for groups there are advantages to incorporating creative design thinking into research and problem definition. Work through the following resources Sony: Innovation for new markets Strategies for problem-finding IDEO: fun finding out! Being a subject in commercial user research design library my design portfolio skills bank design forum design thinking game Design Space 2

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