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Visual C++ Developer Studio is a self-contained environment ideal for creating, compiling, linking, and testing Windows programs. It integrates various tools that simplify the programming process, including source code editors, compilers that convert code into machine language, and linkers that compile program modules into executables. The platform also features the AppWizard and ClassWizard, facilitating project setup and expansion. This guide will walk you through the project lifecycle in Visual C++, including defining projects, utilizing libraries, and managing workspaces effectively.
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Visual C++ Dr. K. Shahrabi KEAN UNIVERSITY
Developer studio • Is a self-contain environment for creating, compiling, linking and testing windows program. • Developer studio incorporate a range of fully integrated tools designed to make the whole process of writing windows programs easy.
System Components • Editor • Compiler • Linker • Libraries • AppWizard • ClassWizard
Editor • Provides an interactive environment for creating and editing C++ source code. • Cut • Paste • Color cues to differentiate between various language elements • The editor automatically recognize fundamental words in the C++ and assigns a color to them according to what they are.
Compiler • Converts the source code into machine language. • Detects and reports error in the compilation process. • Invalid program code. • Unrecognized program code. • Structural errors • part of program can never be executed
Compiler Output • Output from the compiler is known as object code. • Output is stored in a file called object file, which usually have name with extension .obj
Linker • Linker combines the various modules generated by the compiler from source code file. • Adds required code modules from program libraries supplied as part of C++, and welds everything into an executable whole. • It can detect and report errors. • Missing part of program • Non-existent libraries
Libraries • Support and extends the C++ language by providing routines to carry out operations which are not part of the language. • Calculating square root • Calculating sine
Types of Libraries • Standard library • Microsoft Foundation Class (MFC) library
Standard library • Contains routines that are not platform specific. • Common to all C++ compilers. • The extension to standard set are not universal.
MFC Library • A set of structured components that provides the basis for all the windows program. • MFC is referred to as an application framework
AppWizard • AppWizard automatically generates a basic framework for windows program.
ClassWizard • Provides an easy mean of extending the classes generated by AppWizard as part of your basic windows program. • It help to add new classes, based on classes in the MFC, to support the functionality you want to include in your program.
Project • A program of some kind. • A console program. • A program that have none of the baggage required for windows program (character-based DOS).
Project Workspace • A folder in which all the information relating to a project is stored. • When you create a project, a project workspace is generated automatically . • Developer Studio will maintain all of the source code and other files in the project workspace.
Project Workspace • Contain other folders to store the output from compiling and linking the project. • Further project can be added to the same project workspace (subprojects). • Any project can be a subproject of another (not recommended)
Defining a Project • Project name. • List of all the source files. • Definition of what sort of program is to be built from the source files. • .exe program • console program
Defining a Project • Option set for the editor, the compiler, the linker and other components of Visual C++. • Windows to be displayed in Developer Studio when the project is opened.
Defining a Project • Project are stored in a file with the extension .dsp or .mak.
Files Type • .dsp or .mak • .opt • .dsw • .exe • .obj • .ilk • .pch • .pdb
Files Type • .dsp or .mak • Contains information about how your program is to be created from the files in the project workspace and is produced when you create project workspace. • .opt • Contains setting for the project workspace.
Files Type • .dsw • Is used to store further information about the workspace, such as what project it contains. • .exe • Is the executable file for program. This file can be obtained if both compile and link steps are successful.
Files Type • .obj • Object file and it is created by compiler. This file containing machine code from your program source files. • These are used by linker, along with files from the libraries, to produce your .exe file
Files Type • .ilk • It enable the linker to incrementally link the object files produced from modified source code into the existing .exe file • .pch • pre-compiled header
Files Type • .pdb • This file contains debugging information that is used when you execute a program in debug mode
Step one • First step in writing a Visual C++ program is to create a project. • Select File from the main menu option • Select New from the File menu option • Select project • Define project type • File name
Step two • Select File from main menu option • Select New from File menu option • Select C++ source code • Start typing your program
Step Three • Select File from main menu option • Select save from File menu option • Type a file name
Step Four • Click right mouse key • Select Add to Project
Step Five • Click Build Button from main menu • Run your program
Program • Type the following program # include <iostream.h> int main(void) { cout <<“any text” <<endl <<“any text” <<endl <<endl; return 0; }
Project Folder • Look in project folder for subfolder called Debug. • This folder must contains the output of the build that you did.
