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Outsourcing: Studio Process

Outsourcing: Studio Process. Pandemic Studios. Who am I? Executive Art Director What do I do? Oversee and maintain quality of art studio-wide Manage production Artist career management R & D new technology Relationship Management. Outsourcing!!. Pandemic History. Pandemic Studios.

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Outsourcing: Studio Process

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  1. Outsourcing: Studio Process

  2. Pandemic Studios • Who am I? • Executive Art Director • What do I do? • Oversee and maintain quality of art studio-wide • Manage production • Artist career management • R & D new technology • Relationship Management Outsourcing!! Pandemic History

  3. Pandemic Studios • Outsourcing art for 7 years. • Star Wars: The Clone wars • Vehicles & characters • Full Spectrum Warrior (1 & 2) • Buildings • Mercenaries 2, Saboteur & Lord of the Rings • Vehicles, buildings and characters • Animation • 60-70% OP studios

  4. Outsourcing Studios • Outsource Companies • AMC Studio (Romania) • 37 employees • XPEC(Taiwan, China) • 437 employees OP studios

  5. Outsourcing Studios • Animation Outsourcing • House of Moves (Los Angeles) • 8 animators • Technicolor(Los Angeles) • 12+ animators Process

  6. Outsourcing: Production Failures

  7. Wheredoes our process fail? • Lack of complete asset list • Unclear schedule commitment • Concept art delay • Slow concept sheet production • Idle OP • Slow revision requests • Inaccurate task estimations > Increase cost to OP • Asset complications • More complicated = more bugs= internal or revise • OP morale And Crappy Art! Production Phases

  8. Production: Phases Creation Revision Approval Package

  9. Creation: Package • What’s in a package? • Content Creation Guide (CCG) • Setup and method • Instruction Sheet • Lists deliverables • Concept Sheet • Dimensions and details CCG

  10. Creation: Package • Content Creation Guide Instr. Sheet

  11. Creation: Package • Instruction Sheet Concept

  12. Creation: Package • Focus on accuracy. • Be as simple and clear as possible. • Sometimes the word “reference” is another word for “option.” • What’s in a concept? You want their art to reflect your decisions --not theirs

  13. Creation: Package • Sample Concept Art (good) Sauron

  14. Revisions

  15. Production: Revision Review methods

  16. Revision: Process • Art Review Methods • Lead Asset Review • Depends on strong QA effort from OP • Prioritized asset Team review • Lead chooses top 5 assets to review • Rest of team reviews rest of assets Creation Phases

  17. Revision: Process • Creation Phases • Asset Approval Phases • Model • Texture • Final • Animation Approval Phases • Poses (blocking) • Rough • Final Asset revisions

  18. Revision: Rules • Asset Revisions • Work at least 1 revision per phase into contract • Strive for single-day turnaround on revisions • Revisions should NOT be never-ending • Assume single revision phase (except for animation) • Unless they do revisions incorrectly! • Once approved- don’t disapprove it! Animation revisions

  19. Revision: Rules • Animation Revisions • 3 revisions needed • Larger variables for completion than assets • Do animation in sets • Allows for greater consistency Good enough

  20. Revision: Process • Production Team Trip to OP • Review management processes. • Asset creation problems. • “Good enough” policy

  21. Vested Interest Revision proc

  22. Production: Communication Feedback

  23. Communication:Feedback • Feedback • Provide clear and consistent feedback • All revision requests should sound like they came from one person. • All language should be clear and uncomplicated. • Use consistent subject definitions for each request Timezones

  24. Communication: Time zones • Pros/Cons • Local Timezone • Decrease cost savings • Increase short-term iteration • Shorten delivery cycles • Non-local • Increase cost savings • Decrease short-term iteration • 24hr scheduling Communication

  25. Communication: Tracking • Asset Tracking Methods • Asset Tracker! • Web Accessible • Email status notifications • Tracks artist revision requests • Includes photos and/or animations • Charts and tracking metrics Screenshots

  26. Troubleshooting

  27. Troubleshooting! • AP:(panicked and angry) “I just got an email from Proklovich! What’s the !@#$?! He seems horribly mad and sounds like he’s going to stop production for us unless his ruthless demands are met!” • ME:“Calm down, wait until your conference call and then check with him again. It’s probably just an email issue. Here, wipe your mouth with this tissue…” Email communication issues

  28. Troubleshooting! • Lead Artist:“I’ve asked them dozens of times to make their asset this way. Their incompetent! My monkey could do better! • ME:“You have a monkey?” • ME:“Let’s review your concept work to make sure you are clearly communicating what you need. Also, have you sent them sample assets for that type which clearly show how you want it made?” Concept Clarity

  29. Troubleshooting! • Lead Animator:(after looking at first revision) “This totally sucks! Clearly they can’t animate. I’ll have to accept this one and fix it myself.” • ME:“If you do that then you’ll always get that quality. You have to revise them to quality because that’s the only way to learn.” Good Enough Sum up

  30. To Sum it all up • They are not an outsource partner • They are your team. • You know them • You trained them • They want your game to succeed • Uh…they also want free copies of the game when it ships.  Thank you

  31. Thank you for your time!

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