Helicopter VFX
In recent weeks, our focus has shifted primarily to rendering and post-production for the helicopter VFX project. We worked on fluids, CG environments, and integrated nCloth layers just before diving deep into post. During rendering hours, we utilized the opportunity to enhance several wish-list scenes. Using 2D particles in Fusion during post-production allowed us to add depth to explosions by layering soft/hard particles and fluids. Our post-production also involved color correction, glow effects, noise, grain, and lens flares, exemplified by a frame animated into filmed footage.
Helicopter VFX
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Presentation Transcript
Helicopter VFX MS3
Production Process • These last few weeks has mainly been focused on rendering and post production • Fluids, cg environment post production and nCloth layers where the last to be added before working mainly on post. • We found that during rendering hours we had the time to add a few of the wish-list scenes.
Post Production • We decided to use 2d particles in Fusion in the post production stage • Adding layers of sw, hw, 2d fusion particles and fluids gave the explosions a bit more depth
We found some time during rendering to focus on wish-list scenes and material • Post production also included elements such as colour correction, glow/hotspot effects, noise, grain and lens flare • Example of a single rendered frame animated into the filmed footage