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SCSOA Points of Emphasis

SCSOA Points of Emphasis. SCSOA Points of Emphasis. Field Conditions The field of play shall be rectangular, 100 to 120 yards long and 55 to 80 yards wide. Minimum dimensions are recommended. High Schools 110 yards by 65 yards.

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SCSOA Points of Emphasis

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  1. SCSOA Points of Emphasis

  2. SCSOA Points of Emphasis • Field Conditions • The field of play shall be rectangular, 100 to • 120 yards long and 55 to 80 yards wide. • Minimum dimensions are recommended. • High Schools 110 yards by 65 yards.

  3. The referee team is responsible for the inspection of the field before a game begins to ensure that it is in a safe and playable condition. • Inspect field 30 minutes before game time. Bring all safety hazards (such as baseball bases, large holes, etc.) to the attention of the coach, athletic director or site administrator, so that the game can start on time. • Inspect markings. (On all fields shared with other sports, boundary lines shall be marked with a distinctive color). • Inspect all dimensions of the field. (goal area, penalty area). • Check for a two foot penalty kick line or a penalty spot 9 inches in diameter. Check for a penalty arc and proper corner arc’s at each end of the playing field. • Inspect, correct and remove any hazards that are on the field of play, ie; puddles, broken glass, stones, or other debris. • Inspect and securely anchor goal posts to the ground. The game will not be played if the goals are not anchored to the ground, via stakes, sand bags, weights, and or fixed posts.

  4. - Inspect corner flags and anchor if possible. If corner flags are not tall enough, 5’ minimum, remove for safety reasons. - Inspect officials, team areas, and spectators area. Conclusion: Up until the moment the game begins, it is the responsibility of the host institution or game management to judge whether or not the condition of the field, the elements and other conditions affecting the safety of the field of play allowing for a safe game to begin. Once the game begins, and until it ends, the determination of whether or not a game may be safely continued shall be made by the referee.

  5. CAUTIONABLE OFFENCES • 1. The following actions are examples only and are not a complete list • Player is guilty of unsporting behavior • Commits a direct free kick foul in a reckless manner (for example, charging, pushing, tripping) • Commits a direct free kick foul in a reckless manner while tackling for the ball from any direction. • Commits a tactical foul designed to interfere with or impede an opposing team’s attacking play (e.g., pushing an opponent, blatantly holding an opponent or an opponent's uniform, handling the ball deliberately). • Handles the ball deliberately to score a goal.

  6. Commits an act which, in the opinion of the referee, shows a lack of respect for the game (e.g., aggressive attitude, inflammatory behavior. • Fakes an injury or exaggerates the seriousness of an injury. • Fakes a foul (simlates) or exaggerates the severity of a foul. • Interferes with or prevents the goalkeeper from releasing the ball from the hands into play. • Verbally distracts an opponent during play or at a restart. • Unfairly distracts or impedes an opponent performing a throw-in. • Changes jerseys with the goalkeeper during play or without the referee's permission (both players must be cautioned). • Engages in trickery to circumvent the goalkeeper's limitation on handling the ball.

  7. Makes unauthorized marks on the field • Removes the jersey or covers the face with a mask or similar • device after scoring a goal. • Uses an artificial aid to unfairly assist play (for example, leaning • on the shoulders of a teammate, using an article of clothing to • avoid direct contact with the ball, moving or removing a corner • flag on a corner kick or hanging on a crossbar). • Uses tobacco or tobacco products in any form in the area of the • field

  8. Shows dissent by word or action • Verbally or through action disputes or shows contempt for an • official’s decision • If playing as a goalkeeper, leaves the penalty area (not beckoned by • the referee) to engage an official in debate regarding a decision • Persistently infringes the Laws of the Game (PI) • Repeatedly fouls or participates in a pattern of fouls directed at an • opponent • Violates Rule 12 again, having previously been warned. • If playing as goalkeeper, wastes time, having previously been warned or penalized for this behavior

  9. Delays the restart of play • Kicks or throws the ball away or holds the ball to prevent a free kick restart by an opponent • Kicks or throws the ball away or holds the ball to prevent a throw-in or corner kick by an opponent • Fails to restart play after being instructed to do so by the referee or hinders the restart of play • Excessively celebrates a goal • Fails to return to the field upon conclusion of the midgame break, fails to perform a kick-off when signaled to do so by the referee, or fails to be in a correct position for a kick-off • Provokes a confrontation by deliberately touching the ball after the referee has stopped play

