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Computer Organization Chapter 4

Computer Organization Chapter 4. Prof. Qi Tian Fall 2013. Topics. Dec. 6 (Friday) Final Exam Review Record Check Dec. 4 (Wednesday) 5 variable Karnaugh Map Quiz 5 Dec . 2 (Monday) 3, 4 variables Karnaugh Map Reminder: Assignment 6 is due (extended) on Wednesday Dec 4.

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Computer Organization Chapter 4

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  1. Computer Organization Chapter 4 Prof. QiTian Fall 2013

  2. Topics • Dec. 6 (Friday) • Final Exam Review • Record Check • Dec. 4 (Wednesday) • 5 variable Karnaugh Map • Quiz 5 • Dec. 2 (Monday) • 3, 4 variables Karnaugh Map • Reminder: • Assignment 6 is due (extended) on Wednesday Dec 4. • Last quiz on Wednesday Dec 4 • Final exam review on Friday. • Course evaluation on ASAP by Dec 2.

  3. Topics • Nov. 27 (Wednesday) • Minimum sum-of-product solution • 2 variable Karnaugh map • Nov. 25 (Monday) • Truth Table • Minterm and Maxterm • Nov. 22 (Friday) • Practice Problems 4.2 • Digital Logic Design • Function Complete

  4. Topics • Nov. 20 (Wednesday) • Midterm Exam Two • Practice Problems 4.1 • Nov. 18 (Monday) • Guest Lecture by Prof. Dakai Zhu • Nov. 13 (Wednesday) • Y86 Instruction Set • Slides 1-13

  5. Section 4.1 The Y86 Instruction Set Architecture • We will look at an assembly language set Y86 • Simpler than IA32 but similar to it • Compared to IA32, Y86 has fewer data types, instructions, and addressing modes. • Y86 is inspired by IA32 instruction set, which is colloquially referred to as “x86” • Understand how it is encoded, and how you would build hardware to implement it.

  6. Section 4.1.1 Programmer-Visible State CC: Condition codes RF: Program Registers Stat: Program status DMEM: Memory PC • The Y86 • 8 32-bit registers with the same names as the IA32 32-bit registers • 3 condition codes: ZF, SF, OF (not carry flag – interpret integers as signed) • A program counter (PC) • A program status byte: AOK, HLT, ADR, INS • Memory: up to 4 GB to hold program and data • The Y86 does not have • A carry flag • Floating point registers

  7. Section 4.1.1 Programmer-Visible State CC: Condition codes RF: Program Registers Stat: Program status DMEM: Memory PC • Register %espis used as stack pointer by the push, pop, call and return instructions. • Other registers do not have fixed meanings or values. • Single-bit condition codes: ZF, SF, OF, storing information about the effect of the most recent arithmetic or logical instructions. • The program counter (PC) holds the address of the instruction currently being executed. • Memory is conceptually a large array of bytes, holding both program and data. • Status code: Stat, indicating the overall state of program execution. It will indicate either normal operation, or that some sort of exception has occurred.

  8. Section 4.1.2 Y86 instruction • Y86 instruction set • Instruction encodings range between 1 and 6 bytes • An instruction consists of • an 1-byte instruction specifier • Possibly a 1-byte register specifier • Possibly a 4-byte constant word • Field fn specifies a particular integer operation (OP1), data movement condition (cmovXX), or branch condition (jXX). • A numeric values are shown in hexadecimal.

  9. Section 4.1.3 Instruction Encoding • rA or rB represent one of the registers, encoded as follows: • Different opcodes for 4 types of moves: • (rr) Register to register • (ir) immediate to register • (rm) register to memory • (mr) memory to register

  10. Section 4.1.3 Instruction Encoding • The only memory addressing mode is base register + displacement • No second register and scaling factor • Memory operations always move 4 bytes (no byte or 2 bytes word memory operations • Source or destination of memory move must be a register. • The operations supported (OP1) are: • fn operation • 0 addl • 1 subl • 2 andl • 3 xorl • Only 32-bit operations and no or and no not. • These only take registers as operands and only work on 32bits.

