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Game Development Essentials: An Introduction Third Edition. Chapter 8 Interface creating the connection. Key Chapter Questions. â– How do game interfaces relate to player-centered design? â– What are the components of game interfaces?
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Key Chapter Questions ■ How do game interfaces relate to player-centered design? ■ What are the components of game interfaces? ■ What is the difference between a physical and a visual interface? ■ What is the difference between a passive and an active interface? ■ Why is usability important in game interface design?
Interface & Game FeaturesGameplay Reprinted with permission from Microsoft Corporation Age of Empires III
Interface & Game FeaturesStory Take- Two Interactive Red Dead Redemption
Interface & Game FeaturesCharacter Turbine, Inc. The Lord of the Rings Online
Interface & Game FeaturesAudio PopCap Games Zuma’s Revenge!
Interface & Game FeaturesWorld Electronic Arts Black & White 2
Interface TypesPhysical Interfaces Sega Konami Samba de Amigo Dance Dance Revolution
Interface TypesPhysical InterfacesArcade Sega Brave Firefighters
Interface TypesPhysical InterfacesComputer Big Stock Photo Keyboard and Mouse
Interface TypesPhysical InterfacesConsole Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right) Nintendo Sony Computer Entertainment America Reprinted with permission from Microsoft Corporation
Interface TypesPhysical InterfacesConsole Mad Blaster (left), joystick (center), and Bass Fishing rod (right) Mad Catz, Inc. Atari Interactive, Inc. Sega
Interface TypesPhysical InterfacesHandheld PS Vita 3DS Sony Computer Entertainment America Nintendo
Apple Apple Interface TypesPhysical InterfacesMobile iPhone 4 Galaxy S2 iPad 2 Galaxy Tab 10.1 Apple Samsung Apple Samsung
Interface TypesVisual InterfacesActive Sony Online Entertainment Free Realms
Interface TypesVisual InterfacesPassive Capcom Starwraith Street Fighter IV Evochron Legends
Interface TypesPlatform-Specific Features ■ Arcade ■ Computer ■ Console ■ Handheld ■ Mobile ■ Online
Interface TypesComponents Blizzard Entertainment World of Warcraft
Interface TypesComponentsScore Omniverse Games Beach Volleyball Online
Interface TypesComponentsLives & Power Nintendo Namco Bandai Games America Tekken 6 Super Smash Bros. Brawl
Interface TypesComponentsMap D3Publisher TurnOut Ventures Ben 10 Galactic Racing Ben 10 Omniverse
Interface TypesComponentsCharacter Electronic Arts Nexon EA Gameface Dungeon Fighter Online
Interface TypesComponentsStart Screen Sega Football Manager Handheld 2010
Interface TypesGenre-Specific FeaturesAction Codemasters Colin McRae: DiRT 2
Interface TypesGenre-Specific FeaturesAdventure Sony Computer Entertainment America Heavy Rain
Interface TypesGenre-Specific FeaturesRole-Playing Sony Online Entertainment EverQuest II
Interface TypesGenre-Specific FeaturesSimulation Gaijin Entertainment Wings of Prey
Interface TypesGenre-Specific FeaturesSports Electronic Arts FIFA Soccer 10
Interface TypesGenre-Specific FeaturesStrategy Sega Medieval II: Total War Kingdoms
UsabilityAccessibilityVisual PlatinumGames Bayonetta
UsabilityAccessibilityAudio Handigo Handigo
UsabilityAccessibilityMotor Majesco Psychonauts
UsabilityAccessibilitySpeech Sony Computer Entertainment America SOCOM: U.S. Navy Seals
UsabilityAccessibilityCognitive Electronic Arts The Sims 3
UsabilitySave-Game OptionsQuick-Save Take- Two Interactive Prey
UsabilitySave-Game OptionsAuto-Save Hothead Games Braid
UsabilitySave-Game OptionsSave to Slot or File Electronic Arts Mass Effect 2
■ Player-Centered Design ■ Interface & Game Features ■ Interface Types ■ Usability ■ The Player Experience: Interface & Gameplay Summary