1 / 19

Quasi-Experimental Designs

Quasi-Experimental Designs. Quasi-Experimental Designs. Intermediate between correlational study and true experiment. More than a relationship between variables. Low internal validity = cannot determine causality.

Ava
Télécharger la présentation

Quasi-Experimental Designs

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Quasi-Experimental Designs

  2. Quasi-Experimental Designs • Intermediate between correlational study and true experiment. • More than a relationship between variables. • Low internal validity = cannot determine causality. • In true experiment, IV is manipulated and subjects are randomly assigned to conditions. • In quasi-experiments, IV is “manipulated”, but subjects are already part of a group based on pre-existing characteristics.

  3. Nonmanipulated IV • IV occurs naturally • Participants are not randomly assigned to conditions. • Compares performance between 2 or more groups based on pre-existing characteristics. • Ex: gender; religion; age; smokers vs. nonsmokers; high, medium or low cholesterol levels. • Groups are not equivalent before treatment. • Low internal validity – we cannot conclude causality • Nonmanipulated independent variable and measure a particular dependent variable.

  4. Control group & Nonequivalent group • True experimental designs have an experimental group (treatment) and a control group (no treatment). • Participants are randomly assigned to either condition. • Quasi-experimental designs do not have a control group because there is no random assignment of participants to the conditions. • The nonequivalent group serves as the comparison to the treatment group

  5. Typical quasi-experimental design • Select 2 groups based on pre-existing characteristics. • Divide each group in half: half of the participants in each group get the treatment and half do not. • Compare performance with and without IV within each group and across groups. • Disadvantage • Pre-existing differences can confound results.

  6. Nonequivalent group design Age Males Females Caffeine Yes NO DV: # of anagrams solved

  7. Nonequivalent group design Age Young Old Memory Test RecallRecognition DV: % of words remembered

  8. Single-Case Experimental Designs

  9. Single case experimental designs • Involves the study of only 1 participant (single case designs) or 2 or 3 participants (small- n designs) • Often used in clinical settings. • Do not allow for generalization. • Allow for replications with different IV on the same participant or small-n designs. • Do not compare means nor run statistical analyses. • Assess how performance changes from one condition to another by graphing it.

  10. Baseline measurement • A measurement of behavior made under normal conditions (e.g., no IV is present); a control condition. • Serves to compare the behavior as affected by the IV. • Collect enough measures to achieve a stable pattern.

  11. Reversal Designs IV is introduced and removed one or more times. 1) A-B design - simplest of all designs - measure baseline behavior, apply treatment and compare behavior after treatment to baseline. - does not allow to establish cause-effect Representative Single-Case Experimental Designs

  12. A-B design treatment Behavior during/ after treatment Behavior at Baseline

  13. A-B-A design • Baseline measurement • Apply treatment • Measure change in behavior (posttest 1) • Remove treatment • Behavior “should” go back to baseline (final assessment)

  14. A-B-A design treatment Behavior with treatment Behavior at Baseline Remove treatment Behavior back to Baseline

  15. A-B-A-B design • Baseline measurement • Apply treatment • Measure change in behavior (posttest 1) • Remove treatment • Behavior “should” go back to baseline (assessment) • Apply treatment again • Measure change in behavior (posttest 2) • More ethical to end with treatment.

  16. A-B-A-B design Remove treatment treatment Behavior at Baseline Behavior with treatment treatment Behavior with treatment Behavior back to Baseline

  17. Multiple-Baseline Designs • Effects of IV are assessed across several participants, behaviors and situations. • Control for confounds by introducing treatment at different times for different participants, behaviors and situations.

  18. Multiple-baseline designs • Multiple-baseline across participants • Determine who has most stable baseline and introduce treatment to that subject first. • Multiple-baseline across behaviors • Determine most stable behavior and start with treatment on that behavior and then start on 2nd behavior. • Multiple-baseline across situations • Determine when behavior is occurring and tackle one situation at a time.

More Related