  11. Section 4.1.3 Instruction Encoding • 7 jumps instructions: • fn jump • 0 jmp • 1 jle • 2 jl • 3 je • 4 jne • 5 jge • 6 jg • 6 conditional move instructions with encodings similar to the conditional jump instructions. • Similar to the IA32 • Note that rrmovl is a special case. • You can tell the type of instruction and how many bytes it has by looking at the first byte of the instruction.

  12. Figure 4.3. Function codes for Y86 instruction set Moves Operations Branches rrmovl addl jne cmovne jmp cmovle subl jge cmovge jle cmovl andl jg cmovg jl cmove xorl je • The code specifies a particular integer operation, branch condition, or data transfer condition. • These instructions are shown as OP1, jXX, and cmovXX in Figure 4.2

  13. Summary of Section 4.1.2-4.1.3: Y86 instruction set 7 jump functions Program register identifiers Operations supported Branches Moves Operations addl jne jmp rrmovl cmovne jle cmovle subl jge cmovge cmovl jl cmovg jg andl je cmove xorl

  14. Section 4.1.2 Y86 instruction • Y86 is largely a subset of the IA32 instruction set. • Include only 4-byte integer operations, has fewer addressing modes, and includes a smaller set of operations. • Since we only use 4-byte data, we can refer to these as “words” without ambiguity.

  15. Instruction Encoding Examples • rrmovl %eax, %ecx The encodings are: 2001 This would be stored in 2 bytes of memory, the first containing 0x20 and the second containing 0x01. • rmmovl %ecx, 24(%ebp) The encodings are: 401524000000 The first two bytes are 4015 and the displacement is 0x24. On a little endian machine the next byte would be 0x24 followed by 3 bytes of 0.

  16. Practice Problem 4.1 Determine the byte encoding of the Y86 instruction sequences that follows. The line “.pos 0x100” indicates that the starting address of the object code should be 0x100. .pos 0x100 # start code at address 0x100 irmovl $15, %ebx # load 15 into %ebx rrmovl %ebx, %ecx # copy 15 to %ecx loop: # loop rmmovl %ecx, -3(%ebx) # save %ecx at address 15-3=12 addl %ebx, %ecx # increment %ecx by 15 jmp loop # Goto loop

  17. Practice Problem 4.1 - Solution Determine the byte encoding of the Y86 instruction sequences that follows. The line “.pos 0x100” indicates that the starting address of the object code should be 0x100. .pos 0x100 # start code at address 0x100 irmovl $15, %ebx # load 15 into %ebx 0x100: 30f30f000000 rrmovl %ebx, %ecx # copy 15 to %ecx 0x106: 2031 loop: # loop 0x108: rmmovl %ecx, -3(%ebx) # save %ecx at address 15-3=12 0x108: 4013fdffffff addl %ebx, %ecx # increment %ecx by 15 0x10e: 6031 jmp loop # Goto loop 0x110: 7008010000

  18. Practice Problem 4.2 For each byte sequence listed, determine the Y86 instruction sequences it encodes. If there is some invalid byte in the sequence, show the instruction sequence up to that point and indicate where the invalid value occurs. For each sequence, we show that the starting address, then a colon, and then the byte sequence. • 0x100: 30f3fcffffff40630008000000 • 0x200: a06f80080200000030f30a00000090

  19. Practice Problem 4.2 - Solution For each byte sequence listed, determine the Y86 instruction sequences it encodes. If there is some invalid byte in the sequence, show the instruction sequence up to that point and indicate where the invalid value occurs. For each sequence, we show that the starting address, then a colon, and then the byte sequence. • 0x100: 30f3fcffffff40630008000000 0x100: irmovl $-4, %ebx 0x106: rmmovl %esi, 0x800(%ebx) Note: -4 = fffffffc 0x10c: halt B. 0x200: a06f80080200000030f30a00000090 0x200: pushl %esi 0x202: call proc 0x207: halt 0x208: proc 0x208: irmovl $10, %ebx 0x20e: ret

  20. Y86 vs IA32 • Encodings of the Y86 are simpler than the IA32, but not as compact. • IA 32 is sometimes labeled as CISC and is deemed to be the opposite of RISC. • RISC and CISC • RISC = reduced instruction set computer • CISC = complex instruction set computer • Basic ideas of RISC • Small number of instructions • Most instructions have the same length • Simple addressing formats • Arithmetic and logical operations only work on registers • Memory operations only move between register and memory • No condition codes: test instructions store results in registers. • Long controversy between RISC and CISC since 1980’s (Read textbook pp. 342-344) • Which is better? Answer: A combination • Which is Y86? It includes both RISC and CISC • On the CISC side, it has conditional codes, variable-length instructions, and stack-intensive procedure linkages. • On the RISC side, it uses a load-store architecture and a regular encoding. • Taking IA32 and simplifying it by applying the principle of RISC.

