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MICHIGAN ODYSSEY OF THE MIND COACHES ’ TRAINING

MICHIGAN ODYSSEY OF THE MIND COACHES ’ TRAINING. Based on The “ Unofficial ” On-Line Coaches ’ Training - by T.Perkins (VT), J. Otte (NY), & S. Riggs (TX) & Wisconsin Odyssey of the Mind Coaches Training - wi.odysseyofthemind.org/Documents/CoachesTraining.ppt. Before We Begin.

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MICHIGAN ODYSSEY OF THE MIND COACHES ’ TRAINING

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  1. MICHIGANODYSSEY OF THE MIND COACHES’ TRAINING Based on The “Unofficial” On-Line Coaches’ Training - by T.Perkins (VT), J. Otte (NY), & S. Riggs (TX) & Wisconsin Odyssey of the Mind Coaches Training - wi.odysseyofthemind.org/Documents/CoachesTraining.ppt

  2. Before We Begin Two main references in today’s presentation PG 5 CM 1

  3. Outline What is Odyssey of the Mind? Components of Odyssey of the Mind The Long-Term Problems Program Structure Coaches & Coaching Style Spontaneous Outside Assistance& Penalties Solving the Long-Term Problem Forms & Competition

  4. Ready? Set? Let’s Go!

  5. What is Odyssey of the Mind? OotM is an international creative problem-solving program based upon the idea that creativity is a skill that can be taught and further developed with practice. Goal is to develop independent and divergent-thinking abilities (thinking outside the box, taking the path less traveled) through a challenging and fun learning process. Problem solutions are demonstrated at a tournament. All teams presenting solutions are WINNERS! Participants compete within 4 age divisions, kindergarten through college. Develops real-life communication and brainstorming skills, and rewards creativity and “calculated risk-taking” while solving complex problems. PG 5 CM 1

  6. What is divergent-thinking? Odyssey of the Mind encourages young people to explore many possible answers and to be creative in finding a solution Because there are no wrong solutions, teams are free to take calculated risks in attempting to solving the problem Odyssey of the Mind allows kids to use their imaginations to interpret and solve complex problems in a FUN way! Answer Answer Answer Answer Convergent Problem Solving For every problem, there is just one correct answer Divergent Problem Solving For many problems, there are many correct answers Answer Answer Answer Answer Answer Answer Answer Answer Answer Answer Answer Answer Answer Answer

  7. History of Odyssey of the Mind • The program was started by a NJ College Educator, Dr. C. Samuel Micklus (Dr. Sam). Dr. Sam challenged Industrial Design students to solve problems in unusual and creative ways. At the end of the semester, students competed with their solutions. • The Odyssey of the Mind program (origainally called Olympics of the Mind) began in 1978 with 28 New Jersey High Schools. • Creative Competitions, Inc. was formed to develop the problems and administer the program at the national, and later, at the international level. • Today there are more than 3500 memberships in the US and around the world!

  8. Where is Odyssey of the Mind ? USA Australia Belarus Argentina China Greece Canada Hungary Germany Kazakhstan Singapore Russia Japan Poland Michigan Mexico Uzbekistan Lithuania Slovakia West Africa South Korea Hong Kong Czech Republic United Kingdom Moldova Siberia

  9. Michigan Odyssey of the Mind • Odyssey of the Mind started in Michigan in 1979 • Creativity Unlimited in Michigan (CU in MI) is a non-profit 501(c)(3) organization that provides the Odyssey of the Mind program in Michigan • CU in MI is an affiliate of Creative Opportunities Unlimited, a 501(c)(3) non-profit organization • CU in MI is an ALL Volunteer run organization • 9 member Board: Association Director Association Tournaments Director Treasurer 5 Regional Directors State Problem Captains Representative

  10. The Three Components of OotM Spontaneous 100 Points On the spot Anything goes 3 Types: Verbal, Hands-on, Hybrid Long-Term (LT) 200 Points Specific rules Open-Ended Solutions presented In skit form (8-min) Style 50 Points Elaboration of Long-Term solution Pizazz, sparkle, polish Team chosen elements PG 20 CM 1

  11. The Three Components of OotM Long-Term + Style + Spontaneous = Total Score

  12. How the Scoring Works • Raw Score is the number of points awarded by the judges. • Calculated Score is the proportional number of points awarded for each component (Long-Term, Style, Spontaneous). • The team with the highest Raw Score receives the full possible Calculated Score (200, 100, 50) • Example: Team A Raw Score – 88 Team B Raw Score – 44 Team C Raw Score 22 100 % 50 % 25 % Calc. Score – 200 Calc. Score – 100 Calc. Score - 50 PG 22

