1 / 86

303 E-Learning Myths, Magic, and Motivational Strategies

303 E-Learning Myths, Magic, and Motivational Strategies. Curt Bonk, Professor, Indiana University President, CourseShare and SurveyShare cjbonk@indiana.edu http://php.indiana.edu/~cjbonk http://CourseShare.com. Ten Minnie-Myths of E-Learning and the Data to Dispel Them (Corporate).

gbynum
Télécharger la présentation

303 E-Learning Myths, Magic, and Motivational Strategies

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 303 E-Learning Myths, Magic, and Motivational Strategies Curt Bonk, Professor, Indiana University President, CourseShare and SurveyShare cjbonk@indiana.edu http://php.indiana.edu/~cjbonk http://CourseShare.com

  2. Ten Minnie-Myths of E-Learning and the Data to Dispel Them (Corporate) Dr. Curtis J. Bonk Alias: Mickey Mouse President, CourseShare.com Associate Professor, Indiana University http://php.indiana.edu/~cjbonk, cjbonk@indiana.edu With supporting Help from: Ms. Minnie Mouse Orlando, Florida Minnie@disney.com

  3. Myth #1.E-learning will soon go away.

  4. Myth #2.E-learning can now take place at home and on the road.

  5. Myth #3. Everyone is evaluating e-learning but us.

  6. Myth #4.Learner completion rate has magical importance.

  7. Myth #5.Work-related incentives are important in motivating e-learners.

  8. Myth #6.Thiagi has convinced the world of the need for interactivity and social ice-breakers.

  9. Myth #7.Watch out…trainers will soon be out of a job.

  10. Myth #8.Traditional instructional strategies (e.g., lecture, role play, etc.) will not work online.

  11. Myth #9.Trainers operate alone and do not want to give away trade secrets.

  12. Myth #10.Trainers are loyal.

  13. Want a copy of the report???See: PublicationShare.com

  14. II. E-Learning Magic….or lack thereof…

  15. Corporate Study 55% did not track or did not know their completion rates Of those that did, 22% reported completion rates of less than a fourth of students. Nearly half reported less than 50% completion rates Only 2% reported 100% completion. Lack of Motivation or Incentive to Complete!!!

  16. E-Learning: Harnessing the hype. Cohen & Payiatakis (2002, Feb). Performance Improvement, 41(7), 7-15. …both instructional and graphic (design)…must be compelling and engaging enough to keep the learner involved, interested, and stimulated…The ideal future is a learning experience designed to be memorable, motivational, and magical if it is to make a lasting impact on the capabilities of the learner.

  17. Motivating Employees During Down Times, Training Magazine, April 2002 “True motivation comes from within. Programs of manipulation, incentive schemes and other gimmicks never bring about the ongoing change that is truly needed. Ultimately, we have to be inwardly motivated and emotionally engaged while doing it.” R. Brayton Bowen, Author of Recognizing and Rewarding Employees.

  18. Online Training Boring?From Forrester, Michelle Delio (2000), Wired News. (Interviewed 40 training managers and knowledge officers)

  19. Six Types of E-learning ContentClark Aldrich, A Field Guide to Educational Simulations • Extended Books • Extended Lectures • Extended Communities • Extended Expert Access • Embedded Help • Simulations

  20. Part III. Motivational Strategies: Asynchronous E-Learning

  21. Types of Asynchronous Activities • Introductory Activities and Ice Breakers • Online Testing • Learner-Content Interactions • Games and Simulations • Sharing Perspectives from Cases, Internships, Jobs, Field Experiences • Collaborative or Virtual Team Writing • Reflection on Online Cases • Web Resource Reviews • Virtual Debates • Annotations and Animations in E-Books

  22. 1. More Intro/Ice Breakers a. Eight Nouns Activity: 1. Introduce self using 8 nouns 2. Explain why choose each noun 3. Comment on 1-2 peer postings b. Coffee House Expectations 1. Have everyone post 2-3 course expectations 2. Instructor summarizes and comments on how they might be met (or make public commitments of how they will fit into busy schedules!)

  23. 2. Online Testing

  24. 3. Learner-Content Interactions (Option 6)

  25. 3. Learner Content Interactionfrom Option 6

  26. 3. More Learner Content Interactionfrom Option 6

  27. 3. Even More Option 6 (Option 7?)

  28. 4. Games and Simulations “There’s something new on the horizon, though: computer-based soft skills simulations, which let learners practice skills such as negotiation and team building.” Clark Aldrich, The State of Simulations, Sept. 2001, Online Learning

  29. 4. Online Games and Simulations Online Jeopardy Game www.km-solutions.biz/caa/quiz.zip

  30. Mark Brodsky, May 7, 2003 “Another business driver that will ultimately perpetuate an important trend in e-learning, specifically the greater use of simulation-based e-learning, is the migration of more and more services to automated or "self-service" applications. With the greater use of self-service applications, the type of training organizations provide their employees will change.”

  31. Marty Siegel, IU Professor, and Founder of Wisdom Tools (May, 2003) • Simulations are data driven. There's a model of behavior that underlies them, simulating some process or behavior. • A simulation approximates reality. It is not reality. • Simulations allow users to interact with characters or events or processes and see what happens. • They're very interactive (most of the time) and can include sophisticated graphics. • Many computer games employ simulation technology. MAXIS makes great games.

  32. Marty Siegel, IU Professor, and Founder of Wisdom Tools • “If you're building a game and selling 10s of thousands of copies, you can invest a lot to build them and sell them for $50 a pop.” • “If you're using them for training, they'll still cost a bundle to build, and you'll need to charge a lot to implement (that is, if the simulation is specific to a company; if it's general, then you can sell it for less; it still costs a bundled to produce).... And it takes a lot of time to produce.”

  33. 4a. eDrama (Front Desk Hiring)

  34. 4b. Intermezzon: MoneyMaker Sales Training

  35. 4c. SimuLearn’s Virtual Leader

  36. Clark Aldrich, A Field Guide to Educational Simulations • Computer Graphics Pros • Easy to tweak • Taps creativity of user • Explores uncharted territory • Generalizes skills • Good for high level business skills • Computer Graphics Cons • Expensive • Requires significant processing power • Skill base to produce is hard to find

  37. 4d. Wisdom Tools: Time-Revealed Scenarios (TRS)

More Related