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Directions in HCC

Directions in HCC. HCC629 , 4/2/2014. Futuristic Self-Selected Readings. How far off are we from it being “common”? What are the barriers to adoption? How can we overcome them?. Amy’s Technology Picks. https://www.youtube.com/watch?feature=player_detailpage&v=- QfhTWJIDCM

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Directions in HCC

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  1. Directions in HCC HCC629, 4/2/2014

  2. Futuristic Self-Selected Readings How far off are we from it being “common”? What are the barriers to adoption? How can we overcome them?

  3. Amy’s Technology Picks • https://www.youtube.com/watch?feature=player_detailpage&v=-QfhTWJIDCM • https://www.youtube.com/watch?feature=player_embedded&v=0u1zoaJYAmw

  4. Advice From the Past About the Future • "I'm an inventor. I became interested in long term trends because an innovation has to make sense in the world in which it is finished, not the world in which it was started” --Ray Kurzwell • “The future is here. It's just not evenly distributed yet" -- William Gibson • “The best way to predict the future is to invent it” –- Alan Kay

  5. Reading Discussion Thoughts on Future of Interaction Design?

  6. Outline • Past predictions of the future • Developing for the future • Hot new trends

  7. Visions of the Future

  8. Why Look at Past Visions of the Future? • Show that it is possible to predict the future • Illustrate that you can prototype the future with tools of today • Not all visions come true, however there are some very surprisingly accurate ones

  9. Douglas Englebart“Mother of All Demos” • 1968 demo of the NLS (On Line System) • Bitmapped display • Mouse • Hypertext • Multiple Windows • Shared screen teleconferencing • Context sensitive help • Stanford Research Institute • Full video on youtube http://www.youtube.com/watch?v=1MPJZ6M52dI

  10. Alan Kay’s Dynabook (1969-1972) • Designed as educational tool for children • Said to be first prototype of laptop or tablet http://www.youtube.com/watch?v=r36NNGzNvjo

  11. Mark Weiser Xerox PARC 1991 • Tablets • PDAs • Large displays

  12. “You will….” http://www.youtube.com/watch?v=TZb0avfQme8 AT&T Videos of the Future

  13. Reactions?

  14. Developing the Future How can we possibly create tomorrow’s technology today?

  15. A prototyping tale… Anyone want to guess when a mobile device came to market that had handwriting recognition built in with a stylus?

  16. The Apple Newton • First significant PDA available on the market (released in 1993). • Handwriting recognition builtinto it! • Huge failure on the market. • Too big and heavy to carry • Too slow to run most applications • Handwriting detection was not very accurate

  17. Redesigning the Newton • After failure of the Newton, two of its inventors left Apple to design a new device and used techniques from all areas of HCI. • Identified that the Newton failed because it was too big and too slow. • Focused on exploring the form of the device through “block of wood prototypes” which Jeff Hawkins carried around to decide what the correct form should be. • Redesigned the hardware specifications so it would fit with the smaller form. • The basic Pilot 1000 retailed for $299, half the price of a Newton.

  18. Additional information • When working out the Palm's handwriting recognition system, Graffiti, Hawkins said he scribbled notes all day on a pad of paper. But he didn't write the letters side by side. Instead he scrawled them one on top of each other -- just the way it's done on the Palm -- ending up with indecipherable blobs on the page. • Hawkins told how his make-pretend method led him to conclude that voice recognition will never be a good way to control computers -- a notion that goes against current wisdom, including Microsoft's, which is sinking millions of dollars into researching the endeavor. • Hawkins said when he's sat around pretending to control his computer by voice the experience is unsatisfactory and uncompelling. • Quotes from wired.com article about Jeff Hawkins: http://www.wired.com/science/discoveries/news/1999/10/32010

  19. Result of Newton Redesign

  20. What is this device?

  21. But what can I do? Look at the trends in conferences, the media, industry then get creative!

  22. Hot New Trends Democratizing technology Mind Control Robots Human Computation Interaction Beyond the Desktop

  23. Mind Control Brain-Computer Interfaces

  24. Mind Control • BCI: Brain-Computer Interfaces • EEG: recording of the brain's spontaneous electrical activity over a short period of time, usually 20–40 minutes, as recorded from multiple electrodes placed on the scalp. • Unobtrusive technology • Reasonably accurate • Less expensive than other solutions

  25. Brain Computer Interfaces

  26. Assistive Robots Robots you talk to Robots you wear

  27. Assistive Robots • PEARL Robotic Assistant for older adults, project at CMU • Give information • Socialize • Reminders • Collect health and activity data • Tele-presence with family and care givers

  28. Wearable Robots

  29. Human Computation Mechanical Turk

  30. Human Computation: Mechanical Turk Soylent: http://www.youtube.com/watch?v=n_miZqsPwsc VizWiz: http://www.cs.rochester.edu/u/jbigham/vizwiz/video/

  31. MAKING “MAKING” ACCESSIBLE Maker movement and impact on manufacturing

  32. Traditional “Making” Tools

  33. “Personal-scale manufacturing tools enable people that have no special training in woodworking, metalsmithing, or embroidery to manufacture their own complex, one-of-a-kind artisan-style objects” --Lipson, Factory@Home

  34. Accessible Making Tools Computer-controlled making with a new generation of DIY and professional prototyping tools 3D Printed Plastic Laser Cut Wood CNC Milled Metal

  35. Beyond the Desktop Interactive surfaces Giant Displays Wearable computers

  36. Giant Displays (public)

  37. Wearable Computers Personal Displays • Watch displays • Eye displays Thad Starner Steve Mann

  38. Wearable Computers: Pico projectors http://www.youtube.com/watch?v=Q4Z9sOtiWUY

  39. Cool, Tech… but what are the new methods? You will enjoy 729!

  40. Test Review 1st half of class next week No readings this week!

  41. Test Review • Know Categories of Input Devices • Absolute vs. Relative • Direct vs. Indirect • What is a mouse? What is the gain of a mouse? • Alternative input devices • Understand differences between command line, direct manipulation, forms and menu interfaces, and be able to identify pros and cons of each

  42. Test Review • Know what Fitts’ Law is, and why it is important in interface design • Know at least 2 ways to “beat” Fitts’ Law • Identify common pointing and typing performance metrics • Be familiar with future trends and significant innovations discussed in class • Remember key concepts in assigned readings

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