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A Contribution to the Model Theory

A Contribution to the Model Theory Klaus Niemeyer Harald Tribune What is a Model? A person who serves as a subject for artwork or fashion, usually in the medium of photography but also for painting or drawing. A miniature representation of ….. A style, type, or design

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A Contribution to the Model Theory

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  1. A Contribution to the Model Theory Klaus Niemeyer

  2. Harald Tribune N-O-A

  3. What is a Model? • A person who serves as a subject for artwork or fashion, usually in the medium of photography but also for painting or drawing. • A miniature representation of ….. • A style, type, or design • A simplified representation (usually mathematical) used to explain the workings of a real world system or event. • The structural design of a complex system N-O-A

  4. Abstractions, concepts or software • Analogical models • Business model • Software development process models • Model (abstract), an abstract or conceptual object used in the creation of a predictive formula • Model theory, study of the representation of mathematical concepts • Mental model, a person's cognitive representation of an idea or thought process • Modeling (NLP), a process in neuro-linguistic programming • Similitude (model), in engineering, used in the scientific testing of physical models • Working Model, engineering software. N-O-A

  5. Model (abstract) • Causal model • Mathematical model • Scientific modeling • Model Driven Engineering, a software development technique based on abstract models • Metamodeling, a model of a model • Molecular modelling, used to mimic the behaviour of molecules • Geologic modelling • Morphological modelling • The Standard Model, the theory in particle physics which describes certain fundamental forces and particles • Model building (particle physics) • Computer model, a computer program which attempts to simulate an abstract model of a particular system, usually builds upon a mathematical model N-O-A

  6. Physical or representational objects • Model (physical), a physical representation of an object • Solid modelling, study of unambiguous representations of the solid parts of an object • Scale model, a replica or prototype of an object • Model building, a hobby centered around construction of material replicas • 3D model, a 3D polygonal representation of an object, usually displayed with a computer • Model (computer games), in 3D computer graphics, a computer generated image of a character or an object N-O-A

  7. Persons or occupations • Model (art), a person who poses for purposes of art, for example in art school (often known as an artist's model) • Model (person), a person whose occupation is to function as a living prop, often to display products, e.g. a fashion model • Supermodel, a person who attains celebrity status through fashion modeling • Promotional model, a person who promotes a product or service • Role model, a person who serves as a behavioural or moral example to others N-O-A

  8. Proliferation of Model Definitions Probing models, phenomenological models, computational models, developmental models, explanatory models, impoverished models, testing models, idealized models, theoretical models, scale models, heuristic models, caricature models, didactic models, fantasy models, toy models, imaginary models, mathematical models, substitute models, iconic models, formal models, analogue models, instrumental models, etc., etc., N-O-A

  9. Combinations • All this becomes even more difficult, if you combine two heavy words. Then you have "model ideas" and "idea models" ´, "system models" and "model systems“ or “model theories” and “theory models” • “model of models” and “meta models” N-O-A

  10. Is all cognition „in models”? • 1868 the founder of pragmatism, Charles Sanders Peirce, formulated: „We have no ability to think without signs”. One can see his theory of signs also as model theory. • In his famous book „The Logic of modern Physics” physicist Percy W. Bridgman wrote 1927:„I believe that the model is a useful and indeed inescapable tool of thought, in that it enables us to think about the unfamiliar in terms of the familiar.“ • The philosopher Herbert Stachowiak (1973) postulated that all „cognition is cognition in models and by models“. It means that any contact with the world, „being out – passive or active – for recognizing of something”, is „relative to certain subjects, intentional selecting, focussing and in temporal limitation of its relation to the original”. N-O-A

  11. Philosophy • Pierce: Pragmatism • Popper: Critical Rationalism • Riegler: Radical Constructivism • Stachowiak: General Model Theory (Neopragmatic Conception of Model) • Gelbmann: Pragmatologic Theory Of Models See also: R.Mueller www.muellerscience.com N-O-A

  12. Models N-O-A

  13. Physical Models N-O-A

  14. Semantic Models N-O-A

  15. General Model Theory Stachowiak 1973: Mod (M, O, K, t, Z) The object M is a model of object O at time interval t and in reference to the objective Z for a k-system K N-O-A

  16. K-system K = Kybiak (see: Steinbuch) (Cybernatic Organism, Intelligent Organism) K-System Motivator Perceptor Operator Effector Environment N-O-A

  17. K-system K-System Motivation Perception Anticipation Environment N-O-A

  18. Semantic Models N-O-A

  19. Model Theory • Characteristics • Operator (k-system) • Purpose • Relationship model / original • Contraction N-O-A

  20. Core Analyses / Perception Attributs Not Relevant Experimental Frame Attributs Reduction of Complexity Model N-O-A

  21. Syntheses / Anticipation Experimental Frame Attributs Adding Complexity Construct Model N-O-A

  22. Relationship Model / Original • A model is the representation or mapping of the original (perception-model)—the past • A model is the prototype or standard for a future construction (anticipation-model)—the future N-O-A

