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Online Games

Online Games. Past Through Future. Evolution Business Models Technology. Me. 27 published gamesMadMaze (1st online game with 1m playersGames industry analyst

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Online Games

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    1. Online Games Past Through Future

    2. Online Games Past Through Future

    3. Me 27 published games MadMaze (1st online game with 1m+ players Games industry analyst & consultant Founder & Chief Design Officer, Unplugged Games Write about games industry.

    4. Evolution It Didn’t Begin with Doom

    5. Today Three Markets: Ad-supported mass audience Retail Purchase, Free Online Play Persistent World w/ Monthly Charge New Entrants to Mass Audience Games EA.com, Games.com [Hasbro], PureSkill [Walker Digital/Priceline], –Sony New Genres for Persistent Worlds Anarchy Online, Sovereign Online Play now Standard for PC Retail Build Site vs. Work with Aggregator

    6. Near Term Future New Game Styles Neverwinter Nights Proprietary Mass-Audience Games The importance of Euchre Licenses; Reiner Knizia Niche Audiences Simutronics, Skotos.net, GameGate, Warcry Indy Games Movement Sissyfight, Shockwave.com The Search for the Middle Ground Online Console Gaming Chimaera or Reality?

    7. Business Models Forrester Claims $1b US Market in 1999 I Want What They’re Smoking—Maybe $400m Tops Three Viable Models Now Ad Supported Mass Audience (Prize-Based, Classic) Buy at Retail, Play for Free (Quake III) But at Retail + Monthly Fee (EverQuest) Viable (?) Near-Term Models Free Client + Monthly Fee Pay for Components (Achaea) Shareware Revival

    8. Technology Broadband Does Nothing for Latency User Customization, Easy Component & Update Distribution The Death of Retail; Revival of the Doom Model Voice-over-IP Socialization; Key Technology for Consoles? Streaming Media Completely Irrelevant Distributed Processing Harnesses Enormous Resources Security & Charge Model Problems

    9. This is What Computer Games Were Meant to Be Games are social activities. The single-user of the PC has warped them in peculiar ways. As broadband spreads, online will swallow conventional PC gaming

    10. The Future is Late, but Not Cancelled 3 years ago, the analysts were wildly optimistic. We predict things on a linear curve, but growth is parabolic--falling below initially, but then shooting far above. We’re now poised for takeoff. The future’s so bright….

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