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Statement of the Problem

Statement of the Problem.

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Statement of the Problem

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  1. Statement of the Problem We, as a society, are in the middle of a troubling transition in which teachers and schools are held increasingly accountable for students’ acquisition of particular content but, at the same time, are facing a generation of students who view the curriculum as largely irrelevant to their own lives. “No Child Left Behind” is about test scores … not engaging meaningful futures • Underlying our design motivations is a concern with how NCLB (dualist philosophy) has lead to the separation of content, context, and person.

  2. Videogames as 21st Century Curricula Videogames offer …. entire worlds in which learners are central, important, active participants; a place where the actions one takes has a significant impact on the world; and a place in which what you know is directly related to what you are able to do and, ultimately, who you become.

  3. Our Solution as Learning scientists is to look not at what schooling is but … what schooling could be … our belief is that … When a fifth-grader acts as a scientist in a virtual world, investigating and posing solutions about a water quality problem, they are learning not only scientific content, but also about what it means to be a scientist and for which situations this knowledge is useful. More generally, we see games as offering a new vision for educators, one that is less focused on transmitting content and more focused on positioning learners with intentionality, content with legitimacy, and contexts with consequentiality.

  4. Quest Atlantis Multiuser virtual environment for grades 4-9 that Brings together education (learning), entertainment (playing), and social commitments (helping). > 8 Million in Investment (NSF, MacArthur, IES, NASA) > 45,000 users (US, Aus, Can, Sing, Uganda, SA, Italy, China, etc.) - Learning gains in science, language arts, mathematics, social studies - Dozens of Curriculum Activities, Design Toolkit, Research Toolkit - Published dozens of manuscripts, news stories, etc…

  5. Erosion: The mechanical process of wearing or grinding something down (as by particles washing over it)

  6. Student Evolutions We Design, Teachers Assign We Design, Students Unlock Students Design, Community Evaluates ------------------- Stories Evolve Identities Evolve Collaborations Evolve Social Critique

  7. Teacher Evolutions We Design, Teachers Assign Teachers Design, Teachers Assign We Design, Teachers Complete Teachers Design, Teachers Complete Teachers Complete, Teachers Critique Teachers Collaborate, Teachers “Level up”

  8. Technology Evolves Immersive Narrative Interactive Narrative Interactive World (Global) Interactive World (Instances) ------------ Active World/RenderWare (PC Native) Active World/Ogre 3D (Mac/PC Native) Mobile AW/Ogre 3D (Iphone/Ipad/Windows-Mobile/Android/Mac/PC)

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