  13. The Long-Term Problems • Six new Long-Term problems are written by Creative Competitions, Inc each year. • There is a cost limit to each problem (usually ~ $125 - $145) • Solutions cannot be “bought”, they must be designed and built by the team • Only the materials used in competition are included in the cost • Duct tape & cardboard, lawn-sale value, scavenging • Some “standard” and safety items are exempt from cost, these are listed in the Program Guide. • All have a theme with a skit and are performed in 8 minutes PG 20 CM 1

  14. The Long-Term Problems Continued… When teams start to work on the long term problem varies. Some start in November and others in January to present their solutions at their Regional Tournament If there is a question not answered in the Program Guide or the Long-Term Problem the team may request a clarification Participation requires a commitment from: Team members Coaches Membership Coordinators Volunteer Judges Volunteer Officials

  15. The Long-Term Problems Continued… Problem #1 - Vehicle – Pet Project Teams design, build and operate one or more vehicles. Sometimes they’re small, other times they’re big enough to ride on and transport other items. Generally the vehicles are scored on their propulsion system, and for traveling and completing different tasks. PG 20 CM 3

  16. The Long-Term Problems Continued… Problem #2 - Technical – The Email Must Go Through Teams are scored for performance elements as well as for some type of technical achievement. Usually, this problem requires the team to create one or more devices that perform certain functions or tasks. PG 20 CM 3

  17. The Long-Term Problems Continued… Problem #3 - Classics - ARTchitecture: the Musical This is a performance problem based on something “classical.” It could involve mythology, art, music, archaeology, or anything else that is classical in nature. PG 20 CM 3

  18. The Long-Term Problems Continued… Problem #4 - Structure – Tumble-wood Teams design and build a structure out of only balsa wood and glue. They test the structure by adding Olympic-size weights until it breaks. Each year there is an element of the problem that sets it apart from other years, for example, having the structure endure the impact of a ball propelled down a ramp. PG 20 CM 3

  19. The Long-Term Problems Continued… Problem #5 - Theatrical – It’s How You Look at It This is strictly a performance problem, where scoring is based mostly on the performance and elements within the performance. It sometimes requires a specific character, sometimes humor, sometimes an original story, but it’s always fun! PG 21 CM 3

  20. The Long-Term Problems Continued… Primary Problem – Top Sea-cret Discoveries Non-Competitive Designed to introduce younger students to creative problem solving. PG 25 CM 3

  21. Outside Assistance (OA) One of the most important parts of OotMis that the team must conceive, design, construct, and perform their own ideas. Help external to the team is termed “Outside Assistance”. The solution is the team’sdesign, theirwork, theirperformance, and theirscore. The teamis responsible for theirresults, not the coach. It’s VERY important that parents know OA rules too! OUTSIDE ASSISTANCE OotM is Hands-On for Kids, but Hands-Off for Adults! PG 45 CM 19

  22. Program Structure - Memberships A membership can belong to schools, clubs, community groups, home school groups, etc... A world memberships entitles a school or group to field one team per problem per division. A $50.00 State Membership fee is required of each membership to participate in the Michigan Odyssey program State membership fees help pay for State Tournaments, Coaches’ and Judges’ trainings and awareness sessions. Creativity Unlimited in Michigan offers post-secondary scholarships and is currently organizing an alumni group. Each team competing in a Regional Tournament pays a registration fee of $40.00. PG 16 CM 4

  23. Program Structure – Memberships Continued… Each membership must Pay National Membership fee ( ~ $100 - $135 ) Pay State Membership fee ( $50 ) Provide at least one trained judge for Regional and State tournament (if advancing) Each Team must: Pay Regional Tournament fee ( $40 ) Provide at least one trained judge for Regional and State tournament (if advancing) Provide one Volunteer for Regional and State tournament (if advancing) PG 16 CM 4

  24. Program Structure - Teams Teams participate within divisions. A team’s division is based upon the grade level of the team’s oldest member. Primary (usually K-2nd grade) Div I (every team member in K-5th grade) Div II (at least one team member in 6th-8th grade) Div III (at least one team member in 9th-12th grade) Div IV (all members with high school diplomas and taking at least one college course) PG 17 CM 7

