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CHI Trip Report

CHI Trip Report. April 2 - 7 2005 Tara Matthews CS 160. What Happens at CHI?. Tutorials Workshops Awareness systems Technical program (multi-track) Papers Short papers SIGs Panels Posters, demos Networking. Tutorials. The Secret Design Strategies of Highly Successful Web Sites

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CHI Trip Report

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  1. CHI Trip Report April 2 - 7 2005 Tara Matthews CS 160

  2. What Happens at CHI? • Tutorials • Workshops • Awareness systems • Technical program (multi-track) • Papers • Short papers • SIGs • Panels • Posters, demos • Networking

  3. Tutorials • The Secret Design Strategies of Highly Successful Web Sites • A Practical Approach to Interactive System Design • An Introduction to Field Research: Practical Skills for Practitioners • Usability Design — Integrating User-Centered Systems Design in the Systems Development Process • Rapid Contextual Design: Techniques for Tactical or Time-Compressed Projects • Cross Cultural User Interface Design • Human-Robot Interaction: Design and Evaluation

  4. Tutorials • Card-Sorting and Cluster Analysis for Information Architecture Design • Re-Positioning User Experience as a Strategic Process • From Ethnography to Usability Testing: Tools for Data Collection and Analysis • MAX Practicum: A Hands-On Introduction to Fieldwork • Effective Prototyping: Cheap and Fast Tools for Creating Product Visualizations • Usability for the World: A Practical Guide to International User Studies • Mobile User-Interface Design for Work, Home, Play, and On the Way • Eye Tracking Demystified: Application to HCI Usability Evaluation

  5. Workshops • Engaging The City: Public Interfaces As Civic Intermediary • Hands on Haptics: Exploring Non-Visual Visualization Using The Sense of TouchMaking Sense of Sensemaking • Distributed Display Environments • The Virtuality Continuum Revisited • Usage Analysis: Combining Logging and Qualitative Methods • Beyond Threaded Conversation • Graduate Education in Human-Computer Interaction

  6. Workshops • Quality, Value(s) and Choice: Exploring Wider Implications of HCI Practice • Awareness Systems: Known results, theory, concepts and future challenges • Cognition and Collaboration – Analyzing Distributed Community Practices for Design • HCI Challenges in Health Assessment • Innovative Approaches to Evaluating Affective Interfaces • Social Implications of Ubiquitous Computing • User Partnership Programs • The Future of User Interface Design Tools • Designing Technology for Community Appropriation

  7. Technical Program • Multitrack: many things happening at once • Three 1.5 hour sessions per day • 2-3 paper sessions (3 papers each) • 2-3 short paper sessions (6 papers each) • 1 invited panel • 1 SIG

  8. Popular Topics • Design & technology for home life • Privacy • Attention and interruptions • Interaction techniques • Tangible UIs • Affect, emotion, values, and intimacy in design • Methods and usability • Assistive technology • Visualization techniques • Social computing and community • In-vehicle interfaces • Small / large devices • Educational technology

  9. Papers • One of the most prestigious publications • 95 accepted, 16% acceptance rate • 8 pages • 2005 papers: http://www.chi2005.org/program/prog_papers.html

  10. Short Papers • Don’t count as a publication • Lots accepted • 4 pages • 2005 papers: http://www.chi2005.org/program/prog_short_papers.html

  11. Panels • Is ROI an Effective Approach for Persuading Decisionmakers on the Value of User-Centered Design? • Corporate Re-Orgs: Poison or Catalyst to HCI? • Outsourcing and Offshoring: Impact on the User Experience • Connecting with Kids: So What's New? • Invited Panel: Interaction at Lincoln Laboratory in the 1960's: Looking Forward – Looking Back

  12. SIGs • Design for Home Life • Rapid User Centered Design Techniques: Challenges and Solutions • Making an Impact in Your Community: HCI and US Public Policy • Do CHI Papers Work for You? Addressing Concerns of Authors, Audiences and Reviewers • Current Issues in Assessing and Improving Information Usability • The Role of Human-Computer Interaction in Next-Generation Control Rooms • Designing Public Government Websites • End Users Creating Effective Software • eLearning and Fun • Tangible User Interfaces for Children • Design and Evaluation Challenges of Serious Games (Invited)

  13. alt.chi • “Aim to bridge the gap between topics already prevalent in the papers program and new topics of research that may be seen as controversial, exciting, or emerging” Edible Bits: Seamless Interfaces between People, Data & FoodDan Maynes-Aminzade, Stanford University

  14. Opening Plenary • Randy Pausch, professor of CS at Carnegie Mellon • "A Technologist's Comments on Psychologists, Artists, Designers, and other Creatures Strange to Me“ • Danger with traditional academic disciplines: measured things really accurately, rather than measuring things that are really important. • In education it is important it is to learn to work across disciplinary boundaries to reach creative solutions (arts, electronics, computing, design) . • Important to put people together as equal partners • engineers are not there to implement the artists' visions • artists are not there to prettify the engineers' constructions. They are partners to create new possibilities • Important to be child-like - having a sense of play and possibility • Building Virtual Environments class • Groups of 4 students work for 2 weeks to design, implement and test a novel virtual environment • Examples: • a kayaking virtual environment, controlled using a 3ft metal rod • a virtual world of bunnies created in stages by conducting with data-gloves

  15. OK/Cancel • Collaboration requires contributors to be equal

  16. Some Good Papers • Location disclosure to social relations: why, when, & what people want to share (Intel, UCB) • Listening in: practices surrounding iTunes music sharing (GA Tech) • Examining task engagement in sensor-based statistical models of human interruptibility (CMU) (best paper)

  17. Some Good Papers • Prefuse: a toolkit for interactive information visualization (UCB) • The users of personal networked digital imaging: an empirical study of cameraphone photots and sharing (UCB) • The role of the author in topical blogs (UCB) • Artful systems in the home • Exploring technology adoption and user through the lens of residential mobility

  18. Other Papers • WaterBot: exploring feedback and persuisive techniques at the sink • SNIF: social networking in fur

  19. Closing Plenary • Michel Weisvisz • “Looking forward by looking back: early gestural interfaces for live electronic music composing and performance”

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