  10. Fails to respect the required distance when play is restarted with a corner kick, free kick or throw-in • Does not retire at least ten yards away from an opponent’s free kick • Does not retire at least ten yards away from an opponent’s corner kick • Does not retire at least two yards away from an opponent's throw-in • Enters or re-enters the field of play without the referee’s permission • After having previously been instructed to leave the field to correct equipment • After having previously been given permission by the referee to leave the field due to an injury • After having previously been instructed to leave the field due to bleeding or blood on the uniform

  11. Deliberately leaves the field of play without the referee’s permission • To place an opponent in an apparent offside position • Other than through the normal course of play • A substitute or substituted player is cautioned and shown the • yellow card if he commits any of the following three offenses: • Is guilty of unsporting behavior • Shows dissent by word or action • Delays the restart of play

  12. Yellow/Red Card Offenses A player/players shall be disqualified (yellow and red card) and the number of players on the field shall not be reduced for: Any delayed, excessive or prolonged act or acts by which a player/players attempts to focus attention upon himself/herself and/or prohibits a timely restart of the game. Any subsequent caution.

  13. Red Card Offenses • A player, substitute or substituted player is sent off and shown the red card for committing any of the following seven offenses: • Is guilty of serious foul play • Is guilty of violent conduct • Spits at an opponent or any other person • Taunting -use of word or act to incite or degrade an opposing • player, coach, referee, or other individual • Denies the opposing team a goal or an obvious goal-scoring • opportunity by deliberately handling the ball (this does not apply • to the goalkeeper within his or her own penalty area) • Denies an obvious goal-scoring opportunity to an opponent • moving towards the player’s goal by an offense punishable by a • free kick or a penalty kick • uses offensive, insulting or abusive language and/or gestures

  14. A substitute or substituted player who commits any violent act should • be sent off and shown the red card for Violent Conduct.

  15. Clock Management • In High School Soccer we have two equal halves of 40 minutes for Varsity contests and 35 minutes each for Junior Varsity contests.(Rule 7 Section 1 Article 2) • The periods may be shortened if the decision is made before the game or before the second half begins. (Rule 7 Section 1 Article 2) - The game is official after one complete half has been played. (Rule 7 Section 1 Article 3) • The halftime interval is ten minutes unless a different time is mutually agreed upon by both coaches (Rule 7 Section 2 Article 1)

  16. The interval between the second half and the first overtime period is 5 minutes. • The clock is stopped for the following: • Penalty kick • Caution • Disqualification • Goal scored • Injuries • Any time the referees deems is necessary to stop the clock.

  17. Conclusion: • What we as referees must remember is that we are here to officiate a game that is both safe and fair to both teams. • In fairness, the game is to be played with two equal length halves and of which we have guidelines. • So what do we do with a coach, for instance, who’s team is leading and he/she asks to substitute at every legal opportunity. • Can he or she do this? Yes. Can he/she waste time in different ways while asking for these substitutions? Yes. • Is this fair to the other team? No. What then is our duty in this case? We can choose not to allow the substitution request if the substitute(s) are not ready. We can stop the clock and caution a coach and/or player who has earned one during this time wasting tactic.

  18. We can simply stop the clock. Using any one of these will restore fairness to the contest. • Remember also, that verbal communication should be used as a pre-game preventative measure to prevent the above scenario. • Let your partner know also, verbal communication can be used at the onset of what you feel is a time wasting tactic. • Simply tell the coach what’s on your mind. If he or she continues to waste time despite your warning stop the contest and caution the offender.

  19. Conclusion • In all cases, a properly run clock at any level allows the referees to establish the norm for the players and coaches in all Units responsibilities. • Consistency in this one area will go a long way to garner some respect for our efforts.

  20. SCSOA READING THE GAME FOR CONTROL

  21. TOPIC Understand “Reading the Game” for better control and flow of the game.

  22. Must Know Elements - What • Reading the Game • Interpret all the information to balance flow and control. • “Reading the game” is a compilation of information. • Game factors from which the referee should gather information. • Develop ideas about how each factor contributes to the referee’s understanding of the game.

  23. Must Know Elements - What • Positioning Options • Know the recommended positioning on set plays such as kick off, goal kick, throw-in, corner kick, and penalty kick. • Benefits and liabilities of recommended and alternate positions. • Understand that circumstances dictate the best positioning for each restart.

  24. Must Know Elements - What • Dealing with ejections • Recognize misconduct for which a player must be ejected. • Know how to handle the player. • Understand how to administer the ejection.