  21. Section 4.1.4 Y86 Exceptions • What happens when an invalid assembly instruction is found? • This generates an exception. • In Y86 an exception halts the machine, it stops executing. • What are some possible causes of exceptions? • Invalid operation • Divide by 0 • Sqrt of negative number • Memory access error (e.g., address too large) • Hardware error

  22. Section 4.1.4 Y86 Exceptions Y86 status codes. In our design, the processor halts for any code other than AOK

  23. Y86 Examples • Example 1: • IA32 addl (%ecx), %eax • Y86: • Cannot be finished in one instruction • 2 instructions to implement: mrmovl (%ecx), %esi addl %esi, %eax • Example 2: • IA 32: addl $4, %ecx • Y86: irmovl $4, %ebx addl %ebx, %ecx • Example 3: • IA 32: addl (%ebx, %edx, 4), %eax • Y86: How many Y86 instructions are needed to do this?

  24. Section 4.2 Logic Design • Section 4.2.1 Logic gates • Logic gate: • simplest building block, 1-2 inputs and 1 output; • Boolean function such as AND, OR, and NOT • Hardware Description Language (HDL) • Currently, circuits are designed using a HDL. • Much like a C code: for example, an AND gate is represented by a && b AND OR NOT

  25. Section 4.2.2 Combinational Circuits • Combinational Circuits • No memory vs. clocked sequential circuits, has memory • Building blocks: logic gates • Design an economic circuit • Algebraic methods for simplication • Karnaugh maps Alternative way

  26. Section 4.2.2 Combinational Circuits • Example: bit equal 1) booleq = (a&&b) || (!a && !b) Alternative way

  27. Section 4.2.2 Combinational Circuits • A block diagram: • We can make a multi-bit equal out of 1-bit equals • Here is a block diagram

  28. Example: 1-bit multiplexer • It allows you to select one of two one-bit inputs (data selector) and is described by: bool out = (s && a) || (!s && b) • Here is a block diagram s = 1, out = a; s = 0, out = b;

  29. Example: a multi-bit multiplexer • We can make a multi-bit (word level) mux out of 1-bit muxes: HCL descriptions of the mux: Int Out = [ s: A; 1: B; ]; […] is like a select, it means if s is true, the result is A. Otherwise, we check the next case. 1 is always true, so we select B.

  30. Example: 4-word MUX • Here is a 4 word mux (4-way mux) HCL description: int Out4 = [ !s1 && !s0 : A; !s1 : B; !s0 : C; 1 : D; ]; Question: How many control inputs would be needed for a 7-way mux?

  31. Other Gates and Basic Building Blocks • XOR gate: Out = a^b = !a && b || a && !b

  32. Function Complete • Function complete: • Any circuits can be made from and, or, and not gates can also be made just using andandnot gates; or or and not gates • Because: a || b = ! (!a && !b); a && b = ! (!a || !b) • The function complete sets: (and, or, not), (and, or), (or, not) • Any single gates can be used as functionally complete sets? Ans: Yes, they are NAND () gate and NOR (|) gate. Questions: Prove {}, and {|} are function complete.

  33. Function Complete • Proof of functional complete for NAND {} • Proof of functional complete for NOR {|}

  34. Adders • 1-bit Half Adder: 2 inputs (A, B) and 2 outputs (S, C) Truth Table S = A^B C = A&&B

  35. 1-bit Full Adders • 1-bit Full Adder: 3 inputs (A,B,Cin) and 2 outputs (S, Cout) Truth Table

  36. 1-bit Full Adder • Assignment 6 A A A B B B

  37. Class Notes Topics: • Minterm mi • Maxterm Mi • Standard sum-of-product • Standard product-of-sum • Karnaugh-Map • Minimum sum-of-product • Minimum product-of-sum Note: See class notes in the course web page under Resources Link.