  25. Program Structure - Teams Teams of 5-7 students participate in: Teams choice of the Long-Term problems for that year A Spontaneous problem assigned at competition All team members may participate in the Long-Term presentation. A maximum of 7 “minds” can work on the team’s Long-Term problem. (In other words, No Outside Assistance!) Only 5 team members may participate in Spontaneous problem (Team members will choose which 5) Additional team members may observe Spontaneous competition. PG 18

  26. Memberships & Teams School memberships are allowed to field one team per division per Long-Term problem: K-5 School: up to 5 teams + unlimited Primary teams K-8 School: up to 10 teams + unlimited Primary teams K-12 School: up to 15 teams + unlimited Primary teams 5-8 School: up to 10 teams 9-12 School: usually up to 5 teams Non-school memberships can field one team per problem in any Division. Additional memberships allow more teams to participate in the same problem (Team A, Team B). PG 16

  27. What is the role of the coach? Schedule - how often and where the team meets Facilitate - helps the team stay organized Determine goals and the path to reach them Assist team in developing a timeline for projects Help team read and understand the problem including scoring and clarifications Help team keep track of tasks and deadlines Take notes - remind them of their previous ideas without making suggestions or direction Lead brainstorming sessions - without injecting ideas Bring in “experts” to discuss and teach skills PG 7 CM 9

  28. What is the role of the coach?Continued… Teach basic skills Sewing, carpentry, painting, make-up, etc … Ask open-ended QUESTIONS (to help team focus) Guide team in Spontaneous practice practice often on a variety of problems, teach strategies) Guide team through forms Go-fer - take team members to store for supplies You will never again look at the PVC plumbing aisle at Home Depot without thinking about “Tinker Toys” Organize snacks – Busy minds need fuel PG 7 CM 9

  29. Typical Timeline Sep – Nov Membership Coordinator: Purchase memberships Form teams, recruit coaches Pay State team fee Nov - Dec Coach: Attend coaches training Nov - Mar Team: Work on LT solution, practice Spontaneous Dec - Jan Coach: Sign-up for tournament (early if possible) Jan 11 Coach: Deadline to register for State and Region Deadline to register Judges & Volunteers Feb - MarJudges: Attend Judges’ training Mar 2 Region 10 Tournament Mar 9 Region 4 Tournament Apr 13 Michigan State Tournament: Traverse City, MI May 22 - 25 World Finals: Michigan State University

  30. Tips and Advice Arrange for a Co-Coach or back up person for the team. Have the team develop a timeline and stick to it. Learn to recognize burnout and when to lighten up.  Make (and bring to competition) backups of everything -- forms, tape, batteries, etc. Know the OotM Long-Term problem and the OotM Program Guide inside out and backwards. Plan on mistakes, disappointments, and disagreements and decide early how you, as a team, will handle them. Learn how to ask questions. Become an expert at this skill. Be a real resource person. Take the team on “field trips” CM 9

  31. Tips and Advice Continued … Teach skills and attitudes to help anticipate problems. Practice spontaneous as much as Long-Term and Style. Practice reacting to mistakes - accidents often happen. Always answer a question with a question. Look at the answer or solution. Have team members ask: Is it of high quality? How original is it? Is it the first thing you think of? Is it the first thing others will think of? If so, is it creative? Remember that it is details, details, details that differentiate good solutions from great solutions. Help the team develop confidence in risk taking. CM 9

  32. Coaching Do’s Do teach your team the creative problem-solving process and use it throughout the problem solution. Do help students to understand that winning is not the goal. The process of getting there is the most important thing -- not the competition. Do help students to see and recognize the abilities of each team member and encourage team members to capitalize on the individual strengths of ALL. Do help them expand their minds, dig deeper, and come up with more creative ideas. Do try always to answer a question with a question. Do help them give and take constructive criticism of IDEAS and to avoid insulting and insensitive personal remarks. CM 11

  33. Coaching Do’s Continued … Do help them to learn how to evaluate their ideas and progress continually throughout each aspect of the problem solution. Do set an example of good sportsmanship and behavior. Be a good role model for your team members and others. Do have team members write, illustrate and design all details of mechanically complex concepts, sets, vehicles, etc., before beginning. Try storyboarding your solution. Do contact colleges, universities and businesses for professors and highly skilled artists, engineers, electricians, etc. to demonstrate needed skills. (Be careful of OA) Do relax and enjoy seeing these young, creative minds at work!! CM 11

