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Lesson 7

Lesson 7. Examples of Visual Principles. Simplicity. For the most part, all the visuals I incorporated in this lesson were created and arranged in a way that is simple to follow and fairly easy to understand, with or without the use of supplemental text. Clarity.

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Lesson 7

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  1. Lesson 7 Examples of Visual Principles

  2. Simplicity For the most part, all the visuals I incorporated in this lesson were created and arranged in a way that is simple to follow and fairly easy to understand, with or without the use of supplemental text.

  3. Clarity The visual I used in “need 3” is an example of the “clarity” principle. I used a picture that gives an exact example of what is being taught in the slide.

  4. Presentation Need 3: Basic lighting for video

  5. Basic Lighting: The “Key” Light The “Key” light is the main source of light on a subject or an object. It creates an intense directional light with quick fall-off, leaving very rich shadows. The most common type of light used for the “Key” is a Fresnel light.

  6. Need 3: Basic lighting for video This slide provides clarity in defining one of the three light positions and lighting instruments used in the basic “Three-point” lighting scheme. The slide can also be used as a form of instruction when dealing with simple lighting concepts and theories as well.

  7. Balance The visual I used in “need 1” employed the principle of balance. The images are arranged in a way that creates an aesthetically pleasing pattern in the shape of the letter “Y”.

  8. Presentation Need 1: Basic techniques in linear video editing

  9. Basic Configuration of a Linear Editing System Play Back 1 (A) Play Back 2 (B) Edit Control Unit (ECU) Record Deck

  10. Need 1: Basic techniques in linear video editing This slide uses balanced illustrations to show the basic set-up or configuration of a common linear editing system. The slide can be used to demonstrate how the “information” from one video source (Playback Deck) can be processed and placed or recorded onto another video element (Record Deck).

  11. Harmony The images I used in the “complete slide set” are arranged in such a way that creates overall “harmony” as a unified visual. The main image is surrounded by three other images, at equidistance, to supplement the entire lesson segment.

  12. Complete Set of Visuals: Basic operation of non-linear video editing software

  13. Non-Linear or Digital Video Editing Part I: Getting started

  14. Basic Non-Linear Editing The first step in non-linear or digital video editing is to make sure the computer you’re using has the proper operating specifications to run the editing software. Most low-end consumer video editing software like Microsoft’s Movie Maker and Apple’s iMovie can be used on older computers and only require 256Mb of RAM with at least a 20Gb hard drive and a 800MHz processor. Be sure to check your computer’s operating specs with the system requirements of the software you plan to use. This will ensure everything will run smoothly during the editing process.

  15. Microsoft’s Windows Movie Maker Apple’s iMovie HD Computer with Video Editing Software

  16. Basic Non-Linear Editing Once you’ve decided on the type of software to use, it’s time to set up the basic configuration you’ll need to send your video footage to your computer. You’ll also need to consider what types of formats you may want to export your final edited pieces to as well. Most people choose to create DVDs or Video CDs when they’ve finished a project. However, it’s always nice to have a trusty old VHS copy handy when you’re planning that visit to grandma’s and grandpa’s house.

  17. Basic Non-Linear Editing Let’s take a look at some basic non-linear editing configurations. The first configuration is to simply use your camcorder and connect it to your computer. Many non-linear editing software packages will recognize video cameras and allow you to send or ingest your video footage right from a camcorder. One thing to consider is the type of camcorder you plan to use. Most digital camcorders can connect directly into a computer. If you’re using an analog camcorder, you’ll need to use a format converter like a Dazzle or a Canobus connecter to send the footage to the computer.

  18. Computer with Video Editing Software Digital Camcorder

  19. Basic Non-Linear Editing A second configuration type, and probably the most common, is to connect a video tape recorder (VTR) to your computer. This configuration is the probably the most effective especially if you plan to do several pieces over a long period of time. Most professional and semi-professional editors tend to utilize this set up. It will ultimately save ware and tear on your camera and make the ingestion process more efficient. Also, like the two different camcorder formats, if you plan to use an analog VTR, you’ll need some type of format converter.

  20. Computer with Video Editing Software Digital Video Deck Digital Camcorder

  21. Basic Non-Linear Editing Once you’ve decided on the type of configuration to use to send your video footage to your computer, it’s time to connect all the pieces. While there are several different types of computer cables used to transmit data, the most effect for video transmission are Firewire cables. Firewire cables are similar to USB 2.0 cables but can actually send a larger volume of video data at a higher rate of speed. These cable are almost exclusively used with non-linear video editing. Most Macintosh computers and higher-end multimedia PCs will come standard with Firewire ports specifically for video editing.

  22. Computer with Video Editing Software Digital Video Deck Digital Camcorder Firewire Cable

  23. Organization For the most part, all my visuals follow the principle of “organization”. The arrangement of the images are easy to follow with the eye. Also, several of the visuals I created use visual cues to help with organization.

  24. Emphasis The visuals I created in “needs 2 and 4” utilize the characteristics of the “emphasis” principle. Both visuals incorporate either the use of arrows, color, or space to emphasize the main focus of the slide.

  25. Presentation Need 2: Basic operation of a semi-professional video camcorder

  26. Basic Parts of the “Mini DV Camcorder” • Lens • LCD Screen • Viewfinder • Boom Mic • Iris Settings • Hand Controls 3 4 6 2 1 5

  27. Need 2: Basic operation of a semi-professional video camcorder This slide uses visual cues such as arrows to highlight different parts of a camera. The picture of the camera with the arrows can be used to show the basic parts or components of a common video camcorder. This can be utilized in demonstrating how to operate the camcorder as well as placing emphasis on the camcorder’s design.

  28. Presentation Need 4: Basic audio production techniques

  29. Microphone Types and Pick-up Patterns Pick-up Patterns Microphones Handheld Mic

  30. Need 4: Basic audio production techniques This slide utilizes emphasis of both color and space to draw attention to a particular microphone and it’s audio pick-up pattern. This slide can be used to explain basic microphone operation and use and would fit well in an overall lesson in audio theory.

  31. Legibility All my visuals utilize text that is easy to read. I incorporated simple text format (Arial) with either a black on white or white on black style. This I felt would maximize the overall legibility of my slides.

  32. Unity The visual I created for the “complete set of visuals” is comprised of four separate images. Together, these images create an overall unified visual where all four images are related to each other.

  33. Perspective For “need 4”, I created a visual where a section of the original image is enlarged and brought forward to accentuate that section. I also incorporated lines to highlight the enlargement which creates a sense of depth and perspective.

  34. Point of View The overall “point of view” for my visuals is that of the viewer being an observer of a lesson. Each visual is meant to explain or demonstrate a concept that needs to be taught to the viewer.

  35. Framing To be perfectly honest, I don’t really have an example of framing. All my visuals are arranged in a way that relates to each other or to an overall concept. I didn’t really see the need to “frame” any one of them.

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