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This guide outlines the fundamentals of creating a Flappy Bird-style game using Scratch, authored by Sophia May Cowlard. The game begins when the flag is clicked, initiating the player's journey. Utilizing sprite costumes, the player can restart after hitting obstacles (pipes) as coded in the Flappy logic. The guide also explains the importance of coding for controlling sprites and the function of vignettes in the game. With an emphasis on pipe mechanics and sprite interactions, this resource is essential for aspiring game developers on Scratch.
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ABOUT THE CODE BY SOPHIA MAY COWLARD
The start of the game. When the flag is clicked the game will begin This is the result of passing the pipes flappy code You switch costume and restart Press the space bar to fly This is what happens when you hit the pipes and die This is the continuance of game
Pipe coding This coding is basically about what happens to the pipes and if you hit them what changes about the pipe.
Vignette code Simple coding is for the vignette which is the black lines. This is how they move
What does a code do? • A code is something that controls your sprite on Scratch. • They are vital for your project as the project will not work. • This is what they look like (example):