  34. Coaching Don’ts Don't tell them how to solve the problem, but rather ask questions which help them think it through. Don't allow any criticism of teammates' personalities or physical attributes -- no cutting remarks. Don't step in on their disagreements. Let them work it out as part of learning to work as a team. Don't limit creativity by setting restrictions which are too tight or which reflect your own, perhaps limited, vision. Don't get disturbed when teams make mistakes along the way. This is part of the OM learning process. Don't allow them to be irresponsible. Help them realize that this hinders the entire team. CM 12

  35. Coaching Don’ts Continued … Don't make them feel like they have failed if they don't win. Failing is only when they won't try again. Don't complain about other teams, coaches, or judges. Coaches should be a role model for good sportsmanship. Don't allow teams to prepare a problem solution which knowingly goes against the Spirit of the Problem or any of the limitations given in the problem itself. Don't dispute a judge's ruling unless the students express a concern. Always be sure your dispute is valid and that the team wishes to carry it further. Don't get uptight. Relax and remember that the team members are the ones who have to know everything or find out. CM 12

  36. The First Five - Meeting #1 Meeting #1 Meet with team and parents to explain program and set team goals Discuss the process, give dates for tournaments Go over the time commitment and responsibility of being on the team Stress regular attendance at meetings Explain Outside Assistance Review behavioral expectations Talk about difference between “winning” and “succeeding” Set a meeting schedule PG 9 CM 14

  37. The First Five - Meeting #2 Meeting #2 • Incorporate a team-building activity • Discuss working as a group. All ideas are valid • Review brainstorming rules, remember … no put-downs • Explain Spontaneous and relevance to scoring • Practice a couple Spontaneous problems • Read the Long-Term problem synopses & clarifications • Talk about skills and interests of team members and group PG 10 CM 14

  38. The First Five - Meeting #3 Meeting #3 • Incorporate a team-building activity • Brainstorm how group can be a successful team • Practice a couple Spontaneous problems • Have team decide on Long-Term problem (vote?) • Brainstorm possible solutions to Long-Term problem PG 10 CM 14

  39. The First Five - Meeting #4 Meeting #4 • Incorporate a team-building activity • Practice a couple Spontaneous problems • Read the Specific Long-Term problem rules • Brainstorm Long-Term problem solutions and skills needed to solve problem PG 10 CM 14

  40. Meeting #5 Continue team-building Continue Spontaneous practice Re-read your Long-Term problem and rules Brainstorm list of tasks to accomplish and timeline Assign tasks and discuss team member responsibility Ask for help if you need it The First Five - Meeting #5 PG 10 CM 14

  41. Coaches “Bill of Rights” You have the right to …… Expect appropriate behavior from all your team members Expect team members to attend scheduled meetings Expect help from your team members’ parents Expect parents to share the costs of creating solution Remove a child from a meeting if they can’t behave Call a child’s parent’s if a problem occurs or recurs Remove a child from your OotM team if attempts to modify their behavior fail Have a life outside of Odyssey of the Mind CM 16

  42. Teambuilding It is important that this group comes together and functions as a team. Important decisions should be made together. Incorporate some team-building games into each practice session, especially early in the season. This will build team trust, and teach students to work together to solve problems. Do not allow criticism of people or their ideas. It is okay to evaluate ideas on their merits, but it must be done constructively. Celebrate milestones, breakthroughs and accomplishments. Once an idea is generated and discussed, it is no longer owned by the originator….it is the TEAM’S idea. PG 11 CM 15 & 43

  43. Long-Term Problem Solving

  44. What's needed to get started with our Long-Term problem? There are 3 major information resources that are available to you as a coach of an Odyssey of the Mind team Program Guide (available on the official website or through your membership coordinator) Long-Term Problem (available from your membership coordinator) Clarifications general and team (available on the Odyssey of the Mind website, through your coordinator, or through your State Association, released throughout the season

  45. Parts of a Long-Term Problem… Introduction A. The Problem B. Limitations

  46. Parts of a Long-Term Problem… E. Penalties C. Site, Setup & Competition F. Style Scoring G. TD Provides D. Long-Term Scoring H. Team Provides

  47. More Resources • Other helpful resources: • Other Coaches • Membership Coordinator • Printed Materials • Websites • Local Association • Association & Regional Directors • International Program Headquarters • General info, videos, books • Problem Procedures • Usually released in late February Newsletter PG 54

  48. Odyssey of the Mind Websitewww.OdysseyoftheMind.com National Membership Registration General Clarifications Member Area

  49. Entering Member Area Enter Membership # & zip code on Membership record

  50. Member Area Regional & State Events Live links to other areas Forms & Problems Clarifications

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