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Qwizdom

Engaging Students. NowLecturesQuestions for fewPractice with delayed feedbackTextbooksIndividual learningRelated gamesLimited software. QwizdomInteractive LessonsQuestions for allPractice with immediate feedbackQuick accountabilityVideo and GraphicsGroup learningGames applying conceptsVariety of software.

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Qwizdom

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    1. Qwizdom What can this technology do for Remus Elementary?

    2. Engaging Students Now Lectures Questions for few Practice with delayed feedback Textbooks Individual learning Related games Limited software Qwizdom Interactive Lessons Questions for all Practice with immediate feedback Quick accountability Video and Graphics Group learning Games applying concepts Variety of software

    3. Research shows Active learning creates classroom excitement. to be actively involved, students must engage in such higher-order thinking tasks as analysis, synthesis and evaluation. Strategies promoting active learning involve students in doing things and thinking about what they are doing. -Charles C. Bonwell and James A. Eison (Bonwell, 1991)

    4. An interactive class promotes learning. The interactive process was designed to increase the students attentiveness, aid in individual knowledge discovery and increase retention of key learning points. -Harold M. Horowitz, Ph.D.

    5. Qwizdom What is it? Qwizdom is a student response system composed of: 2-way infrared remotes A receiver A computer with a projector Software supporting curriculum

    6. How does it work?

    10. Games The system provides video games supporting curriculum lessons. Games can be modified to include teacher written materials.

    11. Advantages for Students 100% participation Engaging & Motivating Visual Instant feedback Less frustration Peer interaction Awareness of progress Fun with a purpose

    12. Advantages for Teachers Question variety Individual and Group Options Immediate feedback Data collected and graphed Printed reports and study guides Lessons can be tailored to needs Discussion is steered Authoring capabilities

    13. Curriculum Connections Health & Physical Education Science Social Studies Language Arts Math Primary Math Concepts (grades K-3) number sense, measurement, addition/subtraction, geometry and patterning, graphing, time and money, fractions, multiplication and division Intermediate Math Concepts (grades 4 and up)

    14. Standards Based Curriculum All Qwizdom courses are designed from educational standards used across many states. Teachers can create their own material and link it with standards. Each slide is linked to standards which can be easily viewed.

    15. Who? Paula Johnson would: pilot the student response system. identify questions and program glitches. introduce it to colleagues. measure success. report to staff.

    16. Costs (from www.qwizdom.com)

    17. Assesment Qwizdom quizzes and tests General curriculum assessments MEAP State Grade Level Tests Stanford Achievement Tests

    18. Resources Bonwell, C. C (1991, Sep). Active learning:creating excitement in the classroom. , Retrieved Jul 31, 2004, from http://www.ntlf.com/html/lib/bib/91-9dig.htm. Electronic response systems. , Retrieved Jul 31, 2004, from http://www.foundationcoalition.org. Horowitz, Ph.D, Harold M. "Student Response Systems: Interactivity in a Classroom Environment." . 31 Jul 2004 <http://www.qwizdom.com/software/interactivity_in_classrooms.pdf>. Qwizdom, (n.d.). retrieved Jul 31, 2004, from Qwizdom's audience response system. Hardware and educational software for interactive learning. Web site: http://www.qwizdom.com/index.html.

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