460 likes | 596 Vues
This document introduces the Specification and Description Language (SDL), its structure, and behavior modeling principles. SDL is critical for designing communication protocols and embedded systems, featuring both textual (SDL/PR) and graphical (SDL/GR) representations. It outlines essential components like systems, blocks, and processes, along with communication mechanisms such as signals and channels. SDL utilizes extended finite-state machines (EFSM) to model process behavior, allowing for dynamic creation and termination of processes. This foundational knowledge is vital for engineers working in real-time systems.
E N D
Introduction to SDL Bibliography: [Doldi2001] L. Doldi, (2001), SDL Illustrated.[Edwards2001] S. Edwards, (2001), SDL, http://www.cs.columbia.edu/~sedwards/classes/2001/w4995-02/presentations/sdl.ppt.[ABS2002] A. Alkhodre, J.-P. Babau, and J.-J. Schwarz, "Modelling of real-time constraints using SDL for embedded systems design," Computing & Control Engineering Journal, vol. 13, pp. 189-196, 2002.
SDL: Specification and Description Language • ITU-T (International Telecommunication Union) Recommendation Z.100 • Created for the specification of communication protocols • Two forms: Textual (SDL/PR) et Graphic (SDL/GR)
SDL • Two aspects: • Structure of a specification in SDL • Behavior of a specification in SDL
Structure: Basic components • Three basic components in SDL • System • Block • Process
Communication in SDL • Signal • Models an event that is communicated between processes, blocks, or systems • Channel • Models the means of transferring a signal between two blocks, or a block and the external environment • Signal route • Models the means of transferring a signal between two processes
SDL Signals • General format: Signal_name(parameters) • Simplest format • start • Format with values • A(true) (message with a Boolean argument) • dial(number) • get_request(file, username) • Parameters in SDL can be rather complex if necessary (supports ASN.1)
Signal address • Source address (process that sent it) • Useful when there are more than one instance of the same process • e.g., in the case of a server that handles many requests from different clients, each request can be run in a separate concurrent process, which are different instances of the same process
SDL Channels • Signal channel, between blocks • communication delays are uncertain • Signal route, in the same block (computer), between processes • Almost instantaneous
SDL Channels (2) • A signal can travel across several channels on its way from the source to destination
SDL: Behavior • A process in SDL is modeled as a finite-state machine (actually extended, communicating FSM). • System behavior • A process can be created or terminated dynamcially
Specification in SDL • An SDL specification is a group of communicating modules • An SDL specification is a group of ECFSM (extended communication finite-state machines)
Finite State Machines • A finite state machine has: • States • Inputs (events) • Transition function • Outputs (events) • Examples…
(Some) properties of FSM • Deterministic • Non-deterministic • Complete • Partial • Connected • …
Extended Finite State Machine • It’s an FSM that has state variables • For complex problems, the state-space can explode • Can be reduced by using state variables • 3 additional features • Input/Output events can have parameters • Use of predicates for firing transitions • Variables can be modified during a transition • Examples…
Extended Communicating Finite State Machine (ECFSM) • It’s an EFSM that can communicate with other EFSM • Each EFSM has it’s own (input) queue • If M1 sends a message to M2, the message is put in M2’s queue
1 1 +B -A +A -C -B 2 2 M2 ECFSM: Example - Means a message is sent + means a message is received M1
SDL Process • A process in SDL is an ECFSM • Execution rule: take the next signal (message) from the queue and... • Update variables • Process branch decisions • Send a new signal • … • Determine the next state • End
Money Cancel SDL Process (2) • Text and graphic forms state Wait; input Money(a); task x := a; nextstate Pay; input Cancel; nextstate Wait; endstate; Wait x := a Wait Pay
SDL Process (3) • Transition rules • At any given state, remove a signal from the input queue • If a transition is defined for this signal, then • Fire the transition • Output signal(s) • Modify internal variables, etc. • Else (no transition defined for this signal) • Ignore the signal and stay in the same state
State symbol • Indicates either the current state or the next state, depending on its use inactive ready
Start State • Indicates the start of a process • Nameless ... ready
Coin Choice Clear Receive symbol • Follows a State symbol • Indicates the Signal activating a transition [Edwards2001] Idle ... ... ...
Receiving a signal • Set of valid signals • Contains all signals a process can receive • Any signal not in this set will produce an error • At a given state, only certain signals can activate a transition • If a (valid) signal is received but it has no defined transition, the signal is destroyed without causing a transition • This is called an implicit transition
Coin Clear Save symbol • Allows a signal to be accepted and stored again into the input queue (without losing it) • Useful when signals can get re-ordered [Edwards2001] A “Choice” signal that arrives in this state will be deferred to the next Idle Choice
Output symbol • Sends a signal to another process • Explicit forms « VIA channel » et « TO process » • The channel by which the signal is sent is determined by the signal’s type A(s)
Explicit output • VIA channel or TO process • e.g., a process that needs to resend the same signal it has received • To avoid receiving again the same signal, a channel can be specified • There are other cases… “VIA” the channel named MB
Local variables • A process has local variables • Shared variables • Modified only by the process itself • Read by other processes (in certain cases) • Declared textually
Important! There are no global variables in SDL!!!
Variable types • integer, Boolean, real, character, string • Operators +, -, *, etc. • Arrays, enumerations et sets
Task symbol • Assignment statements, expressions • Informal text • Incomplete specification, to be detailed later • Useful during simulation
Decision symbol • Branch according to a condition • Expression form a=e • Informal ‘message’
Process Creation symbol • Creates (instantiates) a new process after a transition • Channels aren’t duplicated • Make sure that a message is sent to the right instance • Specification of the number of instances CallHandler CallHandler(0,63) [Edwards2001]
Process creation • Convention: independent handling of a request • Like a daemon in Unix (lpd, httpd, etc.) • e.g., create a new server process to handle a file-transfer request • The process “dies” when the file has been sent • Set the maximum number of process instances because resources are limited
Process creation • Process is running at all times (one and only one instance) • Process starts out as inactive. No more than one instance. • No processes running at first, but up to 64 instances. CallHandler(1,1) CallHandler(0,1) CallHandler(0,64)
Terminating a process • Only a process can terminate ‘last task’
T B(r) Timers A(s) Timer T; set (now+10, T) Duration of timer is specified here A timer is declare like a variable att_ack Once a timer has expired, the process receives a message. A(s) reset(T) ... Timer is deactivated ...
SDL: Inside information… • SDL has two “close cousins” • ASN.1 • MSC • They are always together on projects that are serious.
Exercise • http://www.comnets.uni-bremen.de/typo3site/uploads/media/Exercise6.pdf