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Generating Open Courseware using Podcasting, Screencasting, Blogs and Games

Generating Open Courseware using Podcasting, Screencasting, Blogs and Games. Open Education Conference, Utah State. Jean-Claude Bradley. E-Learning Coordinator College of Arts and Sciences Drexel University. September 30, 2005. Barriers to Open Courseware in Higher Education.

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Generating Open Courseware using Podcasting, Screencasting, Blogs and Games

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  1. Generating Open Courseware using Podcasting, Screencasting, Blogs and Games Open Education Conference, Utah State Jean-Claude Bradley E-Learning Coordinator College of Arts and Sciences Drexel University September 30, 2005

  2. Barriers to Open Courseware in Higher Education • Time Risk • Failure Risk • Intellectual Property Risk • Institutional Recognition Approaches to Open Courseware in Higher Education • Top-Down (CMS, formal peer-review, • institutional oversight) • Bottom-Up (blogs, wikis, podcasts and other • RSS technologies)

  3. Does a Podcast Make a Sound if it Lives Behind a Firewall? • Anyone Can do it so Someone Will do it • Either be First or be Forgotten • High Quality Open Courseware is Inevitable

  4. Components of E-Learning Lecture Recording Images Text Multimedia Content Tests WebCT E-mail Assessment Interaction Surveys Chat Quizzes Discussion Board Peer review Metrics

  5. E-Learning is multi-dimensional Content WebCT Assessment Interaction Blogs Games

  6. Risk Minimization in An E-Learning Migration Strategy OFFLINE HYBRID FULLY ONLINE screencast archive laptop laptop recording CONTENT chalkboard podcast archive Tablet PC overheads Paper quizzes/tests Voluntary Online quizzes Tests/exams ASSESSMENT No quizzes Student feedback Student behavior Email or survey procrastination

  7. Platform: WebCT/ blog Screencasting: the delivery of audio and screen capture recordings via download or streaming media links Component: Content Channel: screencasting Platform: blog Podcasting: the automatic distribution of audio files to computers or portable audio devices through a subscription system Component: Content Channel: podcasting

  8. Lecture Recording Process Start Camtasia Recording Teach on laptop or tablet PC as usual CORE Stop Camtasia Recording Convert avi to Flash or Real Media Upload to Server (screencast) OPTIONAL Modularize Podcast

  9. Platform: blog Platform: blog Component: content Component: interaction Channel: screencast, podcast, lecture notes Channel: comments

  10. Using Blogger and Feedburner to create podcasts

  11. Podcasting MP3s and PDFs through iTunes

  12. Replication of the Bottom-Up Model: Michelle Francl at Bryn Mawr

  13. Natural migration from F2F to screencast/podcast channels CHEM 241 89 students CHEM 243 64 students

  14. Midterm Feedburner stats CHEM 241 89 students CHEM 243 64 students

  15. Long term trends for Open Courseware RSS feeds CHEM 241 130 students this term CHEM 243 2 students this term In World Lecture Hall

  16. Archived Lectures change the role of the teacher

  17. Platform: blog Component: interaction Channel: FAQ, comments

  18. Platform: blog Component: assessment Channel: post assignments

  19. Platform: blog Component: assessment Channel: peer-reviewed reference citation

  20. Platform: blog Component: interaction (student-student) Channel: advice in blog post

  21. Feedback-Intensive Teaching Strategy using WebCT Voluntary Quizzes Platform: WebCT Component: Assessment Test Channel: Quiz In-class review based on histograms of test results Automatic Make-up

  22. Correlation of procrastination with performance Platform: WebCT Component: Assessment Channel: Quiz One day procrastinated = 5% drop in score

  23. The Game Platform: The EduFrag Project First Person Shooter Modding (Unreal Tournament) Content Assessment Interaction Student-Student Collaboration or Competition Instructor Guided Tours Quizzes in a 3-D world The Study Room

  24. EduFrag Design • Modularity • Simplicity • Quiz-Based – Not Simulation • Portability of textures • Flexible gameplay modes: non-competitive maze, race, deathmatch, capture the flag, king of the hill, etc. • Even in competitive play gore level can be adjusted for each player

  25. Platform: game (Unreal Tournament) Platform: game (Unreal Tournament) Component: interaction Component: content, assessment Channel: chat, body gestures Channel: quiz questions on walls

  26. The EduFrag Wiki and Blog: Open Source Collaboration

  27. Platform: game (Wheel of Orgo), blog Component: interaction, content, assessment Channel: Tablet PC, F2F

  28. MakeGames: The Class that Didn’t Run

  29. Don’t Underestimate the Impact of Open Courseware and RSS

  30. Take-home message Think in terms of multiple channels and platforms to meet your teaching objectives Bottom-up open courseware strategies have an important role to play in global education http://drexel-coas-elearning.blogspot.com http://drexel-coas-talks-mp3-podcast.blogspot.com http://edufrag.blogspot.com

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