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Social Facilitation/Inhibition. Does the presence of others (such as an audience, visitors, etc) facilitate or inhibit performance? An audience, or presence of others appears to facilitate performance of well-learned skills, but to inhibit learning of new skills.
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Social Facilitation/Inhibition • Does the presence of others (such as an audience, visitors, etc) facilitate or inhibit performance? • An audience, or presence of others appears to facilitate performance of well-learned skills, but to inhibit learning of new skills. • Implications for teaching/coaching • Minimize visitors during instruction or keep them out of sight • Encourage visitors/observers during performance/after learning • Effects of visitors on learning when their presence has become routine is unknown.
Ringelmann experiment (1913) Inhibition of motivation Team tug of war – measurement of pull contributed by individuals People Pull factor (times sum pulling alone) 1 1 2 1.9 3 2.5 . . . . . . 8 4 This effect is aka “social loafing.”
Explanations for social loafing • Coordination loss – not all pulling at same time • Motivational loss – The focus of attention is on the group, not the individual • Sucker effect – Individuals reduce theior effort because others are doing so, meaning anyone who does not is doing more than their fair share. • Free-rider effect – Individuals reduce effort because they observe that extra effort is not necessary to success of the group. • Lack of group cohesion – Individuals reduce effort because they do not feel bonded to the group.
Implications for teaching/learning • Attempts at cooperative learning may result in LOWER individual efforts unless these problems are addressed. • Pay attention to individual motivation even when dealing with a group or team effort. • Make sure a group really is a group and not an artificial set of individuals
Arousal vs Performance • Performance Arousal
Implications for teaching and coaching • The teacher’s or coach’s job is to help the performer achieve an optimal level, not necessarily maximal level of arousal. • Discuss: What techniques can be used to increase arousal? What can be used to decrease it? How can you know if arousal is too high or too low?
More on arousal • Arousal is affected by the social context of performance. It is increased by: • Audience presence and size • Competition • Reactions of others • Sheep effect – Reaction of a child to falling down depends on parent’s reaction • Politicians use this all the time
Social Effects in Group Goal Setting • Specific, though attainable, goals usually result in greater performance than vague goals such as “do your best” • Groups tend to work to create polarization. That is, to make people move father in whatever direction they are inclined to go individually. • Individuals with conservative (cautious) goals become more so in a group, for example. • Also applies to political/social issues. As such is a fundamental reason for encouraging free speech, no matter how extreme. The free exchange of ideas results in LESS polarization.
Burnout and Staleness • Particularly in age group level competition, athletes with great talent sometimes become stale or lose interest in their sport. Why is this? What might be done about this? • Burnout also happens to teachers and coaches. What can be done about this?
Social Identity • Def: How individuals see themselves in terms of group membership. • There is a human tendency to divide the world up into two groups, called “us” and “them.” • Some general behaviors/facts regarding group membership selection: • Self image is related to group membership status. We seek to join the most high status groups. • We seek to gain status by association with groups • Sometimes our association with a group may even be entirely in our minds. E.g. fans of Cowboys
more • We tend to see our own group as “better.” • We tend to protect our own group through rationalization. • “We won the game. The referee was unfair.” • We tend to preserve our group identity when it is to our advantage, but deny group membership when it is not. • “We won. They lost” • We tend to adjust our own behavior to an amazing extent to preserve our group identity. (Ashe experiment)
Mental Practice/Mental Imagery • Mental Practice – mentally rehearsing a skill without physical practice. • A football player might mentally go through a play • A gymnast might mentally work through a routine • Mental Imagery – mentally visualizing a performance or its outcome, often focusing on what a successful performance feels like. • A football player might visualize catching a pass for a touchdown. The gymnast might visualize sticking a landing or receiving a gold medal.
The theory behind mental practice and imagery is that mental rehearsal of a skill utilizes the same cognitive portions of the brain as its physical rehearsal. • Also, the visualization of success may serve as a source of motivation. • Research suggests: • Mental practice is better than no practice • Mental practice is not as effective as physical practice • Physical practice is better than both physical and mental if the total time for both is held constant. • Research on mental imagery is largely inconclusive.
Observational Practice • Def: practice or learning by watching others • Effective if feedback is not critical to performance • Or, if performance involves a previously learned skill under new conditions • Not as effective for skills requiring feedback or entirely new skills.