  25. Must Know Elements - What • The decision making process • Players may push the limits of the Rules. • They will force referee decisions concerning “doubtful” and “trifling” and “deliberate” breaches of the Laws. • Know when the letter and spirit of the Rules is being stretched by players.

  26. Reading the Game • The referee’s ability to read the game will determine the relative balance between flow and control. • Understand the significance of compiling information to form a complete story of the match. • By reading the match correctly, the referee can achieve the correct position to maintain control while allowing the game to flow.

  27. Reading the Game A Referee can not succeed at reading the game without: • Stamina • A sense of team work • A sense of order • A sense of discipline • A certain level of tactical reality The point is: If you understand and know what your are doing, the results will be better.

  28. Reading the Game To be successful at reading the game, the referee needs to be aware and develop the skill to recognize: • Coaches tactics • Players tactics • Styles of play • Systems of play • Changes in the game

  29. Understanding Tactics • A decision by a coach • An individual action: Approximately one-fifth of the 161 goals scored during the 2002 WC were the product of individual actions. • A counter-attack: Approximately 20% of goals scored from open play during 2002 WC came as the result of counter-attack. • A set play: Set pieces accounted for around 30% of all the goals scored in 2002 WC, with the biggest return coming from corners. • A mistake

  30. Recognizing Playing Tactics • Styles of Play • Systems of Play • Possession VS Regaining • Marking Tactics • Passing Tactics • Off-the-Ball Tactics • When Ball Not In Play

  31. Recognizing Playing Tactics • Corner Kicks • Throw-Ins • Tactical Fouls • Time: Substitutions, Injuries • Offside • Playing with Goalkeeper

  32. STYLES OF PLAY ENGLISH STYLE • Fast • Emphasis on dominating midfield • Strong tackling to gain possession • Long passing, physical contact • Referee mobility essential

  33. THE ENGLISH STYLE

  34. STYLES OF PLAY • CONTINENTAL STYLE • "TOTAL FOOTBALL," team movement • Mass attack, midfield build-up • Offside traps, many overlaps, back attack

  35. THE GERMAN STYLE

  36. STYLES OF PLAY • LATIN STYLES • Short passing • Possession play • Slow build-up; quick, sharp attack • Changes of pace • Close inter-passing

  37. THE ITALIAN STYLE

  38. THE BELGIAN STYLE

  39. THE FRENCH STYLE

  40. THE PORTUGUESE STYLE

  41. THE BRAZILIAN STYLE

  42. SUMMARY • TACTICS • STYLES • SYSTEMS In addition to • PLAYERS • COACHES • FANS (11th player)

  43. Time Management-Wasting Examples of “Time Wasting” Moving the ball from one side of the goal area to another in taking a goal kick. Switching a thrower prior to taking a Throw-In. Argumentative behavior by players and/or coaches

  44. Blasting the ball out of play over the touchline or goal line. • Standing over the ball on a free kick • Excessive substitutions Player equipment adjustment Taking a long time to set up for a free kick Home team not providing “ball handlers” or they had “disappeared”

  45. Time Wasting What can the referee do? Moving the ball from one side of the goal area to another in taking a goal kick. Stop your watch and warn the player moving the ball, caution if previously warned “unsporting conduct – unnecessary delay”

  46. Switching a thrower prior to taking a Throw-In. Stop your watch and warn the player taking the throw-in, caution if previously warned “unsporting conduct – unnecessary delay” Argumentative behavior by players and/or coaches Stop your watch and caution the player and/or coach for dissent

  47. Blasting the ball out of play over the touchline or goal line. Stop your watch and warn the player, caution if previously warned “unsporting conduct – unnecessary delay” Standing over the ball on a free kick Stop your watch and caution for “unsporting conduct – unnecessary delay”

  48. Excessive substitutions Stop your watch and warn the coach of the offending team. (Rule 3, Section 6 Art. 1) Caution if repeated “unsporting conduct – unnecessary delay” Player equipment adjustment Stop your watch and send the player off the field to adjust their equipment

  49. Taking a long time to set up for a free kick Stop your watch and caution for “unsporting conduct – unnecessary delay” Home team not providing “ball holders” or they had disappeared” (Rule 6 Section 1) Prior to the game starting ask the Home team to provide “ball holders’, visiting team may provide During the game, stop your watch and have the home team replace the “disappeared” ball holders Report the incident to your unit!

  50. RESTARTS In most cases under NFHS rules, the reason for a restart and the actual execution of the restart are identical to the application of rules under USSF and NISOA guidelines. However, there are some points of emphasis and a few differences regarding restarts that need the attention of all referees working high school games.

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