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Final Project Ideas, Requirements, and Deadlines

Final Project Ideas, Requirements, and Deadlines. Ideas are categorized into three broad areas. Project Proposal and Important Dates. Project Proposal Presentation and Document DUE – Monday, Oct 1 st The project proposal should include the following: 1. Description of the project.

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Final Project Ideas, Requirements, and Deadlines

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  1. Final Project Ideas, Requirements, and Deadlines Ideas are categorized into three broad areas Babu, 2012

  2. Project Proposal and Important Dates • Project Proposal Presentation and Document DUE – Monday, Oct 1st The project proposal should include the following: 1. Description of the project. You should describe the goals and methods of your proposed project in enough detail to convince me that you can really finish it before the end of the semester. Also, the choice of tools that you will use for the project. 2. Two separate lists of deliverables: Exactly what you will have ready as the preliminary deliverable date 1 – Monday, Oct 24nd. Exactly what you will have ready as the preliminary deliverable date 2 – Monday, Nov 12th. Exactly what the final deliverables will be – Mon, Dec 3rd– 4:40pm – 6pm - Public Demo in Class. 3. Grading criteria for each list of deliverables based on a 100-point scale for each. You should tell me exactly how I should grade you if you deliver only a part of what you have proposed. A good approach is to give me a list of milestones for your project and assign some number of points to each milestone you achieve. If you are doing a group project, you must specify what part of the project each person is responsible for and give me separate grading criteria for each group member. All the details of each project proposal must be approved by me before they become final. Babu, 2012

  3. Basic Expectations • Immersion – Head Tracked Perspective and maybe stereo (exception is a completely AR project). • http://people.clemson.edu/~sbabu/ARToolkitHTStereoDemo.zip • Interaction - Some form of task that users have to accomplish – learning, search, exploration, planning, design, wayfinding, information visualization and retrieval, training... • Evaluation – Provide feedback to user on his/her performance or evaluate a new 3D interaction technique with respect to another (usability). Babu, 2012

  4. Virtual Humans • Virtual Foreign Language Tutor. • Virtual Historical Event Reconstruction – Experiencing a historical speech or an event in first person perspective, and survey participants later. • Virtual Diversity Sensitivity Training (Ethnic Diversity or Gender Issues such as Sexual Discrimination). • American Sign Language training using a Virtual Tutor (Possible Collaborator in Disabilities Department). • Practicing mock interview skills with a Virtual Interviewers. Babu, 2012

  5. 3D Interaction • Task based virtual walkthrough of a virtual replica of a real world environment. (Visual Modeling/3D Reconstruction and Virtual Walking) – Fire safety training, virtual human based guided tour, metaphors for search and navigation. • Multi-modal Natural Gesture and Speech based Interaction for high density Virtual Environments. • Addition of way-finding techniques for Google Earth or Street View (Virtual Panoramas). • Addition of novel (using iPod, or Wiimote) 3D interaction metaphor in an interactive game or virtual environment, or comparative evaluation with other techniques e.g. Homer, Go-go, etc.. (See Bowman et. al. book and papers). Babu, 2012

  6. Augmented Reality • Drama and Theatre planning using Virtual Characters in Tabletop Augmented Reality. • Multi-player Augmented Reality Chess using gesture based interaction and stereo. • Exploration of historical reconstruction/virtual Clemson using AR and VR interaction and display techniques. • Design an X-Ray Camera using the OSG-ART for Augmented Medical Visualization superimposed on a real human body. • AR magic book for interactive narrative of a story, virtual rendering of an algorithm, or a scientific phenomena such as a chemical reaction etc. Babu, 2012

  7. Multi-party or Collaborative Environments • Second life based environment for multi-party collaboration such as education/training/collaborative task/pedagogy. • Virtual classrooms for learning. • Diversity awareness/sexual harrasment/inter-cultural awareness training. • Task specific collaboration such as virtual prototyping, collaborative design task such as interior décor design. Babu, 2012

  8. Project Proposal Meeting and Preparation • Meet with me to discuss project ideas. I am available during office hour M, W – 3:30 – 4:30pm or by appointment. • BE PREPARED BEFORE YOU MEET ME WITH A FEW POTENTIAL IDEAS. I will provide input on feasibility and effort. • Ready to present proposal on Monday, Oct 1st in class!! Babu, 2012

  9. Previous VR Final Projects • Immersive AR Pong – a distributed environment with multi-player AR based paddle tracking, collision detection, and stereo. • Wiimote based dodge ball game with head tracked perspective and stereo, with interactive virtual characters. • Virtual Human Agents on Webpages for information retrieval in natural interaction. • Walkthrough of an accurately modeled virtual School of Computing with a search/find experiment of objects in a familiar environment. Babu, 2012

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