  23. Operator / K-System Motivation Perception-models Anticipation-models Environment N-O-A

  24. Contraction A model does not represent all attributes of the original or construction. A model represents only those attributes, which are relevant or suitable for the generator or user of the model. This effects a reduction of complexity of the real system (original/construct) within the model. N-O-A

  25. Purpose • Models are substitutes for the original/construct: • For defined, cognizing or perceiving and acting model using subjects (k-systems) • Within defined time frames • By restrictions on given mental or real actions • Models are developed and applied in order to fulfill given goals or motivations of the k-system N-O-A

  26. Purpose Examples • Research • Construction • Engineering • Planning • Test • Teaching • Demonstration • Training • Gaming • Communication N-O-A

  27. Model and Experimental Frame System Manipulation Reality Real Life Experiment Objects Experimental Frame Model Simulation Virtual N-O-A

  28. Evolution of Modelling and Simulation Noise Reality Analyses Research Core Model Reduction of Complexity Prototyping Adding Complexity Construct Engineering Testing Training Construct Noise Syntheses Construct Noise N-O-A

  29. Cycle of Two K-Systems K-System B K-System A Object Of Consideration C Gaming, Interactive Simulation,Discussion, Dialectic, Co-operation, Litigation, etc. N-O-A

  30. Cycle of Two K-Systems K-System B K-System A A-B A-A C M-B M-A P-B P-A N-O-A

  31. Military Decision Cycle OODA loop Mission Orient Objective Observe Decide (Motivation) ACT Analysis of Objective Force Comparison Situation (Perception) Planning (Anticipation) Own Forces Development of Options Adversery Forces -Capability -Intention Environment -Terrain -Weather -Population Assessment of Options Decision Planning Situation Execution N-O-A

  32. Definitions Command and Control Objectives Sensors Effectors Effective System Environment Situation = Environment + Effective System N-O-A

  33. Command Control (C2-) Model Motivation M Endogenous Objectives Planning „Anticipation“ P A Situation „Perception“ Effectors Sensors Environment Effective System Exogenous Objectives N-O-A

  34. Hierarchy of Military Modelling N-O-A

  35. Military Hierarchie Motivation Strategic Planning Perceived Situation Motivation Operational Planning Perceived Situation Motivation Motivation Planning Planning Tactical PerceivedSituation Perceived Situation N-O-A

  36. Specialization Motivation Motivation Anticipation Perception Perception Anticipation Motivation Motivation Anticipation Anticipation Perception Perception N-O-A

  37. Escher N-O-A

  38. Characteristics of C2-Systems • Hybrid (Humans and IT Systems) • Goal oriented • Process oriented (feedback via environment, control) • Intelligent behaviour • Distinct from environment • Perceives the environment through sensors • Acts on the environment through effectors (command) • Hierarchical structure N-O-A

  39. Characteristics of Agents (Newell, Wooldridge&Jennings,etc..) • Executes autonomously • Communicates with other agents • Monitors the state of its environment • Able to use symbols, abstractions, (models) • Able to exploit significant amounts of domain knowledge • Capable of adaptive goal-oriented behavior • Able to learn from the environment • Tolerant of errorful, unexpected, or wrong input • Real time, timely response • Natural language N-O-A

  40. Characteristics of Agents (Hayes-Roth) • Perceive dynamic conditions in the environment • Take action to affect conditions in the environment • Reason to interpret • Perceptions • Solve problems • Draw inferences • Determine actions N-O-A

  41. Characteristics of Agents An agent is a unique form of software abstraction with inherent capabilities: • Communicativity • Control • Decision making • Autonomous operation • Persistence N-O-A

  42. Relations • Atomal Agent = Model(Human)= Model(Motivation, Perception, Anticipation, Sensors, Effectors) • Experimental Frame = Model(Input,Output,Environment) • Agent = Atomal Agent „or“ Atomal Agent + Agent „or“ Atomal Agent + Agent + IT-Construct • C2-Model = Agent N-O-A

  43. Hypotheses • Characteristics of C2-Models and agents are identical • The atomal object of the C2 system is a human individual • The human can be represented (modeled) as an agent • An agent can be a structured, organised set of other agents, atomal agents, or IT components • The C2-Model is an agent • Agents and K-Systems are identical N-O-A

  44. Centralized Command Arrangements N-O-A

  45. Centralized Command Arrangements N-O-A

  46. Decentralized Command Arrangments N-O-A

  47. Decentralized Command Arrangements N-O-A

  48. Future Work • Further reference and discussion of relevant paradigm in philosophy, psychology and natural science • Mathematical/logical explication and reasoning • Definition and Taxonomy of terms in the modelling area • Publication Please contribute and review N-O-A

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