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In this lecture by Dr. Brian Schrank at DePaul University, we delve into the emotional hierarchy in horror gaming. Drawing on insights from Stephen King, the discussion contrasts terror, horror, and the gross-out, examining their unique effects on players. We explore how the gore genre utilizes shock and discomfort, often questioning societal norms and the conventions of gameplay. By breaking familiar tropes, designers can create profound experiences that prioritize emotional impact over traditional gameplay mechanics. Join us in exploring the intricacies of fear and discomfort in game design.
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INTRO LECTURE DePaul University – Brian Schrank, PhD ADVANCED GAME DESIGN
“I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I'll go for the gross-out. I'm not proud” —Stephen King Stephen King’s hierarchy of emotion
Terror Horror Grossed-Out Hierarchy of emotion
Terror Horror Grossed Out Hierarchy of fear / discomfort
Gore genre relishes the gross out It gets its tension by juxtaposing or ruining the “attractive.” It’s often misogynistic.
Terror Horror Grossed Out Gross out games NES game torture using light gun
Terror Horror Grossed Out Hierarchy of fear / discomfort
Terror Horror Grossed Out Hierarchy of fear / discomfort
Fear based on EVIDENCE SHOWS you what to be scared of Cause is EXPLAINED or easily inferred Horror
Terror Horror Grossed Out Hierarchy of fear / discomfort
Terror Horror Grossed Out Hierarchy of fear / discomfort
Terror Horror Grossed Out Hierarchy of fear / discomfort
Terror Horror Grossed Out Hierarchy of fear / discomfort
Horror: the unnatural, spiders the size of bears, the dead waking up and walking around, it's when the lights go out and something with claws grabs you by the arm Terror: when you come home and notice everything you own had been taken away and replaced by an exact substitute. It's when the lights go out and you feel something behind you, you hear it, you feel its breath against your ear, but when you turn around, there's nothing there... horror vs. terror (stephen king)
Terror Horror Grossed Out Hierarchy of fear / discomfort
Terror Horror Grossed Out Hierarchy of fear / discomfort
Terror Horror Grossed Out Hierarchy of fear / discomfort
“I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I'll go for the gross-out. I'm not proud” —Stephen King Stephen King’s hierarchy of emotion
Surrealist Horror Terror Horror Grossed-Out Hierarchy of emotion
Reality itself becomes warped but it is NOT EXPLAINED. Can only be interpreted. There is a concrete cause (underlying logic) but it can’t be easily explained. Emotional or paranoid logic rather than rational logic. Surrealist horror
Surrealist Horror Terror Horror Grossed-Out Hierarchy of emotion
Surrealist Horror Terror Horror Grossed-Out Hierarchy of emotion
Surrealist Horror Games Terror Horror Grossed-Out Hierarchy of emotion
A high quality experience trumps what we traditionally consider “good gameplay.” Break familiar tropes and conventions to achieve a powerful experiential effect. Your Goal is to Deliver an *Experience*