  38. Karnaugh Maps • Design: • Start from Truth table => Karnaugh Maps => Boolean expressions • Kaunaugh Map • Useful tool for simplifying and manipulating switching functions of three or four variables. • Similar to truth tables, but in different representation.

  39. 4-bit Full Adder • 4-bit full adder which takes as input two 4-bit number and a carry coming in and produce a 5 bits of output. • Input: 9 bits • Output: 5 bits • How to design it? • Using Truth table? How big is it? • Not efficient for Kaunaugh-Map.

  40. 4-bit Full Adder • 4-bit full adder which takes as input two 4-bit number and a carry coming in and produce a 5 bits of output. • Can be designed in a cascade way!

  41. A little more about Logic Design • Propagation Delay • Real gates are made from transistors, voltages are used to represent Boolean values true (1) and false (0) • A voltage greater than a true-threshold is true, and a voltage less than false-threshold is false. • Voltages between these two thresholds give undefined results. • When you change the input from high to low, it takes some time, called the propagation delay, or gate delay, for the output voltage to reach its correct value. • Propagation delay determines how fast your CPU can run.

  42. ALU (Arithmetic Logic Unit) • An ALU is a circuit that can produce one of several arithmetic (add, subtract, etc.) or logical (and, or, etc.) functions. Block diagram of this ALU ALU Design

  43. Section 4.2.5 Memory and Clocking • So far, we have talked about combinational circuits • Clocked Sequential Circuits: • Has memory; clock input • Flip-Flops • S-R Flip-Flop, D Flip-flop, J-K Flip-Flop, T Flip-Flop, edge-triggered D Flip-Flop and the building block of a multi-bit register

  44. Section 4.3.1 Organizing Processing Steps into Stages • SEQ: a “sequential” processor • Processing an instruction involves a number of operations, and we organize them in a particular sequence of stages, attempting to make all instructions follow a uniform sequence. • Design a processor that makes best use of the hardware.

  45. SEQ Hardware Structure • The computations required to implement all of the Y86 instructions can be organized into six basic stages: fetch, decode, execute, memory, write back, and PC update. • See Figure 4.22 for a better quality.

  46. An Informal Description • Fetch • Read the instruction into memory using the address in the PC. • Decode • If possible, read the values from the register file and set valA and valB. • The registers are specified by rA and rB except for push and pop which use %espin place of rB. • Execute • What it does depends on the icode. • Some instructions feed values into the ALU to obtain a valE and possibly set the condition codes. e.g., OP1, rmmovl, mrmovl • Some instructions will check the condition codes and change the valP. • Memory • May read from or write to memory • Write back • May write up to two values to the register file. • Pop will update both the stack pointer and the register popped into. • PC Update • PC is set valP.

  47. Sample Y86 instruction sequence Figure 4. 18 Computations in sequential implementation of Y86 instruction OP1, rrmovl, irmovl. OP1: integer and logical operations; rrmovl (register-to-register move) and irmovl (immediate-to-register move)

  48. Sample Y86 instruction sequence • 0x000: 30f209000000 | irmovl $9, %edx • 0x006: 30f315000000 | irmovl $21, %ebx • 0x00c: 6123 | subl %edx, %ebx • 0x00e: 30f480000000 | irmovl $128, %esp • 0x014: 404364000000 | rmmovl %esp, 100(%ebx) • 0x01a: a02f | pushl %edx • 0x01c: b00f | popl %eax • 0x01e: 7328000000 | je done • 0x023: 8029000000 | call proc • 0x028: | done: • 0x028: 00 | halt • 0x029: | proc: • 0x029: 90 | ret Questions: We will trace the processing of these instructions.

  49. Practice Problem • Fill-in the right-hand column of the following table to describe the processing of the irmovl instruction online 4 of the object code in previous slide.

  50. Practice Problem - solution • Fill-in the right-hand column of the following table to describe the processing of the irmovl instruction on line 4 of the object code in previous slide.

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