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Macromedia Flash

Macromedia Flash. Frame-by-frame Animation. Keyframes. Frame-by-frame animation is the traditional method used to animate sequences. By placing different content in different frames you can make frame-by-frame animations in Flash. Flash calls the frames that hold new content Keyframes.

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Macromedia Flash

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  1. Macromedia Flash Frame-by-frame Animation

  2. Keyframes Frame-by-frame animation is the traditional method used to animate sequences. By placing different content in different frames you can make frame-by-frame animations in Flash. Flash calls the frames that hold new content Keyframes.

  3. Timeline Colour Palette Toolbar Stage

  4. Viewing the Grid

  5. Make a ball move across the stage using frame-by-frame animation

  6. Draw an object on the stage area – eg a ball

  7. Click on the timeline and add a Keyframe

  8. Flash creates a keyframe in Frame 2 and the object that is in frame 1 has been duplicated. By selecting the object you can then reposition the object to another part of the stage in frame 2.

  9. Select the Arrow icon and then reposition the object to another point on the stage

  10. Repeat this process so that there are 5 keyframes in total and that the ball has been positioned in the 5 locations shown below: 5 1 3 4 2

  11. Your timeline should look something like this:

  12. Playing your animation

  13. As your animation has only 5 positions at the moment the movement seems very ‘jerky’. To smooth this out more frames need to be added in between each key location that define the ball’s position on the stage as it moves up or down. This means adding more keyframes and repositioning the ball slightly in each one.

  14. Select the first frame in the timeline.

  15. Insert 4 new frames

  16. Highlight the new frames, right click and select Convert to Keyframes

  17. In the first ‘new’ keyframe - select the object and drag to next position. Repeat this until the object in the newly added keyframes have been repositioned.

  18. Repeat this procedure so that each of the original ball locations have new keyframes inserted inbetween. Test it out by playing the animation.

  19. You can set the animation to continuously loop whilst playing

  20. Testing the animation as if it were playing in Flash Player

  21. Morph the shape of some of the objects so that they appear to become squashed as they bounce. Select the appropriate frame, select the object and then reshape the object using this icon

  22. Create a smooth frame-by-frame animation that morphs and does the following:

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