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Project Retrospectives

Project Retrospectives. Mary Lynn Manns manns@unca.edu http://www.cs.unca.edu/~manns. Project Retrospective. “… the single most important step toward improving the software process!” Kerth,2001. Why is it so important?. When things go well …

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Project Retrospectives

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  1. Project Retrospectives Mary Lynn Manns manns@unca.edu http://www.cs.unca.edu/~manns

  2. Project Retrospective “… the single most important step toward improving the software process!” Kerth,2001

  3. Why is it so important? When things go well … … we need to share these things with others When things don’t go well … … we need to talk about and solve the problems rather than hiding them or assigning blame

  4. What is a retrospective? A ritual for reviewing projects

  5. Why a retrospective?… To look at the past People stop and learn from their experiences • document the successful practices • avoid same mistakes over and over • share different views • see the big picture • allow your process to adapt to advances in field

  6. Why a retrospective?… To plan the future People are involved in improvements • understand the need for improvement • design improvements • own the improvements • get motivated to improve

  7. Why a retrospective?…To build community People will understand … … what others are doing? .. what they are struggling with … what their talents and limitations are? ……..

  8. Why a retrospective?…To reach closure People find that it is … Cathartic Informative Enlightening Fun etc…

  9. What a retrospective isn’t • Not a complaint session …everyone did the best job he or she could… • Not a place for finding fault • An end • Not the same every time

  10. What happensbefore … • Interview participants • Distribute retrospective handout • Request effort data • Request artifacts

  11. What happensIn the beginning • Create safety • Write ground rules • Define success • Define insanity • Do the “I’m too busy” exercise

  12. What happensTo look at the past • Artifacts Contest • The Big Picture • Time Line • Emotions Seismograph • Passive Analogy • Offer Appreciation • Repair Damage Through Play

  13. What happensTo look to the future • Change the Papers • Messages • A Plan for the Future • Posters • One Last Topic • Closing

  14. What to do with the information • Retrospective reports • What worked well that we don’t want to forget? • What should we do differently? • What still puzzles us? • Recommendations to management • Lessons learned • Patterns

  15. Patterns • To capture lessons learned, successful practices • 1970’s: C. Alexander, architecture • 1995: Design Patterns: Elements of Reusable Object-Oriented Software • Patterns for design, testing, management, training, introducing innovation, etc… • http://hillside.net/patterns/ • http://www.cs.unca.edu/~manns

  16. Pattern • Problem • Forces • Solution • Context • Rationale • Consequences • Known Uses • Name

  17. Pattern Language A collection of related patterns that work together to solve complex problems

  18. Project Retrospective Looking back in order to move forward

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