Project Folder • Click Start • Click Programs • Click Windows Explorer • Select Program Files • Select DevStudio • Select MyProjects • Select Project Name • Select Debug
Project Folder • This folder must contain the following: *.exe *.ilk *.obj *.pch *.pdb vc50.idb vc50.pdb
Executing Program • There are different ways for executing a program. 1. From Explorer 2. From C++ development environment a. From main menu b. From toolbar
Executing Program • Double-click the .exe file from Explorer. OR • Select Build from main menu • Select Execute ‘file name’.exe from Build menu. OR • Click on toolbar button for this menu item (!).
Structure of a C++ Program • One or more functions. A function is a self-contained block of code with a unique name. main( )
Structure of a C++ Program void input_name ( ) { //… return ; } Execution start with main ( ) int main ( ) { input_name ( ); sort_name ( ); output_name ( ); return 0; } void sort_name ( ) { //… return ; } void output_name ( ) { //… return ; } Goes back to operating system
Structure of a C++ Program • // comment • # compiler look for first • include compiler will add to main • iostream.h header file • int integer • endl end line & start on new line • cout send to display
Example1 • Add to integer variables and display the result. //example1 #include <iostream.h> int main() { int A, B, C; //Declare integer variables A=10; B=20; //Set initial values C=A+B; //Add A and B cout <<endl; //Start a new line cout <<"A+B=" <<C; //Display cout <<endl<<endl; return 0; }
Example 2 //example2 #include <iostream.h> int Add (int x, int y) { return (x+y); } main() { int a, b, c; //Declare integer variables cout << "Enter two numbers:"<<endl; cout <<"a="; cin >> a; //Enter a value for a cout<<"b="; cin >> b; //Enter a value for b c=Add(a,b); //Call Add ( ) cout <<endl; //Start a new line cout <<"a+b=" <<c; //Display cout <<endl<<endl; return 0; }
Example3 //example3 #include <iostream.h> int Add (int x, int y) { return (x+y); } int Sub (int x, int y) { return (x-y); } main() { int a, b, c, d; //Declare integer variables cout << "Enter two numbers:"<<endl; cout <<"a="; cin >> a; //Enter a value for a cout<<"b="; cin >> b; //Enter a value for b c=Sub(a,b); //Call Sub ( ) d=Add(a,b); //Call Add ( ) cout <<endl; //Start a new line cout <<"a-b=" <<c; //Display cout <<endl; cout <<"a+b=" <<d; //Display cout <<endl<<endl; return 0; }
Variable Type • unsigned short int 2 bytes 0 to 65535 • short int 2 bytes -32768 to 32768 • unsigned long int 4 bytes 0 to 4294967295 • long int 4 bytes -2147483648 to 2147483647 • int 2 bytes -32768 to 32768 • unsigned int 2 bytes 0 to 65535
Variable Type • Char 1 byte 256 character • float 4 bytes 1.2 e-38 to 3.4 e38 • double 8 bytes 2.2 e-308 to 1.8 e308
Keywords • C++ reserved words (keywords). Keywords can not be used as name in program. asm, auto, bool, break, case, catch, char, class, const, const_cast, continue, default, delete, do, double, dynamic_cast, else, enum, explicit, export, extern, false, float, for, friend, goto, if, inline, int, long, mutable, namespace, new, operator, private, protected, public, register, reinterpret_cast, return, short, signed, sizeof
Keywords static, static_cast, struct, switch, template, this, throw, true, try, typedef, typeid, union, unsigned, using, virtual, void, volatile, wchar_t, while,