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Testing Multimedia P roducts

Testing Multimedia P roducts. DMM. Purpose of Testing. Testing evaluates the product. Does it work! Testing can also allow the comparison of alternative prototypes. Is it better than before P roblems found late can be difficult to fix (and much more expensive). Testing for:.

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Testing Multimedia P roducts

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  1. Testing Multimedia Products DMM

  2. Purpose of Testing • Testing evaluates the product. Does it work! • Testing can also allow the comparison of alternative prototypes. Is it better than before • Problems found late can be difficult to fix (and much more expensive)

  3. Testing for: All applications contain bugs or errors • Spelling ‘muistakes’ • Poor grammar – “The game for people is young.” • Factual errors – “Video is interactive” • Functional issues ‘Usability’ – does it work?

  4. Basic testing: • Usability • Does the product function as it should? • Do the graphics, audio, animation and video segments work • Acceptance • Does the product meet the brief?

  5. Testing feedback • Informal feedback is ‘hit and miss’. It’s nice! • Test within an organised framework • Ask specific questions • Remember: There is no average user. All users differ.

  6. Testing Techniques: • Walk through – demonstrate the product • Observation – watch the tester use the product After the tester has used the product: • Questionnaire – a list Multiple choice questions • Interview – feedback in response to set questions

  7. Testing stages: • Competitive analysis: • occurs during feasibility study. • explore user reactions to existing similar products • Exploratory testing: • done early in the design stage • check if the user conceptual model is effective; • General look and feel • usually done either with paper designs or prototypes.

  8. Testing methods - analysis • Black Box testing • White box testing • Grey box testing • Functional testing • Non-Functional testing • Usability testing • Performance testing • Security testing • Testing documentation

  9. Functional Testing • Unit testing: • show that individual parts are correct in terms of requirements and functionality • Integration testing: • testing of combined parts of an product • System testing: • testing the system as a whole • Regression testing: • verify that a fixed bug hasn't resulted in another bug elsewhere

  10. Alpha testing • The product is evaluated relatively early in the development phase • Purpose is to review the application concept • The main focus in alpha testing is to look at: • format • user interface • page layouts • Some content or functionality might be missing

  11. Beta testing • Product is evaluated just prior to final release • Product should be relatively bug free and complete. • Beta testing is to find bugs and content mistakes.

  12. Testing - participants • Use people representative of that target user group • Recruit strangers not friends. • Friends may be inclined to withhold information that may 'hurt the tester's feelings'. • Note: Ensure that the test participant (or Guardian) signs a 'Consent Agreement'. This is especially important if the test session is being videotaped.

  13. Summative evaluation • After the authoring (at stages through production - not just at the end). • All requirements are checked – have they been met • Storyboards are compared to the product - does it match the specified design

  14. Formative evaluation is in-process evaluation that makes sure the product does what is was ordered and supposed to do. It starts from the moment storyboards and requirements activities begin. Formative evaluation

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