1 / 14

PLAYING GAMES ON THE

PLAYING GAMES ON THE. INTERNET Curtis Jordan, Jr. MWF 1:00 Jordanjrcjj@aol.com. Table of Contents. Origins of Internet Games Growth of Internet Game Industry Popular Games Interview Bibliography. Origins of Internet Games.

RexAlvis
Télécharger la présentation

PLAYING GAMES ON THE

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. PLAYING GAMES ON THE INTERNET Curtis Jordan, Jr. MWF 1:00 Jordanjrcjj@aol.com

  2. Table of Contents • Origins of Internet Games • Growth of Internet Game Industry • Popular Games • Interview • Bibliography

  3. Origins of Internet Games • In the beginning there were only the simple games, such as Pong and Donkey Kong which were played on the Atari. • Companies such as Nintendo and Sega quickly came along and changed the game industry with the introduction of the Sega Genesis and the Nintendo Family System. • The next big leap for gamers was to the PC, with games that could be played across networks.

  4. Origins of Internet Games • The web only requires that you have a connection to the internet, a web browser and the Flash Player in order to play online. • Flash is the de facto plug-in for all web browsers and is installed on every new PC. • Before flash, one would have to buy CD-ROMS in order to create large media files which connected to the internet and passed information online. www.sitepoint.com/article/brief/history

  5. Origins of Internet Games • The core competency of flash is to deliver broadband experiences of over dial-up connections. www.sitepoint.com/article/brief/ history

  6. Growth of the Internet Game Industry • Online game usage is based on the forecasts of broadband growth. • DFC intelligence forecasts that the number of worldwide households with broadband will grow from about 55million today to 190 million by 2008. • Forecasts show the number of online games increasing from 73,000,000 in 2002 to 198,000,000 in 2008. www.dfcint.com/game_article/june03article.html

  7. Growth of the Internet Game Industry • By 2008 DFC forecasts the usage of online games will be 35 billion hours a year. • The number of broadband households in Europe increased 140% in 2002. • In South Korea alone, the market has almost reached the saturation point with about 70% of households having a broadband connection. www.dfcint.com/game

  8. Growth of the Internet Game Industry • The Korean company NCsoft will go down in history as the first company in history to make $100,000,000 dollars a year on online games. • In North America an estimated 25.5 million households had broadband at the end of 2003

  9. Growth of the Internet Game Industry • The main drivers of growth for the online game business are 1) increased consumer usage and 2) more average per consumer revenue. • By 2009 Asia will still be the largest market, but Europe will be the fastest growing market for online games. www.dfcint.com/game_article/june04article.html

  10. Types of Gamers • Casual Gamer • Moderate Gamer • Hardcore Gamer Casual and moderate gamers are expected to go from 65% of usage in 2003 to 73% of online game usage in 2009

  11. Income percentages of online players

  12. Halo 2 Doom 3 Half-Life2 The Sims Metroid Prime 2 Metal Gear Solid Everquest II Star Wars Knights of the Republic Madden 05 Online Poker Asheron’s Call The Lord of the Rings: Middle Earth online Dungeons and Dragons online Popular Games

  13. Interview • Turbine Inc. is the largest privately held online games company in North America. • The President and CEO of Turbine Inc. is Jeffrey Anderson • Trademark Games: Asheron’s Call Dark Majesty, Fallen Kings, Turbine Engine, Asheron’s Call: Throne of Destiny, and Asheron’s Call 2 • Headquarters are in Westwood, Mass.

  14. Bibliography • www.dfcint.com • www.sitepoint.com • Interview: Turbine Inc. (781) 407-4010

More Related