1 / 16

Game Development Essentials An Introduction

Game Development Essentials An Introduction. Chapter 6. Gameplay creating the experience. Key Chapter Questions. ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay?

aida
Télécharger la présentation

Game Development Essentials An Introduction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Game Development Essentials An Introduction

  2. Chapter 6 Gameplay creating the experience

  3. Key Chapter Questions ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay? ■ What is the relationship between gameplay and story? ■ What is the difference between static and dynamic balance? ■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?

  4. Rules Victory Conditions (Tekken) Loss Conditions (Battle of the Generals)

  5. Interactivity Modes • Player-to-game • Player-to-developer • Player-to-platform • Player-to-player • One-on-one • Unilateral • Multilateral • Team

  6. Game Theory Non Zero Sum [NZS] (Neverwinter Nights: Hordes of the Underdark) Zero Sum (chess)

  7. Game Theory

  8. Game TheoryTragedy of the Commons

  9. Types of Challenges • Implicit vs. explicit • Perfect vs. imperfect information • Intrinsic vs. extrinsic knowledge • Pattern recognition & matching • Spatial awareness • Micromanagement • Reaction time

  10. Challenges & Game Goals/Objectives • Advancement • Race • Puzzles • Exploration • Conflict (competition) • Capture • Chase • Organization • Escape • Break the rules (taboo) • Construction • Solution • Outwit

  11. BalanceFeatures • Consistent challenges • Perceivably fair playing experiences • Lack of stagnation • Lack of trivial decisions • Difficulty levels

  12. BalanceStatic • Obvious strategies • Trade-offs/economics • Combination (resources) • Feedback (positive vs. negative) • Symmetry (transitive vs. intransitive)

  13. BalanceStatic (Symmetry)

  14. BalanceStatic (Symmetry)

  15. BalanceDynamic • Destroy • Maintain • Restore • In Black & White: Creature Isle, players can sometimes destroy order.

  16. Summary • Rules: victory vs. loss conditions • Interactivity modes • Game theory: Prisoner’s Dilemma & tragedy of the commons • Types of challenges • Challenges & game goals/objectives • Static vs. dynamic balance

More Related