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Assessing the Media Environment Children’s Use of Interactive Games: An Analysis of Genre and Context Interactive Game Use Popular Leisure Activity Multi-billion $ Industry Target of Public Criticism Positive Potential to Educate What your child did from 7 in the morning until 12 noon
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Assessing the Media Environment Children’s Use of Interactive Games: An Analysis of Genre and Context
Interactive Game Use • Popular Leisure Activity • Multi-billion $ Industry • Target of Public Criticism • Positive Potential to Educate
What your child did from 7 in the morning until 12 noon A B C D E F G H Time What did your child do? Time Began Time End If TV, Video, or Computer Game, what was the name of show or game? Where was child? Who was doing activity with child? Sec Act 7 AM 12 Noon Data Source: Time-Use Diaries Who was with child?
Analysis of Genre & Context • Genre • Educational/Informational • Sports • Sensorimotor • Strategy • Other Content • Context • Location, Secondary Activity, Presence of Others
Child Demographics • Gender • 234 Girls • 412 Boys • Age • 146 1 – 5 year olds • 196 6 – 8 year olds • 304 9 – 12 year olds • Ethnicity • 61% White • 39% Black
Proportion of Time With Others AloneYouthAdults 1 – 5 yrs 26% 35% 17% 6 – 8 yrs 34% 38% 6% 9 – 12 yrs 40% 41% 7% Interactive Game Use: Context
Implications for Future Research • Game Characteristics • Access & Opportunity • Home Environment as Context
Reframing the Research Question • Influences that shape what children do with interactive games • A Systems Approach • Child • Family • Regulatory • Culture